Crysis | Remastered
Platform: Playstation Network / Xbox Live
Genre: FPS
Publisher: EA
Developer: Crytek / EA
Release Date: October 2011
Official Site:
Info:
CRYTEK AND EA BRING CRYSIS TO XBOX LIVE AND PLAYSTATION NETWORK
Guildford, UK. - September 9, 2011 - Electronic Arts (NASDAQ: ERTS) and award-winning developer, Crytek GmbH, announced today that the critically-acclaimed Crysis® franchise will debut a new experience on Xbox LIVE® and PlayStation® Network. In October 2011, shooter fans will be able to download a modified and enhanced version of the award-winning single-player campaign from the original Crysis, remastered for console players using Crytek's state-of-the-art CryENGINE®3 with all new lighting , effects and other visual optimizations. For just £ 15.99 SRP or 1600 Microsoft Points, gamers will download the most robust and exciting Xbox LIVE and PlayStation Network game to date.
In 2007 and again in 2011, critics around the world hailed Crysis and Crysis 2 as titles that ushered in the next-generation of gaming with jaw-dropping visuals, industry leading technology and groundbreaking sandbox gameplay, featuring the super-powerful Nanosuit. Today, the original, award-winning 2007 single-player campaign has been remastered for Xbox LIVE and PlayStation Network with optimized Nanosuit controls, fine-tuned combat and full stereoscopic 3D support.
“We are extremely proud of what we were able to accomplish with Crysis. We set out to create a next-generation FPS and delivered a PC experience that became a benchmark for quality - and still is for many gamers even four years later, â€said Cevat Yerli, CEO of Crytek. “By bringing the single-player campaign to console, we believe we are again setting a new standard for quality in downloadable gaming.â€
In Crysis, gamers will travel to 2019 where a team of US scientists makes a frightening discovery on an island in the South China Sea. All contact with the team is lost when the North Korean Government quickly seals off the area. The United States responds by dispatching an elite team of Delta Force Operators to recon the situation. As tension rises between the two nations, a massive alien ship reveals itself in the middle of the island. Now with hope rapidly fading, the US and North Koreans must join forces to battle the alien menace, fighting epic battles through stunning, photorealistic tropical jungles and frozen landscapes.
First trailer:
[media] http://www.gametrailers.com/video/exclusive-debut-crysis/720428 [/ media]
[quote name = 'Glen L' timestamp = '1319183394' post = '2350791']
[b] Maximus [/ b], actually the game has always been good. It's just that few people could run it or play it normally, and this is why they dislike it.
[/ quote]
Even after playing on the console in stable 30 fps, the game did not get any better from this - the gameplay was sad, the krayteks went too far with the sandbox, and then the matter can be corrected only with a different normal game design.
[quote name = 'Sangheli' timestamp = '1319455224' post = '2355485']
you just don't like sandbox
[/ quote]
I really adore heilo, especially Rich, but after this masterpiece episode you can't look at both krayzis without tears ... Of course, I probably demand the impossible from the krayteks, although I understand intellectually that krayzis is a very good game. Although this only applies to the sequel, the original is a little more than completely dull. All the same, the kraytek did the right thing, that they cut all these huge spaces to hell, and everything is replaced by the "corridor-arena-corridor".
Halo Covenants True
HERE if only the design is better from a functional point of view, weapons are more diverse and interesting enemies - then it would be at least a little interesting for me to play this. Modified on October 24, 2011 by Maximus
Interrogated this piece of shit. Crooked port with poor controls and hellish brakes. If in Crysis 2 I saw that the brakes were caused by drawing entire streets with a bunch of objects and separate textures, then the brakes in the final level of this feces, where there is only an aircraft carrier littered with pieces of black scrap metal, only the question arose: "Why?". The only really interesting level is inside an alien building, and then it was delayed too much. And the boss fight at the end is completely flawed, even glad that in the second they did not do something similar.
In general, of course, I was glad to know what was there and how it happened in the first part, but in fact there is nothing particularly interesting here either in terms of the plot or in the gameplay. The second part remains for me an unshakable masterpiece and at least a shooter of the year, and children who say that the first part is better just want ... they just want ... they just want to deprive all virgin youths and trolls of Internet access.