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JasonWU 30.10.21 08:53 pm

Ghostrunner

The developers of Ghostrunner presented a cinematic trailer for the action movie and at the same time released a temporary demo - you can try it on Steam until May 13. The novelty has several features: a cyberpunk setting, acrobatics in the style of Mirror's Edge, and one-hit kills. The latter applies not only to opponents, but also to the main character, therefore, it is necessary to act both carefully and aggressively. The game comes out this year on PS4, Xbox One and PC.

 

 

 

 

You run in a cyberpunk with a katana, a dismemberment included : 57a8bd5c741d1_FROG11:

 

 

An important nuance: the game is made by the Polish studio One More Level, known for niche projects like God's Trigger : 57a8bd5f05fbe_FROG21:

92 Comments
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Qvasik 30.10.21

I get stuck for a couple of hours, super drive, you directly enter the game rush, I will gladly replay it on release.

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Grantovich 30.10.21

4 minutes ago, Qvasik said:

I get stuck for a couple of hours, super drive, you directly enter the game rush, I will gladly replay it on release.

And it seems to me that there is not enough pump-action shotgun and a good pepashichka with a silencer.

: uzi:

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Qvasik 30.10.21

Grantovich No, the game is not about that at all, it is purely about close combat, your maneuverability and speed of decision-making, with guns it would be completely different.

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ALF_9010 30.10.21

: 279:

 

Quote

According to the Crackwatch subreddit, the leak happened due to the fact that the developers forgot to set a password for the private branch with the distribution of the game, so that anyone could download its contents.

 

Nevertheless, as users rightly point out, it seems that 505 Games does not really care about the leak of the game: for 5 hours the distribution was available through only one link, but the publisher did not make any efforts to block the distribution and prevent distribution.

 

In addition, they note that such a leak is the fault of banal carelessness and poorly studied Steamworks toolkit, and in this case, even Denuvo would not have saved from the leak, since distributions on private development branches in most cases are not protected by it, as it interferes with development ...

 

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Qvasik 30.10.21

After 5 hours, 17 levels and 720 deaths, the game is completed. High, drive, cyberpunk, great pastime before the game of the Poles.

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xWhItEWoLFx 30.10.21

It remains to live until the release of the full-fledged : 57a8bd5e46b2e_FROG18:

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Qvasik 30.10.21

xWhItEWoLFx there, thanks to the super-fast high-speed gameplay, good replayability, you can calmly pass the pirate, and on release, the incentive will already knock out achievements.

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xWhItEWoLFx 30.10.21

Qvasik I'm a liar to the end : 57a8bd5db44f9_FROG16:

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Qvasik 30.10.21

xWhItEWoLFx and I'm a game thief before release, I started with Duma 3 in 2003, continued with the alpha version of Krayzis 2 and ended up with a state runner : icon_mrgreen:

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ALF_9010 30.10.21

Quote

continued with the alpha version of krayzis 2

 

I remember 2011, when the beta versions of Deus Ex HR and FEAR 3 were still stolen. : frog26:

 

There allegedly one person poured, from one studio to another he ran to work. : 57a8bd5a80d7f_FROG3:

Modified October 15, 2020 by ALF_9010

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Qvasik 30.10.21

83 on the meta, in the meantime I completed the game for the 2nd time and am waiting for the release : icon_smile:

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xWhItEWoLFx 30.10.21

Glad to the success of the game

image.png.67e907fc3511db98e1453968ebdaa914.png

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Ghost from the Desk 30.10.21

I'm waiting for tomorrow on the baby : cat-223:

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Mountain View 30.10.21

 

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Qvasik 30.10.21

So, the first passage of 5 hours - 720 deaths, the second passage of 3 hours 20 minutes - 370 deaths. But naturally, tomorrow there will be some kind of nerd who will lay out a half-hour speedrun without death.

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Mountain View 30.10.21

Took the game. In an hour it will unlock, I'll go chop everyone into cabbage : 57a8bd5c3deb6_FROG10:

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Grantovich 30.10.21

13 minutes ago, Qvasik said:

So, the first passage of 5 hours - 720 deaths, the second passage of 3 hours 20 minutes - 370 deaths. But naturally, tomorrow there will be some kind of nerd who will lay out a half-hour speedrun without death.

I would love to look from the outside at the full passage on one life, so that in 4k, 60 fps, at ultra settings, without the Nubian crosshair. Visually, the game looks gorgeous, but dying more than a hundred times - finally does not pull, especially since sometimes deaths are so ridiculous that it can cause unplanned fires in the hearth, but I don't need it, all diseases are from nerves.

d
dozensnake 30.10.21

 

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Qvasik 30.10.21

19 minutes ago, Grantovich said:

to die more than a hundred times - finally, it doesn't pull

Well, there is a big dynamics, died, pressed R and you immediately at the checkpoint and after a couple of seconds already in battle / jumping on platforms. The point is that this game is a platformer, not a shooter or a slasher, but in the first place a platformer. And from deaths here it does not bothertit much, but on the contrary only warms up interest.

Modified on October 26, 2020 by Qvasik

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Grantovich 30.10.21

39 minutes ago, Qvasik said:

Well, there is a big dynamics, died, pressed R and you immediately at the checkpoint and after a couple of seconds already in battle / jumping on platforms. The point is that this game is a platformer, not a shooter or a slasher, but first of all a platformer. And from deaths here it does not bothertit much, but on the contrary only warms up interest.

I understand, but jokers are much closer to platformers, so the new doom did not work very well, compared to the previous one. I'm not saying this game is bad, it's just not my format.