Black Mesa: Source
We are discussing the expected by many modification of Black Mesa: Source for HL2. This is a global modification that brings the first Half Live to the rails of the latest version of the Source engine. It is created by a group of enthusiasts consisting of prof. developers. The release is scheduled for the second quarter of 2009.Interview with developers
[url = http: //www.hl-inside.ru/interviews/moddb-bms/] http://www.hl-inside.ru/interviews/moddb-bms/ [/ url]
[url = http:
//www.gamemag.ru/news/34108/
[[/url ] Debut Trailer [youtube] http://youtube.com/watch?v= oGlhgVz5r6E [/ youtube]
official page
[url = http: //blackmesasource.com/] http://blackmesasource.com/ [/ url]
9 hours ago, aden said:
The first Half-life on the Dreamcast could only be played by a terry pervert, the game was not even officially released on the console. I remember digging around with it for an hour and a half and turned it off, fortunately at that time I already had a PC version and the impression of the game was not spoiled.
2001, times were dark, harsh morals, we survived as best we could, played everything indiscriminately. Lucky you, since you already had your own pussy at this time, not everyone is given.
And by the way, the impressions from the game were only positive, in contrast to the consolegaming and gamepadshuting.
They completed it well, went from scratch, got a kick out of it, the first half was still powerful.
Almost got to Zen.
How good the game is, as a shooter, after everything that has come out over the past few years, JUST a shooter has gone so well, absolutely intuitive and moderately difficult.
The last time I experienced something like this was when I passed doom 2016.
I confess I play with codes, but in order not to waste my nerves on completely plugged places with platforming or immortality in those areas where you are cornered with three hp.
Quote
Digital Foundry on Black Mesa: "Excellent, but technically outdated game"
Lighting issues and redesigned locations.
Eurogamer's technical team tested Black Mesa, a remake of the original Half-Life by Crowbar Collective.
Digital Foundry was pleased with the game, noting changes in the gameplay and more detailed levels with more objects.
https://dtf.ru/hard/109760-digital-foundry-o-black-mesa-otlichnaya-no-tehnicheski-ustarevshaya-igra
Version 1.0 is out, but it's strange that the Early Access sign hasn't been removed. Apparently the game will be updated forever. ))
And now the sign has been removed, 14 years of development and 5 years of early access have come to an end, congratulations to everyone
There is a Russian localization (fan), I will check if I can sign off if the blood has flowed from my ears or not .
Although I am sure, everything is normal there, in general hurray, comrades, they waited!
58 minutes ago, Grantovich said:
There is a Russian localization (fan), I will check if I can sign off if the blood has flowed from my ears or not .
Although I am sure, everything is normal there, in general hurray, comrades, they waited!
So it has been around for a long time, the voice acting is quite good. Also the translation of all sorts of inscriptions.
We still haven't fixed the buggy shadows on weapons with the ._ release.
If you lower the camera below the horizon, then the weapon falls into a blackening shadow.
It would be great if these guys did blue shift and opossing force for a complete set, so to speak.
All the same, they made the game for a long time, the grafontium is no longer so good, especially the black mesa - it looks tired, contemporaries stepped forward, and without Mmod it is not played as well as HL2 with it, there is not enough zoom on the PCM, I hope they will grind it over time.
For experienced players, the console command hud_crosshair_enable 0 will erase the Nubian crosshair out of sight.
Gaiver
No, I read that some people manage to play it on the pad, and complain about haemorrhages with quick save and quick load, everything is old school there, no checkpoints, auto saves and quick saves. Well, yes, in a BM with a gamepad, probably everyone will feel disabled, yet this is an old-school FPS, sharpened for the reaction and speed that only a keyboard mouse can give.
Grantovich
Blueshift was terribly dull and short, fucking him. But Opposing Force, I would, of course, check out the remake, and some left-handed dudes are even doing it nowadays, but everything is sooooo dull in terms of progress, some assets and outline maps and that's it for the moment.
Have new achievements started working? And then they didn't work for me more than a week ago - I wanted to wear a hat for Xena on hard
Of course, they did a titanic job, but the remake is already outdated. Today I tried to play, mainly due to nostalgia, of course, if it was a new game, I would turn it off after 5 minutes with bewilderment.
Zen passed, the mahach with Gorarch and Nihilant were epic! The genocide of the Maxterminds before Nihilanth was fun enough too! But the Mario style in Interloper somewhat strained, although I remember this plant in the original Xena too. Yes, the background tracks certainly pleased, they were straight Pts in the theme of gameplay!
Spoiler
In general, the hype before HL Alix BM did normal, set the tone and mood, so to speak. Now it's time to replay HL2 with episodes.
aden
Not fatally outdated, basically the presence of seams between locations gives out archaic, otherwise the project is quite at the level of sales for 2020, well, and a bonus is the opportunity to play for all those who still have calculators instead of PCs.