Ghostrunner
The developers of Ghostrunner presented a cinematic trailer for the action movie and at the same time released a temporary demo - you can try it on Steam until May 13. The novelty has several features: a cyberpunk setting, acrobatics in the style of Mirror's Edge, and one-hit kills. The latter applies not only to opponents, but also to the main character, therefore, it is necessary to act both carefully and aggressively. The game comes out this year on PS4, Xbox One and PC.
You run in a cyberpunk with a katana, a dismemberment included
An important nuance: the game is made by the Polish studio One More Level, known for niche projects like God's Trigger
https://danieldeluxe.bandcamp.com/album/ghostrunner-original-soundtrack
https://rutracker.org/forum/viewtopic.php?t=5960275
this is wonderful
They forgot the graph on the curling iron for the campaign, there is such a shame
Soundtrack released on Spotify
https://open.spotify.com/album/0pl1rdg5ZqmYjsE7RHCD6K
Quote
Publisher Ghostrunner: "We believe our game will be the most successful Polish release since Witcher III"
The sales of the game have already recouped the development costs.
Ghostrunner was released on PC and consoles on October 27, and its release can be considered a success just a day later. The game is in demand and has already recouped its production budget of 2.5 million euros.
Head of All in! Games Piotr Zygadlo believes this will be Poland's greatest success since the premiere of The Witcher III. While the company is not ready to talk about specific numbers, more information will appear in future financial statements of publisher 505 Games.
Ghostrunner was developed by One More Level with support from 3D Realms and Slipgate Ironworks.
Published by All in! Games and 505 Games.
https://strefainwestorow.pl/wiadomosci/20201028/ghostrunner-po-premierze-zwrot-kosztow-produkcji-1-miejsce-global-top-sellers
I fully agree with his point of view. It is simply impossible to read subtitles here with such dynamics.
Krauser I also got burned on it. However, it is not difficult to calculate the timings there, when you die 50 times at each stage.
The laser tower is cool, I would like more such levels in the game. the platforming mechanics are pretty good. Hopefully, some trials will be added in the stages, like dungeons from the same Rekor or sections of the shoots from bosses in Ori.
So far, the only moment where I burned out is this room from the video, I don't understand these stupid mobs at all: https://clips.twitch.tv/ExcitedDelightfulClintTakeNRG
ps I'm the only one bothered by the sight in the game? Because of him, I can’t see shells flying in the face, and because of this, I have to lower the camera lower, or take it to the side, which sometimes leads to stupid mistakes. probably should have removed the interface altogether, it is not particularly useful here.
41 minutes ago, Smitt said:
ps I'm the only one bothered by the sight in the game?
No...
I say the same: crossher - fore noobs, cut it out right away in all games.
6 hours ago, Smitt said:
I don't understand these stupid mobs at all
There, basically, their weak point is either to wait for a shot behind cover, if they are close, or to shove on the ground in the frontal and dodge, crouching.