Dishonored: Death of the Outsider
about slugs there are only a couple of lines)
Just now, MOPKOBb said:
genre or approach, what's the difference? You can write all this down in jokes and not be mistaken, but why, if the division of genres into subgenres, and approaches into sub-approaches is more convenient.
the difference is that immersive sims are simply called games with "cool game design" or a certain nonlinearity in opposition to primitive jokers like witchcraft and other shooting gallery-corridors
the bottom line is that the varied gameplay / thoughtful world and locations (AKA immersive sim) are not a genre, but rather the merit of the developers))
Modified on September 21, 2017 by Shibito8 minutes ago, Shibito said:
the bottom line is that the varied gameplay / thoughtful world and locations (AKA immersive sim) are not a genre, but rather a merit of the developers)
The developers got confused and created a game about varied gameplay in a well-thought-out world. Some gamers liked it, in the next part they expect the same approach. You might want to try similar games from other developers. To make it easier for them to search, they came up with a new genre.
It is not clear where so much buhurt comes from. You feel sorry for chtol
33 minutes ago, SSpace said:
what kind of double standards?
What double standards, all the garbage with notes, I criticized in souls, moreover, the further - the more this scribble with each part. On the other hand, you don't just get a fucking piece of text, this text is associated with an in-game item. It would be much better - let's say some kind of engraving on the sword, later this engraving is found somewhere else, you put it in a puzzle and get a rough idea of ​​the event, or the owner of the object.