STALKER 2: Heart of Chernobyl
Shadow of Chernobyl | Clear Sky | Call of Pripyat
Developer: GSC Game World
Platforms: PC, Xbox Series X, PS5 (?)
Release date: April 28, 2022
Website: STALKER2.COM
Information about the game:
The STALKER series has always talked about the Zone - this is one of the most important characters in the universe. For the first time in the history of the series, the Zone will be available for exploration as one of the largest open worlds in the post-apocalyptic setting.
Your Story
The player's decisions affect what is happening around - both on a small and global scale. Many options for the development of events make each playthrough unique.
A-Life 2.0
An advanced world simulation system creates countless events within the Zone, making it truly alive. Every second, something happens somewhere - even without the direct participation of the player.
Hi-tech
Unreal Engine, ray tracing, photogrammetry, full face and body capture: the most advanced technologies for maximum immersion.
Discover the legendary STALKER universe for an unforgettable experience:
Unique gameplay based on a first-person shooter with elements of horror and immersive simulator Non-linear story with a variety of development options that will lead you to one of several endings New generation graphics, created using advanced photogrammetry and scanning technologies Advanced artificial intelligence systems that will keep you in stressing even the most seasoned players. "A-life 2.0" life simulation system will make the world alive like never before Immersive survival mechanics such as hunger, sleep, bleeding, radiation will diversify the game Dynamic weather change and the cycle of day and night will add even more realism to the gameplay Mods will give players creative freedom to expand and enrich the game world Multiplayer mode,which will be added shortly after release as a free update
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EPIC NON-LINEAR STORY IN A SEAMLESS OPEN WORLD
Take on the role of a lone stalker and explore a seamless, photo-realistic open world of a 64 km² radioactive zone with a variety of locations that will allow you to look at the post-apocalyptic world from different angles. Make your way through the Zone to determine your own destiny. Follow the untrodden paths of an extremely ramified history.
VARIOUS ENEMIES AND HUNDREDS OF WEAPON COMBINATIONS
Meet representatives of different factions and decide who should be offered friendship and who deserves a bullet. Engage in fierce firefights with a variety of enemies who use different tactics in the hope of outwitting you. Choose from over 30 firearms of choice with numerous modifications that allow you to create hundreds of unique lethal combinations.
LEGENDARY MUTANTS WITH DIFFERENT BEHAVIOR MODELS
Get ready to face creepy mutated creatures - they will try their best to kill you, following different patterns of behavior. Each type of mutant has subtypes, which makes their behavior less predictable. Especially dangerous regions with lairs, where numerous mutants hunt in large groups.
ARTIFACTS OF INCREDIBLE VALUE AND RELIABLE ANOMALIES
The most valuable artifacts and secrets of the Zone are hidden in the most dangerous places. Watch out for dangerous anomalies and uniquely destructive arch-anomalies as you hunt for incredibly valuable artifacts scattered throughout the Zone. Do you dare to reveal the secrets of the Zone, which managed to destroy many lives before you?
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MINIMUM:
OS: Windows 10
Processor: AMD Ryzen 5 1600X / Intel Core i5-7600K
RAM: 8 GB of RAM
Video card: AMD Radeon RX 580 8GB / NVIDIA GeForce GTX 1060 6GB
Disk space: 150 GB
RECOMMENDED:
OS: Windows 10
Processor: AMD Ryzen 7 3700X / Intel Core i7-9700K
RAM: 16 GB of RAM
Video card: AMD Radeon RX 5700 XT 8GB / NVIDIA GeForce RTX 2070 SUPER 8GB / NVIDIA GeForce GTX 1080 Ti 11GB
Disk space: 150 GB
Pre-order:
data-controller = "core.front.core.autoSizeIframe"
Modified June 17 by SVTR
3 minutes ago, stig09 said:
I didn't understand why xray, if it was sort of like UE4
Galenkin just tricked
But it really looks like a throw-in, why did the infa a day ago emerge only from a half-dead little-known VK public?
All clear))
Watching the date
http://www.startup.org.ua/2015/1
Modified May 17, 2018 by stig09At 16.05.2018 at 19:35, Grantovich said:
Here we dug up information with a video, about who is developing and on what engine
In short: the Polish contractors at UE4.
Most likely it will be developed by the two offices FARM 51 and GSC.
Visually it looks very good, but I hope the game itself will not have such a poor FOV of 30 degrees.
PS: but it's not accurate.
Farm 51 did get even
On the same anril 4
Modified on May 17, 2018 by Ligfip1Full insanity
I watched the vidos of the presentation on Anril, in the same place it can be seen in black and white that this is some kind of viar project Chernoble
Ligfip1 yes there in the first comment the farm51 themselves unsubscribed and confirmed that this is footage from the Chernobyl light.
The people are being led to such nonsense, PPC
2 minutes ago, stig09 said:
Ligfip1 yes there, in the first comment, the farm51 themselves unsubscribed and confirmed that this is footage from the Chernobyl light.
The people are being led to such nonsense, PPC
Hike another streamer with knowledge of the language)
There is still news about the cancellation.
People write fake news lol
I hope they won't be posted here
if briki are willing, on plati.ru 3 parts per hundred square meters are sold under gog.
mrakk and soft-klub sold.
On the air of 222 episodes of the podcast "How Games Are Made", the head of the publishing department at Epic Games answered questions from listeners, including about the upcoming shooter from GSC.
1. A separate team is working on the development, the employees of which previously worked on the development of shooters and have decent experience in the industry.
2. This is not the team that made "Kazakov-3". The strategy was developed by a third-party studio under the GSC brand.
3. Game development is at a very early stage, perhaps at the stage of writing a design document. There is nothing to present to the fans yet.
4. The head of the GSC studio Sergey Grigorovich announced the game independently, without the consensus of the studio staff.
5. This is possibly due to the upcoming E3 exhibition, where the search for a publisher for the game on favorable terms will become easier after the rising wave of interest in the project.
6. Galyonkin neither confirmed nor denied information about plans to develop a game on Unreal Engine
sabers chtol do lul
well, about the design doc and the search for a publisher rofl
in short, wait for the game another 40 years, if at all
2 hours ago, dozensnake said:
in short, wait another 40 years for the game
we are no stranger to suddenly some miracle will happen as with the first part
In general, it was high time. It's a pity that another crooked shit full of unfulfilled promises will come out. Well, the announcement 3 years before the release ... nafig need.
With such layouts, I think at the beginning of 2020 they will announce the cancellation
Previously, infa slipped that 2.1.2.1 is not a release date, but a cipher, and now it was confirmed in the off group VK published the following Quote
What's behind 2.0.2.1.?
The first part of the code is figured out - the number 35. You
may find this useful in the future.
info more
Modified February 6, 2019 by codofags