Crackdown 2
One of the unexpected announcements at E3 was the sequel to the excellent Xbox 360 exclusive Crackdown. The sequel boasts a fairly large open game world, the presence of several multiplayer modes, co-op, improved graphics and a high degree of destructibility.Crackdown 2 is being developed as an Xbox 360 exclusive by Ruffian Games. The release is expected to take place next year.
[align = center] [b] Debut teaser: [/ b]
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In terms of gameplay, of course, the game will burn! ))) Depending on the time of day, enemies change, which greatly affects the style of passage. The normal structure of the missions was screwed up.
The first Crack was already delivering hellishly, but here it is)))
By the way, the developers have added a new type of orbs that will be scattered around the city. When you come close to him, he starts to fly away from you and you have to jump around the city after him. :)
[b] Paragraf [/ b], no one argued about the coolness of the gameplay, although constructive non-haters know better.
Although I personally don't like the idea with monsters, well, at least what was shown on the TGS was not very good, to put it mildly.
For its genre, the graphics look very good, you would also compare them with corridor shooters or tactical strategies. You have to understand that each genre has its own criteria, and you can't make an open world with graphics like in corridor shooters on the carrent gene. Therefore, san andreas looked worse than Silent Hill 3 on ps2. in one game there was a giant open world; in the other, each room was loaded separately, being a separate level. We connect the thought.
As for the scope of Just Goat 2 - it's all shipped when you stand on the ground - you see a flat surface with a blurred backdrop on the horizon, three houses and 10 palm trees and that's it. and when you fly - the same thing, only all trees are replaced with sprites, and textures are shipped. And do not forget that in the crack, each building is fully interactive and is part of the level, since the heroes climb along its polygonal edges, all of them are calculated based on a different level of pumping of jumping abilities. This is all done by hand and you can't just draw a texture on which you can climb. goat has 2 simple boxes generated in the editor. several times less work on filling the world (speed three makes 90% of the goat locations), while in the crack everything is arranged manually. I think you are not familiar with the mechanics of a crack, so you have no idea what it is.
[b] alxp90 [/ b], there was, by and large, a demonstration of combat and a new cannon. The juice itself, this will pump the driving skill to the maximum, get into the AGENCY car and crush them in hundreds at a speed of 200 miles per hour using machine guns. : gigi:
Why are you sticking to the poor renderware, inhumans? I will play anyway, the graphics in such games are not the main thing: razz:
2 more new videos from the campaign.
[url = http: //www.gametrailers.com/video/campaign-walkthrough-crackdown-2/64115] http://www.gametrailers.com/video/campa ... wn-2/64115 [/ url]
[url = http: //www.gametrailers.com/video/campaign-walkthrough-crackdown-2/64117] http://www.gametrailers.com/video/campa ... wn-2/64117 [/ url]
cool.
Wow, what a fierce shit.
Who will explain the thread, who likes to play these games? Kill tons of enemies, run around the city painted with all the colors of the rainbow, and with square pipes.
No, I certainly understand mb jumping around the city is some kind of fun, I also played Spider Man for 10-20 minutes a day. But I really don't understand how you can play such a trash.
[b] Paragraf [/ b],
Hmm, super cool, uber hero wets dead zombies - is this awesome? : lol: Horror ... because of this, I left the first part - boring, tedious, tense, brainless, you play and feel that you are becoming dumber by the minute.
[b] Jussi 69 [/ b]
,: agree: That's it, I don't understand those who play IT: eek:
[b] Paragraf [/ b],
Hmm, super cool, uber hero wets dead zombies - is this awesome? : lol: Horror ... because of this, I left the first part - boring, tedious, tense, brainless, you play and feel that you are becoming dumber by the minute.
[b] Jussi 69 [/ b]
,: agree: That's it, I don't understand those who play IT: eek:
[b] Timsonic [/ b], yeah, it's fucking awesome. fun, hyperdynamic and adrenaline. there is no such fan in other games of this kind
In the 1st, I liked most of all jumping from house to house, collecting exp for pumping jumps and jumping even higher! : D
[url = http: //www.vg247.com/2010/04/14/crackdown-2-to-have-thousands-of-enemies-on-screen/] http://www.vg247.com/2010/ 04/14 / crackdo ... on-screen / [/ url]
oh,
I think I was right about grandfather raising with a rocket launcher: dsfnlkjh:
I went through the first part today. cool!!! fun !!! ... sorry there is no costume as in the second part and the technique is not enough. I do not care about the graphics I want a mego uber nano suit and more missiles, otherwise 15 is not enough. 100. To destroy everything and not a paritsa: D
Oh yes, the soundtrack in the first mego. you steal, control machete, molotov :) I was very surprised already oh ...: oops:
The costume in the video is just chic !!!! : oops:
an introductory video for a hike or a briefing to the first boss
[youtube] http://youtube.com/watch?v=0-ceH7GXu40 [/ youtube]