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Sir.Rumata 05.12.21 12:13 am

Impressions of the game [v.2] (Total War: Rome 2)

Old topic 1. Overflowing 2. And it is overflowing with nifiga not with impressions, but with bickering of impressionable and apparently aggressive people. Be quiet, do not swear, write your opinion about the game, and peacefully discuss its sides, pros and cons. But peacefully, do not get personal, everyone has a subjective opinion and everyone has the right to count as he wants, no need to persuade, concisely express your point of view. And that's all, but PEACEFULLY, WITHOUT OFFENSES, WITHOUT. OK? OK.
I will clean the topic.
Old thread: http://forums.playground.ru/total_war_rome_2/793711/
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Oleg Chorny 05.12.21

Well, just spat once again. On the instructions of the party, I am leading the troops to the Bosporus. There is a battle under Phanagoria. There, at least somehow dibiloid AI behaves. But after a hard battle, I put up a fortification. camp. I'm waiting for reinforcements from the sea. He again pulls up another shit crowd and rushes to storm my camp already. The only ones who fought with them were the Scythian archers, who, without breaking the formation, tried to shoot with my arrows outside the camp. The rest of all the trash HUGE MASS stupidly climbs through one passage to the flag, boils there with shit, seethes on the spears of my phalanxes. Where their line breaks through, but then they are frightened of losses and someone spreads wherever. ALL! Not even any attempt to attack this fucking flag from 4 sides with dense lines of infantry. Their equestrian Scythians then also climbed into this heap.
The result of the battle: they have whole detachments, boiling with snot in a cauldron, killed moss in hand-to-hand combat, 5-7 people each! !!! ??????????? This is the AI ​​of 2013 ??????? I could endure this, reluctantly, waiting for changes from the developers in the first Rome, but not in Rome 2 in 2013 to see such crap !!!!!!!!
All AI is TOTAL FAILURE AND BUZZING ON US. It will be necessary to return to the Empire and Napoleon again. Nichrome developed do not work at all.
Only the pictures of the map - cities - units were drawn new and that's it. And so it will do, let people choke, swear, but devour a NEW SUPER-POOPER STRATEGY on their favorite topics of antiquity.

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GyJIeBeR 05.12.21

Everything is true about AI, it is not clear how many people like it ... Is it really so sad ..

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Tvorozhok 05.12.21

I don’t remember anyone saying they liked AI bugs)

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Oleg Chorny 05.12.21

But you know what made me happy.
He took Phanagoria with a heavy long fight. I stand licking my wounds, I think how to bend the province of Bosporus further. And after the move, I am amazed to see their fleet in my rear, approaching my Colchis.
Well done AI here, you will not say anything, I praise. We went to the rear with a landing party to take the city with one garrison, and then crush me from 2 sides !!!!
But further technical bummer.
I manage to recruit a general and mercenaries to help the garrison. Then an interesting long fight.

(not because the AI ​​suddenly became smarter, it was just that he was busy with mine
- a battle with the garrison fleet, which was chased by some of the ships, when it retreated to the harbor. And the AI ​​therefore somehow carried out the landing from 3 sides of the city. I pulled away his forces in different directions.
- my slingers met him from the shore + hand-to-hand on the beach outside the city + in the port.
- on the streets, therefore, he flew to the flag from different sides and not as a single SHIT MASS, but in detachments at intervals, at the same time I constantly inflicted flanking strikes.)
In short, I liked it.
By the way, your garrison CROWD can greatly spoil the nerves and strength of the enemies, which is nice.

I remain with one heroic detachment of the general. But I can't win the battle !!!!!!!!!!!!!!!!!! : Their latest squad of peltasts makes circles on the beach-sea, right on the ship plunging into the texture of the shore up to the neck. Swordsmen can do nothing to them. I had to admit defeat in the battle in order to somehow end. I didn't replay, the battle was still rare - it was interesting for the city, and my army was on its way.

But losing such a long battle because of a bug with a ship is oblooooooooooooooooo! (Well, this, of course, can be corrected simply by a patch. This is not to correct the brains of the AI, the CA will cope with that).

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Dubki2 05.12.21

I was always glad that a full 20 army from its one capital floats away when I approach the city with an army and is dying of hunger at sea in full force. These are the heroes!

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GyJIeBeR 05.12.21

Come on, cool, tell me more that you have no hunger and garbage dumps .. And then the casuals whine about hunger and garbage dumps, they can not cope.

