Necromunda: Hired Gun
Developer: Streum On Studio
Publisher: Focus Home Interactive
Platforms: PC (Steam | EGS), PS5 | PS4, Xbox Series | ONE
Release date: 01.06.2021
Official site, Twitter
data-controller = "core.front.core.autoSizeIframe"
A little harsh weapon appears after hand-to-hand, well, and a companion dog - finally not in the subject, but in general the gameplay is good, fps per sotochku, body with a shadow, FOV is adjustable, tackle, high jump, shooting norms, everything I like, if with a crosshair will not screw up - I will buy igrulyu (but this is not certain).
Modified on May 28 by GrantovichThere is no sprint campaign in the game (or the player does not use it), sadness. Now I will definitely pre-order the repack, I need to check everything.
Modified on May 28 by GrantovichFfiga, this turns out to be the developers of EYE And there will be reviews of the campaign only on release.
Completed one mission before bed.
On ps5, it feels like the framing is uneven.
And also, my aim assist setting is constantly thrown off to the None position.
It's funny that version 0.58 is written in the main menu, i.e. not even a release.
Runs for ~ 5-6 hours, but xs with side effects is it or just a plot.
Modified June 1 by ALF_9010
expectedly
chelas know how to make beautiful visuals, but the games themselves are so-so
5 hours ago, LimeNox said:
Completed one mission before bed.
On ps5, it feels like the framing is uneven.
And also, my aim assist setting is constantly thrown off to the None position.
It's funny that version 0.58 is written in the main menu, i.e. not even a release.
With the aim assist tazh garbage, I also noticed that aiming is somehow inconvenient, that is, you deflect the stick a little and it goes a very long distance, it's definitely not a problem in the gamepad, because in other shooters everything is ok, or in the settings I even need to change xs. Who plays on consoles like you?
It looks like acceleration by description.
If there is such a point, or a linearity point, then you need to lower it.
I understand correctly: there are no sprint mechanics in the game and the Nubian crosshair does not turn off?
(progressed to the hike, it's sad)
14 minutes ago, Grantovich said:
I understand correctly: there are no sprint mechanics in the game and the Nubian crosshair does not turn off?
(progressed to the hike, it's sad)
Another walk-through game on the wahe, it never happened, and here it is again
3 minutes ago, Bushido20 said:
Another walk-through game on the wahe, it never happened, and here it is again
The first trailer was encouraging ...
Parasha for 5 hours, I even feel sorry for the time for a pirate.
Overpowered the hour and deleted.
Passed. Herothen. Whoever will play on the box, it is better to wait for the patch.
17 minutes ago, the Specter of Sparta said:
Passed. Herothen. Whoever will play on the box, it is better to wait for the patch.
How long did it take? Did you run purely according to the plot?
I expected the best, just not very much. I will not go through to the end, garbage by 6/10, no more.
Well, here's how in 2021 you can do something like this, that we can run backwards? Such only Gordon Freeman in Half - life 2 allowed himself.
Or squatting? !!! This is just over the edge .... They stole a chip from Wolfenstein, sheer plagiarism.
And also this pumping, tricky menus, subs in jester, non-disconnectable crosshair ...
Well, okay, I, but someone supported such shit with a ruble.
I am indignant ...
Modified June 1 by Grantovich