Mighty No. nine
Genre: Action / Platform
Platforms: PS3, PC, MAC, Wii U, LInux, Vita, PS4, 360, Xbone, 3DS
Developer: Comcept
Release date: 2014
Kickstarter page: http://www.kickstarter.com/projects/mightyno9/mighty-no-9
http://www.youtube.com/watch?v=wX00bgbF-VQ
Description:
Keiji Inafune, the father of Mega Man, left Capcom for a year now and decided to make the spiritual successor of the series, not without the help of fans. The project has already been funded, the rest of the money will go to expand the platforms on which the game will be released and additional goodies like a turbo mod.
Modified Jul 31, 2014 by RawshockerChallenge Mode confirmed
NEXT GOAL: $ 2,550,000: Extra End Stage & Boss!
We add another full stage, complete with an intense, original boss battle (!), To the final area Beck will take on once he defeats the other eight Mighty No. bosses!
We're excited about all our stretch goals, but even so, this one is really special to us: based on your feedback, we wanted to offer something that both included Call as a playable character and put her on equal footing as Beck, while not breaking our schedule or budget. We also wanted this to be something new - something the genre has never seen before. And that's how we came up with this: over a dozen missions you can play online with a friend, playing as Beck and his community-appointed partner, Call! Like the single-player offline challenge Mode, these missions will be parts of levels remixed, but this time around the theme of cooperative play. Players will need to use Beck and Call's different powers to complement each other and defeat these special challenges! Modified on September 26, 2013 by VLQ
If they raise $ 3,500,000, the game will be released on 3DS and Vita, porting will be done by Abstraction Games
NEXT GOAL: $ 2,900,000: INTRO STAGE AND BOSS!
We add an epic introductory stage — complete with a closing boss encounter — that players will take on before facing any of the Mighty No. boss levels! This will help ease everyone into the world of Mighty No. 9, and serve as a nice primer on the basic game systems and controls!
I really do not like how they conceive the game - well, here's another 200,000 bucks and you will get a cooperative, and if you add another 300,000 to this, then we will make one and a half levels and one more screensaver. : facepalm:
NEXT GOAL: $ 3,100,000: SUPPORT CHARACTER!
Beck will get a faithful sidekick to swoop in with special powers at his time of greatest need! The exact form this character will take is not decided yet, so we'll all be able to see it get conceived and designed together — but it will be some kind of assistant that will drop in for a limited time, help out somehow, and then zoom away!
[quote name = 'VLQ' timestamp = '1380448130' post = '3612454'] will drop in for a limited time, help out somehow, and then zoom away! [/ quote]
Like a bird for megamen karoch ... weird stretch goal xD
will support character
vote http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/611851 for its design
We also added Stretch Goal to the level and a boss for it.
Next stop - Xbox One and Playstation 4
First Gameplay (trial)
http://www.youtube.com/watch?v=5UXDiQrgI6M
Modified September 30, 2013 by booch84THE GAME WILL NOT NECESSARILY LOOK LIKE THIS VIDEO, MOVE LIKE THIS VIDEO, OR ACT LIKE THIS VIDEO - THIS IS A COMPLETELY ROUGH TEST ONLY, MADE IN LITERALLY ONE WEEK, USING ALL PLACEHOLDER ASSETS AND ANIMATION
Xbox One and Playstation 4 Versions Confirmed
NEXT GOAL: $ 3,500,000: VITA & 3DS VERSIONS!
That's right! At this level, we can make digital versions of Mighty No. 9 for the two most popular handheld systems out there: the PlayStation Vita and Nintendo 3DS! (These will both be added to the list of available systems to choose from, so every backer who is set to receive a download version of Mighty No. 9 can choose either of these as the system for their game download, instead of a home console or PC version.)