KILLZONE 3
Platform: PS3
Genre: FPS
Publisher: Sony Computer Entertainment
Developer: Guerrilla Games
Release Date: May 2010
Info:
[spoil]
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Trailers:
Killzone 3
E3 2010: Exclusive Gameplay Trailer:
http://www.gametrailers.com/video/e3-20 ... e-3/101188
YouTube:
[youtube] [/ youtube]
Killzone 3
E3 2010: Debut Teaser:
http://www.gametrailers.com/video/e3-20 ... e-3/100886
YouTube:
[youtube] [/ youtube]
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Screenshots:
[/ spoil]
[off] [quote name = "Sh1nn"] [off] [b] Chepunator [/ b], and how do you translate news on gamemage without knowing English? huh o_O [/ off] [/ quote]
it takes me a lot of time with several dictionaries [/ off]
Just some epic win. The developers have once again revealed the potential of PS3. Rather, E3.
Regarding multiplayer:
[quote] “We always refer to multiplayer as 'the other half of the game',†he said, “meaning that it's just as important to us as single player. [b] It's an area on which we have key individuals working and I can promise true innovation. [/ b] Right now we're looking through all of the feedback we received on Killzone 2, particularly around accessibility. â€[/ quote]
presentation recording (audi)
[url = http: //www.vg247.com/2010/05/24/killzone-3-listen-to-the-entire-reveal-presentation-from-amsterdam/] http: // www .vg247.com / 2010/05/24 / killzon ... amsterdam / [/ url]
[quote] It was brilliant, yeah. I was only allowed to play three small sections. The first was me on foot against jetpacks, the second was me flying in a jetpack against Helghast and the third was the new “brutal†melee system, which was bonkers.
It's a very immediate think. [b] The controls are the same. [/ b] I just picked it up and started playing it. The particle effects and general level of detail were properly fucking nuts. [/ Quote]
great music when playing a demo "Cloakombat" (13 45)
[quote] All he'd say to me was “next year, for sureâ€. We weren't allowed to just play the game because the dev's didn't let us feel “comfortable†running around unsupervised, so I'd say there was a lot of work to be done. [/ Quote]
[quote] The developers claim that the locations will become an order of magnitude larger ("10 times") than in Killzone 2. We have not seen such Helgan yet. In Killzone 3, we will visit the infected nuclear wastelands, deadly jungles, arctic locations, as well as in space. Furthermore, in each location gameplay will seriously stand out some features. [/ Quote]
with geymteka for strazhduyuschih in Russian
[b] Killzone 3 scheduled for 2011 release [/ b]
[quote] Killzone 3 is set to release for the PlayStation 3 in 2011, as revealed by Guerilla Games' managing director, Hermen Hulst, at the game's press unveiling in Amsterdam. [ / quote]
[url = http: //www.playstationuniversity.com/killzone-3-scheduled-for-2011-release-3853/] http://www.playstationuniversity.com/ki ... ease-3853 / [ / url]
[quote name = "Daiverr"] cool, if unch3 comes out in 2011, then the year will be amazing: agree: [/ quote]
love will come out +)
About controls:
[quote] Here's a quote from Herman that I didn't use in the end: “We received a lot of feedback on the controls, with button lag and controller layout being popular points of discussion, so we've had a close look at those points. †Hope that he [/ quote]
[quote] The developers claim that the locations will become an order of magnitude larger ("10 times") than in Killzone 2. We have not seen such Helgan yet. In Killzone 3, we will visit the infected nuclear wastelands, deadly jungles, arctic locations, as well as in space. Moreover, in each location, the gameplay will be seriously distinguished by some peculiarities. [/ Quote]
cool
8)
Guerilla: Killzone 3 “pushes 100%†of PS3's max SPU load
Guerilla Games' managing director Hermen Hulst has told VG247 that the studio is “going way overboard†for Killzone 3, using “100 percent†of PS3's processing capabilities.
Speaking with Patrick Garratt at the game's formal reveal in Amsterdam earlier this month, Hulst said the game was “pushing†100 percent in terms of SPU load. Killzone 2 used around 60 percent, as famously claimed by ex-IGN writer Jeff Haynes in a podcast before the release of the prequel last February.
“But I think we're pushing 100 percent right now,†said Hulst. “You see there's steam coming out of the machine, almost.
“All the stuff that we're squeezing. It's got everything to do with the scale and the environments and the action that you're seeing on the screen right now. As I was talking about earlier in the presentation, we're having a footprint of a level that's ten times bigger than the average Killzone 2 level. Killzone 2 was not a small game, but that was as far as we could push it back then. â€
He added: “We're going way overboard this time around, and I think we're reaching the kind of maximum that we can do. But we always do that. We always find a way to go above and beyond. â€
Game's due out next year for PS3. Get the first shots of it here, and the full interview with Hermen here. A full hands-on preview will go live soon.