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Sir.Rumata 05.12.21 12:13 am

Impressions of the game [v.2] (Total War: Rome 2)

Old topic 1. Overflowing 2. And it is overflowing with nifiga not with impressions, but with bickering of impressionable and apparently aggressive people. Be quiet, do not swear, write your opinion about the game, and peacefully discuss its sides, pros and cons. But peacefully, do not get personal, everyone has a subjective opinion and everyone has the right to count as he wants, no need to persuade, concisely express your point of view. And that's all, but PEACEFULLY, WITHOUT OFFENSES, WITHOUT. OK? OK.
I will clean the topic.
Old thread: http://forums.playground.ru/total_war_rome_2/793711/
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Oleg Chorny 05.12.21

I haven’t installed the 5th patch yet, I don’t see the point, someone praises it, but many just scold it.
About the 4th.
It’s a nightmare that the AI, when sieging cities, began to be able to take battle in the field, which it often does (it would be better to teach the AI ​​how to defend / siege cities correctly someday). Once it happened that his city was close behind me while loading the battle. Cities were made interesting, beautiful, and before the 4th patch it was possible to crawl around the city with a camera before the battle, but now wait until the rebels or other factions attack the city? So you may never see him. We would add the ability, as in 1 Rome, to enter the city after the conquest at any time: buildings are added, the townspeople are running, okay ...

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-Flake- 05.12.21

ROMICH3
All fire)

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ALEX87CCCP 05.12.21

Now I connected a new DLS - Steam uploaded 2.8 Mb. Not much.

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digitalkid 05.12.21

I join, the game is excellent. For Rome at least. After the empire, I generally scored on the streak. Played in Stainless Steel so far, but Rome 2 has brought faith back to TW.

Yes, the 4th Crusade (from France) calmly approached Venice and hired ships. Although, in fact, they waited six months for the construction of the fleet. And there is a difference between a combat fleet and a transport fleet. 8-P

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Killyuda 05.12.21

people, tell me how to remove the camera limitation on the battle map ??? --- I have no limitation with a classic TV camera when preparing for a battle.

