EVOLVE
Platform: PC / PS4 / XBO
Genre: multiplayer-focused FPS
Publisher: 2K
Developer: Turtle Rock
Release date: End of 2014
Official Website: http://evolvegame.com
INFA:
Few independent studios sport the multiplayer pedigree of Turtle Rock Studios. After years of working on Valve's Counter-Strike series, the California-based developer created Left 4 Dead, a post-apocalyptic shooter that redefined cooperative gaming and landed the number-one spot on Game Informer's Top 30 Co-op Games of All Time list ... Now the studio is combining its competitive and cooperative design expertise for a new, next-gen only IP: Evolve. Backed by publisher 2K Games, which paid a whopping $ 10.8 million for the IP in last year's THQ auction, Turtle Rock is taking full advantage of gamers' powerful new systems.
The sci-fi multiplayer-focused shooter pits a four-player crew of alien hunters against a separate player-controlled monster that grows larger and more powerful over the course of matches. Each hunter features its own unique items and abilities, and while the monster may be outnumbered, its size and an assortment of devastating attacks make it a more than formidable foe. Like Turtle Rock's previous titles, Evolve is being built with variety and replayabilty in mind; the result is a novel mix of cooperative and competitive multiplayer elements that's unlike anything we've played before. Our exclusive hands-on time with the game's four-versus-one hunt mode left us with plenty to be excited about, and you can get all the details in this month's issue.
Our 12-page look at Evolve reveals the first hunters, monster, and unique equipment players will get their hands on when the game releases on PC, Xbox One, and PlayStation 4 this fall. We also have a wealth of exclusive screens and hands-on impressions you won't want to miss. Check out the cover image below for your first hint at what's to come.
GI cover
Laughing gameplay EVOLVE. Watch until the video is removed :)
http://www.youtube.com/watch?v=sdbm9K2CsqU
The game was postponed to February 2015
http://www.polygon.com/2014/8/5/5972439/evolve-delayed-to-february-2015
they comment so juicy in this video, despite the fact that some kind of hat is going on on the screen ...
the monster circled over them for so long, and as a result, two of them tore in a second, could he do that right away or was he waiting for a certain moment?
Evolve has picked up awards from notable gamers:
"Best of Gamescom"
"Best Console Game Microsoft Xbox"
"Best PC Game"
"Best Action Game"
“Best Online Multiplayer Gameâ€
[quote name = 'NetSky' timestamp = '1408143681' post = '4348230'] “Best of Gamescom†[/ quote] Um, it looks like these are just words now.
Oh, the code for alpha came, I'll check out what kind of beast came out at least
otherwise, the demonstrations are interesting, but there are enough reasons for doubts
I would like to play, but I am depressed by the wildest curtailment of the game in everything.
Not many cards.
Maps are only nighttime. What for? This is a fast-paced shooter, not a horror game. For me, Evolve is a stripped-down analogue of the cooperative Resistance 2. But apart from other differences, there were juicy bright locations. Even Chicago at night was bright.
No city maps. All cards look like one.
There is no change of weather.
Few players on the map.
Few different monsters.
There is not enough creativity in the monsters' abilities shown.
There is no plot component.
It is strange that the same money is required for the game as for the games where the content is many times greater.