KILLZONE 3
Platform: PS3
Genre: FPS
Publisher: Sony Computer Entertainment
Developer: Guerrilla Games
Release Date: May 2010
Info:
[spoil]
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Trailers:
Killzone 3
E3 2010: Exclusive Gameplay Trailer:
http://www.gametrailers.com/video/e3-20 ... e-3/101188
YouTube:
[youtube] [/ youtube]
Killzone 3
E3 2010: Debut Teaser:
http://www.gametrailers.com/video/e3-20 ... e-3/100886
YouTube:
[youtube] [/ youtube]
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Screenshots:
[/ spoil]
Waterfall? : shock:
[img] http://playstationinformer.files.wordpress.com/2010/05/killzone3-gamepro-011.jpg [/ img]
[quote] Switching the WASP to its [b] secondary fire mode [/ b] [/ quote]
FUUUUUUU YEAAAAHHHHH
Finally. True, I do not understand at all why the "secondary fire mode" was removed in the second KZ -_-
The press already has a bunch of high cut screens on its hands. ; ;
Probably tomorrow there will be an official announcement and "Media Blowout"
[b] D: [/ b]
[img] http://ps3media.ign.com/ps3/image/article/109/1092173/killzone-3-20100524073011786.jpg [/ img]
[img] http: // ps3media.ign.com/ps3/image/article/109/1092173/killzone-3-20100524073014348.jpg
[/img] [img] http://ps3media.ign.com/ps3/image/article/109/1092173/ killzone-3-20100524073016942.jpg [/ img]
[color = green] [size = 75] Added after 2 minutes 6 seconds: [/ size] [/ color]
[b] E3 2010: Killzone 3 Hands-on
Drag me to Helghan - our first look at Guerrilla's killer sequel. [/ B]
[url = http: //uk.ps3.ign.com/articles/109/1092173p1.html] http://uk.ps3.ign.com/articles /109/1092173p1.html [/ url]
Something tells me that the game will use MLAA: o
And of course:
[quote] They're matched by a new and impressive sense of scale too. The first three minutes we're allowed to go hands-on with has more set-pieces crammed in to it than the entire first level of Killzone 2, and it's also ten times bigger than what had gone before. It's a change that has obvious ramifications to the gunplay itself. "The biggest thing we're doing for Killzone 3 is trying to not only have variety in the environments but also in the actual gameplay experience - the stuff that you do from minute to minute," Ter Heide tells us, and that's certainly borne out in our hands-on
with the game. [/ quote]
EPIC WIN ^^
It seems to me, or is the clarity really outrageous (within the framework of killzones2, of course)? Is it really a nauti dog?
[b] Qwilma [/ b], Well, if they don't use QAA, then the picture will be very "clear" ^ ,, ^
PS
[quote] Although they're not shown up and running, concept art for several of the levels show that this will be a relative kaleidoscope of color, with the dreary wastelands left in the wake of Killzone 2's nuke giving way to [b] jungles filled with phosphorous light [/ b], through to the brilliant white of the snowbound level we get to play today. [/ quote]
KZ3 + Jungle =