Ghostrunner
The developers of Ghostrunner presented a cinematic trailer for the action movie and at the same time released a temporary demo - you can try it on Steam until May 13. The novelty has several features: a cyberpunk setting, acrobatics in the style of Mirror's Edge, and one-hit kills. The latter applies not only to opponents, but also to the main character, therefore, it is necessary to act both carefully and aggressively. The game comes out this year on PS4, Xbox One and PC.
You run in a cyberpunk with a katana, a dismemberment included
An important nuance: the game is made by the Polish studio One More Level, known for niche projects like God's Trigger
I wanted to calculate how much, but the game didn't let me do it. At some levels, there is simply no time and death counter, only passed is written. I have no idea what it might be connected with (mb egs mows).
But in general, I drove off many times, sometimes I was too lazy to improvise and I just hammered my head against the wall in the hope that my method of passing would work)
Modified November 1, 2020 by SmittQvasik It turned out about 837. I counted and went nuts how crooked I played the first time . Now the first 2 levels have already passed without death, but the third from 8 I will improve the result everywhere
I managed to count the deaths - it turned out ~ 722. I ran some levels again in order to get a couple of swords, but the EGS version still did not save statistics on one of them (
In general, personally, I don't see the point in trying to go through the stages without death, in the game they don't really mean anything, and you don't even notice them at all. Another thing is to try to do everything beautifully without ever stopping (and not using time dilation, I completely forgot about the local ult during the passage) or make some stupid jump that was not provided for in the standard way, but suddenly it turns out - this approach is unambiguous will entail a lot of mistakes and they can only be corrected by harsh zadrachivaya. But it’s useless, the game doesn’t seem to encourage fast / immortal races, only measuring the results on a plate with friends.
Smitt By the way, this is a huge miscalculation that the races are visible only to friends. If there were world statistics, it would be much more interesting to beat someone
1 minute ago, xWhItEWoLFx said:
Smitt By the way, this is a huge miscalculation that the races are visible only to friends. If there were world statistics, it would be much more interesting to beat someone
And what's the problem? Add the whole world to your friends
went to the headscarf, but it seemed that the game had too much platforming and too few battles. Alas. Would make a dlts with an arena of some sort. In the last level, the platforming is fierce, where you have to run along the walls of those leaving and more red balls appear
Modified November 4th, 2020 by Greidis17 hours ago, Greidis said:
In the last level, platforming is fierce
there he is really easy, if you press a jerk on each jump
but it's a little dreary too
1 hour ago, dozensnake said:
there he is really easy, if you press a jerk on each jump
but it's a little dreary too
yeah, I'm just not very good at platforming, so I had to adjust to the timings. Without a jerk, I think it's generally unrealistic there.
strange that the game is almost not discussed, has not yet passed, but a very high quality game, with a good challenge.
You run through the districts of this "city" and directly imbued with this atmosphere .. there are cocktails sold .. there is a pharmacy "grandma" ..
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Ghostrunner sales reached 500 thousand copies by the end of 2020 - the developers plan to further develop the game
This information was shared by Petr Zhigadlo, the president of All in! Games, which is one of the game's publishers.
According to Peter Zhigadlo, when All in! Games began to cooperate with One More Level - the developers of Ghostrunner, both companies were guided by the fact that the number of sales would be 400 thousand copies, but everything turned out to be much better.
https://dtf.ru/gameindustry/609289-prodazhi-ghostrunner-k-koncu-2020-goda-sostavili-500-tysyach-kopiy-razrabotchiki-planiruyut-i-dalshe-razvivat-igru
https://www.pb.pl/ponad-pol-miliona-sprzedanych-ghostrunnerow-1105437
Fine.
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505 Games Acquires IP Ghostrunner - € 5 Million Deal
According to Stockwatch, Italian publisher 505 Games has bought the rights to Ghostrunner from Polish publisher All in! Games. The deal for a total of 5 million euros is planned to be closed in April 2021.
Upon completion of the transaction, 505 Games will become the sole owner of IP Ghostrunner and will be eligible for its further development.
“When we started our partnership, 505 Games was interested in acquiring the rights to Ghostrunner. However, at the time, the Italian publisher was reluctant to pay the amount we expected. Ghostrunner quickly turned into a huge success that convinced them to consider our proposal. The deal shows that the development strategy we have adopted is correct. The amount of 5 million euros will belong exclusively to All in! Games and will allow us to develop even faster.
President All in! Games
Stockwatch clarifies that, according to the terms, All in! Games will retain the right to profit from the sale of the game.
Ghostrunner, a cyberpunk action game with parkour elements, was released on PC and consoles in late 2020. Until the end of 2021, the game should receive four add-ons, an update on PS5, Xbox Series S | X and add to the library of the Amazon Luna cloud service. Earlier in All in! Games reported that sales of the game reached 500 thousand copies by the end of 2020.
https://www.stockwatch.pl/wiadomosci/all-in-games-scedowal-prawa-do-gry-ghostrunner-na-505-games-za-5-mln-euro,akcje,286867