Army of two
Is there anything new about this game, except for one screen?Yes, until the end of the year you can play Assasin's Creed, Kane and Lynch, Black site: Area 51, Call of Duty 4, Time Shift, Need for Speed ​​Pro Street, Mass Effect, Clive Barker's Jericko. I think this will help us brighten up November and half December, and some more. : wink:
New game trailer.
[url = http: //www.gametrailers.com/player/27203.html] http://www.gametrailers.com/player/27203.html [/ url]
They posted on the torrents, are there those who already zayuzat the subject? Studio impressions, plizzz
[b] TomWert [/ b], +1 is also interesting, money has been set aside for it, but I'm thinking about buying or not. All the same, I don’t want to throw away 2ooo rubles.
I'm downloading. Can't get past the game with my favorite glue to the wall combat system.
"To download or not to download - that is the question ?!" - the videos and screenshots somehow did not impress ... can we better pass Code4 a second time?
[b] El Diablo [/ b], better pass code4 :)
After the preview on GT, it's a pity even for a blank (well, for the time itself) :)
[b] SoulGrabber [/ b], it turns out that the presentiment that, rather than playing the subject, it is better to eat cucumbers with milk and herring and spend time with greater benefit did not deceive mnu ...
[b] SoulGrabber [/ b], yes, okay, after that the game took several months to develop. Now, there is a review only from some Finnish publication, the rating is not bad 87 [url = http: //www.gamerankings.com/htmlpages2/932860.asp] http://www.gamerankings.com/htmlpages2/932860.asp [/ url]
I'm not saying that this is a super game, but as a middle peasant it will do quite well.
[b] Meth [/ b], preview from GT is dated February 29th.
I would rather not say anything about the Finnish edition, I will only say: reca, 12.01.2007, logic.
Here, even without rets, you can say the game is crap. Poor leveled design, wild spread of bullets, graphics are not a fountain, Iraq finally.
The firebox is shorter.
[quote name = "SoulGrabber"] [b] Meth [/ b], preview from GT dated February 29th.
I would rather not say anything about the Finnish edition, I will only say: reca, 12.01.2007, logic.
Here, even without rets, you can say that the game is crap. Poor leveled design, wild spread of bullets, graphics are not a fountain, Iraq finally.
The firebox is shorter.
[b] n1nj4 p0w3r [/ b], show me a preview of the GT in which the game is being poured with mud :-D
Everything I wrote was seen from the video preview.
By the way, I didn't hear anything good about the game either: D
But for "the mercenaries hired by the YUS government for the extermination of terrorists", I already put an end to the plot. Sorry, but I do not get up at the sight of the star-striped flag: ksfdi:
[quote] for alarmists at the end they added "wait for a full review" [/ quote]
where are alarmists? you'd better justify why the game is so awful that it makes it a must-buy.
Coop walkthrough and dumb jokes?
[b] SoulGrabber [/ b], and what makes code4 stand out ?? the same cool marines in the same Iraq and the same star-striped flag, that is, we boldly discard this reason because you calmly play to code4 and do not spit.
It turns out that you just got it into your head that the game is a galyak and stubbornly follow this path)
The game has enough interesting things (customization of the Persian, interaction between players, etc.) and co-op with multiplayer also makes no sense to bypass, the game is clearly not a masterpiece, but and you shouldn't interfere with it with dirt: "haven't you played? Don't rate it"
[b] n1nj4 p0w3r [/ b], Coop still needs to be done only, in the game there is apparently no balance at all and in coop there is nothing to do without it
[quote name = "ChiefMaster"] [b] n1nj4 p0w3r [/ b], Koop still needs to be done only, in the game, apparently, there is no balance at all and in the cooperative there is nothing to do without it [/ quote] what kind of balance do you really lack and where did you see his absence? both players are equal for interest, it is enough to unscrew the "difficulty level" - this is exactly what had to be done in most games (for example, gays)
Variants of the subject's gameplay:
1. a partner, like an armored train, rushes at the enemy - he doesn’t care, because to kill him from below - who will appear in the script video, will lend a helping hand or put him on the wall? (we recall Code 3, in which the plot comrades calmly withstood a hit from a tank or a direct hit from a mortar).
2. With tears in his eyes, after the 24th attempt to complete the level, the player begs his partner not to protrude from behind the box, not to rush forward and not to kill the brave with death, which leads to overplaying the level (99% of games in which we are partners give a computer dummy).
3. Shouting "Cover me!" the player dashes from cover to cover, rushing into battle ... and falls, stuffed with lead - the partner got stuck between the birches, ran to the other side, or performed another tactical maneuver (bugs, where can we go without them?).
Most likely, all three options will be combined in different proportions, giving the player an unusual, unexpected and unpredictable gameplay ...
[b] El Diablo [/ b], something in gays I did not notice such problems, someone will do worse after a year and a half)
[b] n1nj4 p0w3r [/ b], well, I wrote - 99%. GeoV and a few other games are a pleasant exception rather than a regularity.
And the quality of the AI ​​depends not on the release date of the game, but on the IQ of the developers and the coefficient of straightness of hands. For some reason, it does not seem to me that those who have created a game with a squalid graph and sluggish gameplay rejoice at a phenomenal AI. I want it, of course, but it's hard to believe.