KILLZONE 3
Platform: PS3
Genre: FPS
Publisher: Sony Computer Entertainment
Developer: Guerrilla Games
Release Date: May 2010
Info:
[spoil]
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Trailers:
Killzone 3
E3 2010: Exclusive Gameplay Trailer:
http://www.gametrailers.com/video/e3-20 ... e-3/101188
YouTube:
[youtube] [/ youtube]
Killzone 3
E3 2010: Debut Teaser:
http://www.gametrailers.com/video/e3-20 ... e-3/100886
YouTube:
[youtube] [/ youtube]
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Screenshots:
[/ spoil]
the main thing is that the atmosphere of a fucking shooter should be left =)))
and that it was longer, otherwise KZ 2 was short for me 8)
Something on the wave of news and whitewash, I wanted to torment kz2 a bit: oops:
Hermen Hulst, Managing Director of Guerilla Games, told VG247 that Killzone 3 will use 100% of the PS3's technical capabilities (it will load SPU by 100%), while Killzone 2 used approximately 60% of the capabilities.
[b] Wodomon [/ b], lying is not good. 8)
[url = http: //www.killzone.com/kz/mykillzone.psml? Kz_user_id = ASerp] http://www.killzone.com/kz/mykillzone.p ... r_id = ASerp [/ url]
[b] Aserp [/ b], okokok, you just lost the habit, master
[color = green] [size = 75] Added after 4 minutes 12 seconds: [/ size] [/ color]
By the way, PPC, I haven't watched Nikada myself:
[ url = http: //www.killzone.com/kz/mykillzone.psml? kz_user_id = Wodomon] http://www.killzone.com/kz/mykillzone.p ... id = Wodomon [/ url]
[b] Aserp [/ b], the main thing is to join the process, then, as if it were rolled, 8)
[url = http: //www.killzone.com/kz/mykillzone.psml? kz_user_id = tan01rus] http: // www. killzone.com/kz/mykillzone.p ... d = tan01rus [/ url]
[quote name = "FoxXIII"] Guerilla: Killzone 3 “pushes 100%†of PS3's max SPU load
Guerilla Games' managing director Hermen Hulst has told VG247 that the studio is “going way overboard†for Killzone 3, using “100 percent†of PS3's processing capabilities.
Speaking with Patrick Garratt at the game's formal reveal in Amsterdam earlier this month, Hulst said the game was “pushing†100 percent in terms of SPU load. Killzone 2 used around 60 percent, as famously claimed by ex-IGN writer Jeff Haynes in a podcast before the release of the prequel last February.
“But I think we're pushing 100 percent right now,†said Hulst. “You see there's steam coming out of the machine, almost.
“All the stuff that we're squeezing. It's got everything to do with the scale and the environments and the action that you're seeing on the screen right now. As I was talking about earlier in the presentation, we're having a footprint of a level that's ten times bigger than the average Killzone 2 level. Killzone 2 was not a small game, but that was as far as we could push it back then. â€
He added: “We're going way overboard this time around, and I think we're reaching the kind of maximum that we can do. But we always do that. We always find a way to go above and beyond. â€
Game's due out next year for PS3. Get the first shots of it here, and the full interview with Hermen here. A full hands-on preview will go live soon. [/ Quote]
in my mouth feet: crazy:
[quote] The best news is that the controls have been greatly improved. Now, they react as fast and responsive as other successful f
[b] S [/ b], Cool: agree:
I personally always liked the management, no matter what, but I'm glad that now more people will pay attention to the game.
Good Times [url = http: //www.killzone.com/kz/mykillzone.psml? Kz_user_id = dron4eg] http://www.killzone.com/kz/mykillzone.p ... id = dron4eg [/ url]
ZENDE, WE WILL PLAY TOMORROW IF WHAT?!?! : eek:
Hello everyone
[url = http: //www.killzone.com/kz/mykillzone.psml? Kz_user_id = Vit1985Man] http://www.killzone.com/kz/mykillzone.p ... Vit1985Man [/ url]
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Yesterday I decided to chop the single to remember how it was, even knocked out the trophy :-D
in general, it seems to me, or sensation, and so it has become much better there than before the
game is not outdated at all. the graphics are gorgeous, no matter what they say. but how addictive ...