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Oleg Chorny 05.12.21

1) I started the company over again. I thought that I was playing on a strategic map on medium (set at the beginning), and battles on tactics at high (in the game settings we see "difficulty of battles" + "realistic battles). But I realized that the difficulty of battles at a high level + realism does not work, if the start of the company is on the middle. Everything needs to be set only immediately and a high level.
The legend level is not right, it is impossible to save, only auto save, you can stupidly lose the whole campaign, including due to bugs:
(- in the new company I again take Bithynia and for some reason everything freezes on tactics, replayed 3 times, it does not help, I had to take delusional auto fight.
"The realism of battles" would be good if the camera was only tied and that's it, but without pauses in the battle it is a complete breeeeeeed. The losses of the detachments of some on one side of the city begin, while you are engaged in others on the other, + the mishmash and general idiocy sharply increases, I did not like it.

Eh, if the battles would slow down in terms of the duration of hand-to-hand fights !!!!! and the frantic speed of the running soldiers. You simply CANNOT enjoy the video of the chopping phalanx, swordsmen and so on, too quickly the enemies scatter even to the highest. level. Even if medium detachments are going against your heavy forces, well, they would fight 2-3 times longer somehow, and the heavy forces at 4. I DO NOT NEED THE SPEED OF BATTLE, I AM NOT IN A HURRY, BUT BEAUTY AND TENSION.

2) How is your game? I have something AI uses a little normal infantry and cavalry for close combat.
It is stupid to play stupidly for the most part with arrows, shooting with theirs. It's okay for your heavy ones and there is no one to fight with, all some rag-tag comes out of their infantry, the AI ​​of swordsmen - heavy hoplites - is heavy. cavalry, etc. hires little. More and more, if infantry, then light spearmen, etc.

I was very surprised by the army of Sardis, consisting of a general-hoplites and a full stack of slingers alone !!!!!!!! Khan thought to me, I will not have time to reach them simply - there are not so many of our own in the army, everything is balanced in terms of types of troops for universality. But thanks to reconnaissance, he managed to get ready, to hire more cavalry.
He took them out instantly, the only losses were among the light equestrian skirmishers.

Although the arrows in the game are a bit too overhauled, they endure too quickly and harshly.

3) This is what I LIKED VERY MUCH!
We have a button "move away" -flag of flight. After the strike, my heavy cavalry begins to hang dangerously in the ranks of the enemy for a long time, I see they are not stretched out. I press the flag, they break out of the enemy's ranks at a distance, then THEMSELVES (if you don't give another order) EQUALIZE THE ROWS, AND IN STRUCTURE BREAK the squad on the same enemy, using the force of the blow. Cool!

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Oleg Chorny 05.12.21

It is surprising that when using phalangists with long spears, AI rarely uses a phalanx, they can often meet your infantry with just swords, but with swords they are not strong, they are so easier to endure !!!!!!!!

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Tvorozhok 05.12.21

I put the hoplites in a square, I thought they would just attack me and I’ll fight back. And the computer built the pikemen in the shape of a phalanx and began to cut my hoplites with long spears, not even approaching them, and mine stood in a square and let themselves be pricked)
By the way, who wants high difficulty, so that the backside vomits with rage, then choose Epirus and the difficulty is very high or high in extreme cases. In the first 10 moves, all neighbors and not only will declare war on you. Libya, Arideans, Macedonia, Athens, Rome, Syracuse, Carthage-these will declare war 100%. Etruscan and New Carthage may not declare. As a result, the battles of 3000X6000 have already taken place near my capital several times. I was attacked by the united troops of Athens with Rome, and Aridea with Macedonia and Sparta. It was fun. For a feast on high difficulties can be passed only with a very successful combination of circumstances.

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Ioannn 05.12.21

Of course, I have not read everything and I will not express my opinion (the opinion about the game is completely positive, well, with the exception of some points in terms of optimization).
But I want to note one thing, about the fact that some comrades notice that the squads instantly turn into ships and jump long distances ... it seems like 1 move-1 year, no? So, here are some tovarischi who want the detachments to sit down (or hire) the ships in several turns, i.e. in fact, the detachments will gather for several years to embark on ships and sail ... are you writing nonsense?
All that I "painted" could of course be collected and more succinctly "expanded", well, excuse me, I stated it in a simple way).

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Oleg Chorny 05.12.21

Ioannn
Brad, my friend, you have it.
There must be a military fleet. And you have to plan where he should be at a certain time to ferry your army.

Previously, of course, it was not realistic that warships allegedly transported a lot of troops, I agree, and if they drown in battle, then the losses of ground detachments occurred incomprehensibly as a result.
In Rome 2, so that this does not happen, for realism, one could add 1) hiring cargo ships in your port for cheap money - average, like their units, (and so that by design they MUST have no ramming and more underestimated strength than now ) based on one ship - for one detachment.
If you want, lead these ships from port to crossing point without a military convoy and there is a risk of losing the transport fleet on the way from the attack of enemy warships.