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Prics 05.12.21

The release of the long-awaited Rome 2: Total Thief immediately caused a lot of emotions and sometimes not always unambiguous ... After downloading the pirate (I decided to play pirate first, then decide whether to take the game or not), I also experienced some confusion from the Mechanics. It seems that my favorite topic is antiquity, but ... somehow it’s not so. Well, yes, the count is already happy: nature is beautifully made, cities, open spaces for battles ... but, here are the models, (not all ... there are very interesting ones, for example - Gostats, Spartan heroes, Triarii ... but these are Triarii of the early period of the Republic ... but where is the second stage of evolution ?? But, everything in order ...
Stylization of strata. Maps - Immediately striking, more accurate and well-developed stratum. Map ... Now, it is no longer possible to land wherever you please! For this special places are allocated, more or less corresponding to the real - geographical! But even here it is not without jambs. Cities on it look extremely ridiculous, since their size, well, frankly, is not entirely adequate in scale in relation to the map on which they are located! And this despite the fact that at the beginning of the company we have mostly small, not yet developed cities ... In my opinion, the number of cities has become much smaller. In my opinion, even in the first part, there were more of them. The logic of the developers is not clear and the distance of movement of armies is small. Also, for some reason I expected that they would leave such a counter - like fields and estates, destroying and plundering which it would be possible to exert some pressure on the enemy. This is not ... Roads ... well, why not leave, as in the Empire and Napoleon, the importance of roads that can also be blocked to harm the enemy ... In general, everything is very relative ... but, unfortunately, there are fewer pluses than minuses. More precisely, almost nothing new has appeared, except for the animation of the construction of cities. The game interface is very inconvenient in terms of the location of buttons, icons and other junk, because they are terribly small ... The game is apparently designed for a large .... No, just a huge monitor, which I personally don't have at the moment. Models of soldiers on strat. The map is made and stylized in accordance with the faction you decide to play. Breaking the enemy or losing to him, you will see a mini duel of soldiers, symbolically representing your armies ... beautiful! Everything somehow glows and sparkles,
Sound accompaniment - The atmosphere that the music and singing in the first Rome betrayed, here you will not hear ... sadness ... Some detachments are not even fully voiced, which again yell in the manner of the American Marines "E Sir" ... terribly annoying! The game is raw, and you can feel it with your spinal cord. Again, I really liked the musical and sound accompaniment in fashion from Darius: "Wind of the East: Revival of Hellas."
Graphics - Well, here are the least complaints - the graphics pleases, of course - good! But ... personally, I expected something more from the SA. I have a laptop ... Draws to ultra ... yes, it is impressive, but the jambs and then follow the jambs of strata in a round dance. Cards. As a designer, I have noticed for a long time that CA has problems with high-quality textures ... I suppose they are just too lazy to deal with them, setting each one for a separate polygonal segment of the model. Textures are blurry and not of high quality, for example: You can see high-quality textures in the fashion of Roma Surrectum 2 ... Even then, three years ago, the picture from Roma Surrectum 2 was very similar to the new Rome 2 ...)) It's fun that SA, having such a budget , does everything as soon as possible. In my opinion, Segu was simply bred for loot by making a game on the engine of the Empire and Napoleon, it's obvious.
PS Want a joke ...))) Load the city of Rome in a custom battle ... Oh, but where is the Tiber, you ask .. And he flew into the sky ... The river bed is empty, and the river flows in the sky !!!! Shame ... what kind of deer you have to be to allow such shoals ... And at the same time, the graphics are pleasing. Not hopeless, at least.
Models: At the beginning of my discussion, I already tried to express my emotions and opinions on this aspect, I have every right as a specialist in the 3D community ... There are few, very few models, or it would be more correct to say - units, in the game (I hope so far) ... and not all of them are of very good quality. But there are models I especially liked ... Such as: Gastats, Triarii, Hoplites - veteran mercenaries, Horsemen, Allied cavalry, Heroes of Sparta, Gladiators with swords - Sekutors, Gladiators with spears, allies - extraordinars and some others ... But here are the models of Principles and legionaries early and late legions - I didn't really like it. The Principles have bad textures of the homata lorica ... and because of this, the model looks faded, there are no pants and leggings, the model looks scanty. The legionnaires of the early legion - the helmet does not correspond to the historical one and there are no pants, there are no leather wrist rests, but they were an obligatory part of the equipment of any legionnaire of that time. An intermediate, mixed legion - one in which there were soldiers with a hamata lorica and a segmental lorica (the era of Augustus, his reforms), also have helmets, which in that era did not yet exist, they were only for cavalrymen, I do not know why So! Late legion, the same problem ... no pants, no leggings, no wrist or brace, but there is a steel sleeve ... this is generally from the opera - a la 325 AD ... Well, that's why, on the strat. map, army models are executed beautifully and correctly ??! The legionnaires had tunics with a low hem, just above the knee, there were legionnaires right there, and everyone was wearing a civilian tunic ... it was shorter than a military one! In short, the models are raw, and therefore the field for modders is completely open to work. Praetorians, too, have only an early and intermediate evolutionary appearance ... late, during the time of Marcus Aurelius and the civil war that began after the death of Komod - no! And these praetorians are coolly made in the fashion - "Wind of the East: The Rebirth of Hellas" - and if these guys get down to business - there will be a sense! I am also very surprised by the Indian elephants near Carthage, which is located in North Africa ... How so ... Exchange of experience or what ... ??? All Roman generals wear exclusively Attic-type helmets, more reminiscent of pots or bowls ... Apparently in the SA it is very bad with consultants ... This is about Rome. As I get to know other factions, I'll give my opinion on this point ... but I guess it's the same song, so that's all for now. My verdict on the models - there are cool ones, but there are few of them, and therefore I think so, I hope - ahead!
Animation - Well, animation was fine with me in the previous part. The soldiers walked more realistically, rather than trudging, as it happened in this case, swinging their weapons from side to side ... nonsense. In the case of pursuit, they tried to finish off the enemy on the run - here again they simply run with the enemy for the race, apparently wanting to drive him to death with a marathon run. Yes, of course, spectacular lunges and attacks, dodging and parrying weapons with a shield - that's all - SUPER !!! But after all, during the attack, the soldiers are corny huddled together, (which was not even in the first Rome, and in the Middle Ages 2, this was not), and even if you can see at least some kind of animation in this crush, (I I'm already silent about the front one, the camera simply does not allow you to see it), - consider yourself lucky ...))) I think this is the main reason for creating a first-person camera ... Well, seriously, during the attack, the soldiers try to climb each other's heads, or simply fall into each other's textures ... shame on the SA, in all its glory ... Haste is visible in everything. Everyone was so waiting for this game ... so they hoped that they would simply add new ones to the old chips ... no, they just added water. the shield on the panel made it possible to regulate the combat mode of each detachment - now it simply does not, although the light infantry has .. ha, it remains. And again the logic is not clear - why is this ??? without even bothering to at least pretend that they took out an arrow from a quiver ... animation in some places is simply absent ... (((But I remember how many videos were on the topic of cool animation and other things, and as a result, a very mediocre game !!! Then you involuntarily remember the saying: "Don't say gop until you jump over."
