Dishonored: Death of the Outsider
4 hours ago, ACE said:
and that stealth action is no longer ok?
No. Not all stealth attacks are ISs.
MOPKOBb just have normal stealth action games, and there is shit, and there are blondes who call normal stealth action games sons
ACE when you can openly walk around the location, communicate with people, explore the world, get to the goal in different ways and secretly penetrate into certain zones (or not penetrate, but go through, if you have fulfilled the appropriate conditions before), while doing crafting, making decisions , roleplaying a character, leveling up or even scoring and just cutting everyone up - this is already beyond the scope of a simple stealth action.
Splinter Cell is a stealth action game. Disonord is an immersive sim.
Modified on September 20, 2017 by GrinddersACE don't be boring. stealth action stealth action game strife. It would be better to write an article about it, if the audience likes it that much. Staying within boring concepts like "stealth fakin action", into which a bunch of projects fit in, means putting yourself on a very vague framework, without the desire to understand the topic.
And marketers have resurrected, because such projects are exactly nichrome, but the dizonore and prey flashed.
10 minutes ago, ACE said:
there are just normal stealth action games, but there is shit
It's just that stealth (like blacklist) can be cool games, as well as immersives - shit.
It's time to demote you to the grocery store
Immersive Sims are a specific approach to level design and gameplay that began with Thief and Deus Ex. Here MGS is a stealth action game (pulling is a Pacman with bells and whistles), and Diz, due to the openness of the gameplay, is closer to DX than the last DX itself.
Stealth action about Dees is far from true because it can be played as a slasher and as a shooter and as stealth, and none of the ways is right or wrong. Yes, and as a shooter in Diz, you can play both lethal and non-lethal.
In short, I'll see how in Splinter Cell or the same MGS they will build such hubs and locations with level 90 environmental storytelling and audiologists
Modified on September 20, 2017 by Zertylon27 minutes ago, JasonWU said:
ACE don't be boring. stealth action stealth action game strife. It would be better to write an article about it, if the audience likes it that much. Staying within boring concepts like "stealth fakin action", into which a bunch of projects fit in, means putting yourself on a very vague framework, without the desire to understand the topic.
And marketers have resurrected, because such projects are exactly nichrome, but the dizonore and prey flashed.
Judging by the description of this pseudo genre, any game with a deep atmosphere and exploration is an immersive son. So chew such ass games
ACE in front of you is a whole Internet, a whole treasure of knowledge, including about immersive sims !!! Detailed descriptions with distinctive features !! And you argue with the pals on the forum ... In general, we are waiting for the transition of the hammock to the bright side !! ENOUGH TOLERATING THIS!
Today I forgot the immersive sim, and tomorrow you will stop counting the zelda as a masterpiece !! We will not allow, we will not forgive!
1 hour ago, Zertylon said:
audiologists
ninada, there are also scattered notes, terminals and other graphomaniac rubbish.
Modified on September 20, 2017 by ArystanImmersive sim as a litmus test. Show everything that is hidden.
lol, already working out the world through audio and text materials is not cute ...
Immersive this, for the most part, was introduced by the journalists themselves ...
4 hours ago, JasonWU said:Immersive sim as a litmus test. Show everything that is hidden.
lol, already working out the world through audio and text materials is not cute ...
SpoilerQuantum Break is my favorite Immersive Sim
7 hours ago, Arystan said:
ninada, there are also scattered notes, terminals and other graphomaniac rubbish.
So it all works for the atmosphere and deeper immersion in the world of the game. And if you take the same Diz, then there these notes at the levels are very helpful even in the gameplay plan.
6 hours ago, JasonWU said:
already working out the world through audio and text materials is not cute
What a study, such a study, every cleaner can concoct, dashed off graphomaniac nonsense and scattered all over the place. Diaries in games are kept by everyone - from the janitor to the owner of the office. Even in the fucking Middle Ages, a smelly, crap, unwashed peasant from birth, and that note scribbles. This nicherta does not immerse me, but like a thorn in the eye of lazy developers.
Working it out
7 hours ago, Zertylon said:locations with level 90 environmental storytelling
And not lazily scattered and incandescent pieces of paper or terminals. Audio diaries are also there. Does anyone keep a diary in this Temko? Immersive ...
Modified on September 21, 2017 by Arystan
1 hour ago, Arystan said:
Does anyone keep a diary in this Temko?
In the past, diaries were not such a rarity, and people really read them willingly. But in general, it was necessary to immediately hit the patient: "Does anyone use an audiograph in this topic?"
1 hour ago, Arystan said:This nicherta does not immerse me
Well lol, that's your problem. They help me to better feel the characters and the world of the game itself.
And you very nicely bypass the topic that many books and notes in Diz are directly related to the gameplay themselves.
1 hour ago, Arystan said:Not lazily scattered and incandescent pieces of paper or terminals
Well, yes, you come into the apartment like that, you see the bodies lie in the corner and there is a note next to them, and the thought immediately slips through your head "pfft, another lazily scattered piece of paper, I'll go further." This is what I understand immersion.
Modified on September 21, 2017 by Kotj6 minutes ago, Kotj said:
In the past, diaries were not such a rarity, and people really read them willingly.
Yes, creative people, not cleaners, scavengers, cooks, etc.
6 minutes ago, Kotj said:And you very nicely bypass the topic that many books and notes in Diz are directly related to the gameplay themselves
Open the safe, lol All useful scraps are made to open the safes. When in parallel the code is developed where the thread is behind the picture, on the clock, etc. And which of these options is better? Anything can be explained by graphomaniac crap, cheap and cheerful
9 minutes ago, Kotj said:
Well, yes, you come into the apartment like that, you see the bodies lie in the corner and there is a note next to them, and the thought immediately slips through your head "pfft, another lazily scattered piece of paper
Yeah, what the hell is the note in there? unless she's from the hitman.
You go into the apartment: there are bodies, cadaverous wasps and what kind of notes are needed. Everything is so clear. To read what thread of fucking remorse and dying delirium from the cook is still delirium
1 hour ago, Arystan said:
Yes, creative people, not cleaners, scavengers, cooks, etc.
http://ptj.spb.ru/archive/69/theatre-and-reality-69/dnevnik-uborshhicy/
But seriously, in order to keep a diary you need only 3 things: the ability to write, the diary itself and any writing device. You don't have to be creative.
1 hour ago, Arystan said:Open the safe lol
But I learned from books how to neutralize the sentries of Jindosh and prepare soup from tongues for the angelic voice.
1 hour ago, Arystan said:Yeah, what the hell is the note in there?
Well, because it's a suicide note?
1 hour ago, Arystan said:And which of these options is better?
For me, the first. Riddles of opening a substance with the help of books and notes are quite an interesting activity. I still remember the door from chapter 6 with warmth in my soul.
Modified on September 21, 2017 by Kotj3 minutes ago, Kotj said:
You don't have to be creative
Yes, the cook and the scavenger write memoirs in their free time, along with notes.
4 minutes ago, Kotj said:But I learned from books how to neutralize the sentries of Jindosh
The funny thing is that this note is at the posts, without a palette.
4 minutes ago, Kotj said:and make a soup of tongues for the angelic voice.
This is actually the main quest.