SOCOM 4
[img] http://ps3media.ign.com/ps3/image/object/019/019332/SOCOM-4_PS3_BOX-tempboxart_160w.jpg [/ img]Publisher: Sony Computer Entertainment
Developer: Zipper Interactive
some information
[quote] 12- hour single player over 14 missions
5-person squad
Set in South East Asia - jungles, mountains, small towns, cities
Aims to open up SOCOM to new audiences
The environments in SOCOM 4 are destructible, and building materials flew in all directions as a series of explosions ripped into the landscape.
Up to 32-player online multi
Fall 2010 [/ quote]
first screenshots
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[img] http://ps3media.ign.com/ps3/image/article/107/1074257/tba-socom-iv-us-navy-seals-20100304094814879.jpg [/ img]
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[img] http://ps3media.ign.com/ps3/image /article/107/1074257/tba-socom-iv-us-navy-seals-20100304094821209.jpg
[/img] [img] http://ps3media.ign.com/ps3/image/article/107/1074257/tba -socom-iv-us-navy-seals-20100304094825100.jpg [/ img]
[b] Darkiti [/ b], ok, I'll try) otherwise I just got to digging into the router, I even decided to check it, launched PES, played online without problems.
fashion classic is very ok. We liked it terribly. Now I want to buy the game already: sad:
I played two fights.
I didn’t understand anything, but I liked it terribly.
I skipped a bit here:
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[img] http://img69.imageshack.us/img69/7452/vlcsnap2011040802h10m40.png [/ img] [/ spoil]
[quote name = "WeBForeveR"] I did not understand anything, but I really liked it. [/ quote]
Here I am))) I
swung up to 16 lvl and went to sleep)
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played in juice called:
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[size = 85] [color = green] Added after 3 minutes 53 seconds: [/ color] [/ size]
hmm, the new patch rolled me back 7 lvls: row :
[b] dozensnake [/ b], this is beta, everything can be here)
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Patch notes 1.02
Gameplay
Increased XP requirements to gain “Rank†levels
Lowered XP bonuses for “Classic†mode “Winsâ€
Decreased Weapon XP bonuses earned for “Kills, Assists,†and “Headshotsâ€
Adjusted “Classic†mode merit bonuses so that “Kills, Assists , Team Kills, Bomb Techs Killed, “and“ Data Carriers Killed â€are the only bonuses that are increased by“ Classic â€status
Weapons and Gear
Increased firing accuracy for all weapons and aim modes so that the first few shots are substantially more accurate (with variations by weapon)
Increased horizontal and vertical recoil while in Reflex, ACOG and Low Variable Scope modes
All long-range sub-machine gun damage has been lowered and maximum range has been decreased
Decreased maximum throwing power and lowered throwing angle for all grenade types
Fixed the display stats for the FDO-11 and IW80-A2 assault rifles to their appropriate values
Audio / Visual
Camera position has been moved back to show more of the player-character
Camera field of view has been widened by roughly 20%
Smoothed camera movements when changing locations in tight spaces
Updated “Vote Kick†user-interface so that it takes up less of the screen
Technical
Fixed issue that prevented Clan Challenge queue from properly working
Miscellaneous
Made various PlayStation Move adjustments including latency reduction, less sensitive recoil countering, the added ability to pitch up while firing, tuning to the turn and pitch areas, etc
Renamed PlayStation Move control schemes to “Standard Aim†and “Standard Arcadeâ€
Played a little. My second TPS after Uncharted 2. In general, as I once didn’t like U2 in multiplayer, Socom4 didn’t get it. But it should be noted that it is played more energetically than U2. What infuriates TPS the most is the clumsy handling. The sight moves slowly at first, then suddenly breaks off somewhere ... Not quite responsive. Looks like MAG from 3rd person.
the patch is generally pleased. Although some bugs have not been removed (the muzzle brake is never remembered). For some reason, the modes have changed (I'm even afraid to go into the snipers).
Cheto didn’t pop me with juice. Everything is clumsy, a magician from a third person, and even difficult to aim. Still in thought.
[b] S4O [/ b], everything is fine there with the scope.
[quote name = "dozensnake"] The modes have been changed for some reason [/ quote]
I wrote that the modes change every day)
[quote name = "razgulnov3"] Cheto didn’t pop me with juice. Everything is clumsy, a magician from a third person, and even difficult to aim. Still thinking. [/ Quote]
Why didn't I put the quote icon: trollface:?
[b] Ganxta [/ b], I recently visited this thread, so I didn’t see it)
Cheto, after the patch, the game began to hang and disconnect frequently.
[b] S4O [/ b], in the sense of a quote? I played 5 rounds yesterday. pumping some kind of fast hurts. I just understood how to throw a grenade from round 3))
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For some reason, claymore does not work, enemies run past him.
[quote name = "razgulnov3"] pumping some kind of fast hurts. [/ quote] we
did it more slowly.
[b] dozensnake [/ b], there is a shotgun in the first slot, a sniper in the second. Someone is running ahead with a shot, someone is looking for a spot with a sniper, respectively. Forcibly cutting off the middle distance makes you think, I like these topics.
[quote name = "Ganxta"] [b] S4O [/ b], everything is fine there with a scope.
[quote name = "dozensnake"] The modes have changed for some reason [/ quote]
I wrote that the modes change every day) [/ quote]
I can't control the enemy's movements. In FPS, for example, if the enemy moves sharply to the right, I can sharply aim a little to the right. In TPS, I never do it. In particular, in S4. While aiming in one direction, the enemy is already moving away in the other. And the empty round sight is also not ok.
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[quote name = "razgulnov3"] [b] S4O [/ b], in the sense of a quote? I played 5 rounds yesterday. pumping some kind of fast hurts. I just understood how to throw a grenade from round 3))
[size = 85] [color = green] Added after 28 seconds:
For some reason, claymore does not work, enemies run past him. [/ Quote]
In the sense that you wrote absolutely everything the same as me: D.
[b] Allmighty L [/ b], ok, I'll try.
[b] S4O [/ b], change the sense, it helped me.