Or 2) add the same cargo ships to the naval commander's list of mercenaries, but at prices that bite. He let his navy down, if the money allows, then IMMEDIATELY hired as many transport workers as necessary, escorted them as part of the convoy, and then you want to dismiss the transport, if you want to keep it at a separate point somewhere (only somehow it was necessary to decide with the commander of the transport detachment, otherwise everything in the game is tied to the naval commanders).

It is hardly worth adding to the commander the possibility of hiring ships, I do not think that in reality waxes would be transported without the protection of the navy.
Here is SO and more interesting and real.

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Oleg Chorny 05.12.21

Denis S. aka Curd
"It's the other way around. I put the hoplites in a square, I thought they would just attack me and I’ll fight back. And the computer built the pikemen in the shape of a phalanx and began to cut my hoplites with long spears, without even approaching them, and mine stood in a square and gave stab yourself) "
Well, they would remove the square mode, they cannot move in this mode, and the spears of the pikemen are longer than the radius of the hoplite battle in this square. You can only beat a square with a square.

By the way, I read on the forum that in the 3rd patch, the AI ​​is already hiring normal armies, and the heavy infantry is a real% and not just a riffraff in general. And then I have a pirate (just quietly, no one), and probably 2 patch on it. It's too early to take a license, but I plan to.

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Ioannn 05.12.21

Oleg Chorny
The first and second norms, but we can say that this moment in the game was simply omitted. Those. it turns out the same thing that you, dear, offer - you come up, hire ships and go where you need to, because the point of departure is the port, and not "anywhere". And I meant by my post that if 1 move is -1 year, then if you wait for several moves or at least a move, then it will take more than one year for the detachment to go))))).

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Oleg Chorny 05.12.21

I didn’t notice, I didn’t pay attention to the fact that "after all, the point of departure is the port, and not" anywhere "". In this you are right.
But for the rest, I still tend to my suggestions. The staple should not be on the commander, but on the naval command fleet-transports and for money, not free!

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Tvorozhok 05.12.21

Oleg Chorny
Nunu. And I watched as my hoplites were tormented by pikemen) You are not the only one so smart my friend. I also thought of removing them from there.
I meant that the AI ​​uses the construction of the phalanx, and puts this construction not from the bulldozer.

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Tier69 05.12.21

I missed the thought 4 update would change something. My Army in 3k Man killed 5k digs, they had 1 squad left that got stuck on the ship .... I am the attacker, 40 minutes have passed ---- * Heavy Victory of the Enemy * - (Many Many Choice Mats!) Rat .... As much as I would not want to believe that when the game will be at least equal to the 1st Part, the developers did everything to kill my faith ... I deleted it, so that I could buy the game from Creative Assembley at least once .... Never mind! !!

PS still I was very enraged by the phrase- * But the walls of Sparta * - developed in general thought of something when they thrust these sayings and quotes ?? In Their Game, Sparta has no STENS, Sparta is a second-rate village of epte .... how could history be so distorted, just infuriates!

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GyJIeBeR 05.12.21

That's right, the game has become an arcade parachute, casual ... no.,. CASUAL! ... yes.

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Tvorozhok 05.12.21

What game has definitely not become casual.

By the way, at the expense of the walls of Sparta. They did not exist until the 2nd century BC. There were some fortifications, hell knows when, but they were immediately demolished. The Spartans had a saying "Brave warriors are the best walls of the city."

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Bianor 05.12.21

Oleg Chorny
We read Mr. Gaius Julius Caesar, "Notes on the Gallic War" (fourth book):

"When Caesar received news of this from Crassus, he was too far from him. Ocean, organize a set of rowers in the Province and recruit sailors and helmsmen. All this was soon done, and he hurried to the army himself as soon as it was possible for the season. "

In other words, one year (one game turn) is enough to build ships, dive on them with the whole army and hit the road. Also, from the same source, you can glean information that the hostilities were not conducted all year, but only in summer. In winter, the soldiers flattened themselves in winter quarters or were engaged in the construction of the fleet. This is evidenced by the end of the quoted phrase: "as soon as it turned out to be possible according to the season", in other words, with the onset of spring. Thus, transferring to boats with practically no loss of movement points looks quite historical and believable. Again, nowhere is it said that the Roman transport ships did not have a ram. Moreover, nowhere is it said that they generally had any specific transport (landing) ships as a separate class. I can assume that under "

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Prics 05.12.21

Well ... if this is the main problem - boats ... There are real shoals of doh .... The whole game is just crap ... In an hour I wanted to play the first Rome, that's what it says !!!! The game has failed ... maybe the mods will fix it, but I'm not sure, the curve itself was moving horribly ...