Higher difficulty (The Witcher 3: Wild Hunt)
Is there any mod that increases the difficulty of the game more than the standard difficulty levels?Put the difficulty "on death" and after each death demolish Windows, fuck, the hardcore will be 100% infa
Stribogg wrote:
Set the mode "To death", do not pump any skills, take off your top armor, take rusty swords, and immediately follow the paths of the "Stone Hearts".
The dumbest advice that can be given, it was still necessary to advise to fight with bare hands.
Bupycop wrote:
What do you expect from a mod?
Make a mod so that during the battle, the same monsters impose various negative effects and restrictions on the GG, for example, you cannot use certain skills, elixirs, etc. or they, for example, become less effective, are blocked for a while, some characteristics decrease, various negative effects on the screen, such as blindness when we fought with the Witcher, diseases, God, you can think of anything, if you want, just watch the mods for TES, the problem is that the witcher's fan base is not so big, and mods are apparently much more difficult to do without normal tools, it is enough to compare the number of mods for these series.
And of course an increase in HP, defense and attack of mobs, this is an integral part of any high difficulty, there are no new recipes, the longer the battle goes on, the more chance you will get soup.
saa0891
saa0891 wrote:
The dumbest advice that can be given, it was also necessary to advise to fight with bare hands.
The answer to a dumb question. For where is the logic in pumping the hero, if you want the same pumping of mobs and bosses by means of some modifications ???
By the way, there should be a mod for the animation of eating and elixirs. A kind of hardcore that does not allow "refreshment" during the battle
[Denis Alexandrovich]
Yeah, oil painting - Skelige, a quest to find a relative, a cut with a zebra-like demon is in full swing, and Geralt is like “Stape! They sat down, fried the chickens, bite the fuck ... xD
GillianSeed
for the previous parts was Full Combat Rebalance,
look at this forum ...
So the first part, yes, there was an imbalance of difficulty levels. The hardest part in the first part is the level without hitting tips. But it's still easy to play on it - you just watch a series of attacks and that's it. And at this level, the first time or two, no one will ever take you out.
And in the third part it was corrected - without the normal sets of Geralt there, with one or two blows, many people can endure.
"The dumbest advice you can give, you should have advised to fight with your bare hands."
With bare hands, hmm then the swords must be removed from their slots. By the way, an interesting way of passing is with bare hands. Gotta try sometime.