Gameplay: The first thing that catches your eye, there are many factions, the moves of which you will memorize ... because the computer goes around all for about three minutes ... horror tiresome. A bunch of some kind of research ... this does not correspond to history at all, (there was simply no research at that time), reminds of Civilization. What I really liked was the creation of legions and the ability to name them whatever your heart desires. It is - great !!! In addition, each victory or defeat is recorded in the personal history of each individual legion, in the tab of the detailed view of the legion - it is also a very interesting feature! Squads are replenished when there is a general - automatically! Otherwise, as before, build cities, recruit armies - or rather legions: First, the commander, and then the detachments, but only for this legion. Garrisons in cities exist by default, depending on the degree of development of the city - the steeper the city, the better the garrison! A similar scheme has already been implemented, to some extent, in the Empire and Napoleon (this is a huge minus in my opinion). Garrisons of cities are very weak, and cities require protection, and strategic thinking from the player. I advise not to divert the army away from small, underdeveloped cities. Garrisons keep their accumulated experience! By the way, legions too ... now they can be improved ... Earlier, by recruiting Gastats, after a while you recruited Principles ... now, Gastats can be upgraded to Principles, and after researching some technologies and then building a barracks, you can equip them with the best equipment up to legionnaires! On the tactical map, everything is as before, without any special changes ... well, the soldiers began to run faster ... But they stubbornly refuse to pursue the enemy, you need to click a hundred times on the enemy squad, while your winners will shout parting wishes in the wake of them - to run away as soon as possible.)) Now, and this is a brand new feature from the CA, you and you, therefore, the enemy sees only having a really allowable distance for this ... This allows you to make a deep flanking maneuver invisible, although sometimes it does not make any sense, because the battle lasts from 5-15 seconds ...))) Yes, yes ... I did not seal myself ... everything is exactly like that. But, I remember in the first Rome, it was all the same. In general, there are few battles, but after defeating the main army, the road is open for you - this is the correct move of the SA, but ... from the small number of battles, the game became boring. For this reason, you will press the end of turn button much more often, watching the moves of the AI, than in any other strategy! ( while your winners will shout parting wishes in the trail - to run away as soon as possible.)) Now, and this is a new feature from the CA, you and you, therefore, the enemy sees only with a really allowable distance for this. This allows you to make a deep flanking maneuver invisible, although sometimes it does not make any sense, because the battle lasts from 5-15 seconds ...))) Yes, yes ... I did not seal myself ... everything is exactly like that. But, I remember in the first Rome, it was all the same. In general, there are few battles, but after defeating the main army, the road is open for you - this is the correct move of the SA, but ... from the small number of battles, the game became boring. For this reason, you will press the end of turn button much more often, watching the moves of the AI, than in any other strategy! ( while your winners will shout parting wishes in the trail - to run away as soon as possible.)) Now, and this is a new feature from the CA, you and you, therefore, the enemy sees only with a really allowable distance for this. This allows you to make a deep flanking maneuver invisible, although sometimes it does not make any sense, because the battle lasts from 5-15 seconds ...))) Yes, yes ... I did not seal myself ... everything is exactly like that. But, I remember in the first Rome, it was all the same. In general, there are few battles, but after defeating the main army, the road is open for you - this is the correct move of the SA, but ... from the small number of battles, the game became boring. For this reason, you will press the end of turn button much more often, watching the moves of the AI, than in any other strategy! ( This allows you to make a deep flanking maneuver invisible, although sometimes it does not make any sense, because the battle lasts from 5-15 seconds ...))) Yes, yes ... I did not seal myself ... everything is exactly like that. But, I remember in the first Rome, it was all the same. In general, there are few battles, but after defeating the main army, the road is open for you - this is the correct move of the SA, but ... from the small number of battles, the game became boring. For this reason, you will press the end of turn button much more often, watching the moves of the AI, than in any other strategy! ( This allows you to make a deep flanking maneuver invisible, although sometimes it does not make any sense, because the battle lasts from 5-15 seconds ...))) Yes, yes ... I did not seal myself ... everything is exactly like that. But, I remember in the first Rome, it was all the same. In general, there are few battles, but after defeating the main army, the road is open for you - this is the correct move of the SA, but ... from the small number of battles, the game became boring. For this reason, you will press the end of turn button much more often, watching the moves of the AI, than in any other strategy! ( the game has become boring. For this reason, you will press the end of turn button much more often, watching the moves of the AI, than in any other strategy! ( the game has become boring. For this reason, you will press the end of turn button much more often, watching the moves of the AI, than in any other strategy! (
the gaming industry did not know yet ... It is sad and boring in general to play ... this is my opinion! I really hope that modders and programmers are intelligent, they will fix many of the jambs of this miracle of 2013, which we all have been waiting for !!!
And yet it seems that every new game from CA is made every time by a new team of designers and modelers and programmers ... everything is so different, and with every new product - more and more !!!

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Ioannn 05.12.21

Prics
There are of course points with which I strongly disagree)) ... but as stated) ... impressive)!

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Tempatilomnus 05.12.21

I started playing only a couple of days ago. So, so far only the first impressions.
This is really Rome, the one I have been waiting for seven years. Much has changed at first glance, espionage and sabotage reminded of the first Medivel TV, politics appeared, good diplomacy ... now you can pump the army and commanders from tasty things, this is really cool. The large map and a bunch of factions also made me happy, I hope different factions will also have a variety of troops, and not like, for example, in Napoleon TotalVar. According to the first video (assault of Carthage) about the game, I was scared of the chaos that would be created during the capture of large cities from the sea and land, I don’t know until I took (I play for the Icens) nothing more than a village, but everything is easy to manage and pretty playable.

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mikha6 05.12.21

Do not buy this shit, the worst game from the total var series, the mudik himself fell for advertising on the incentive, he made a pre-order, threw a thing down the drain. I was waiting, if not a masterpiece, then at least an interesting game, alas, expectations were not met. As a result, I deleted this vyser unfinished. No mega-super patches will fix this stuff. I did not expect such a setup from the famous series, it seems that it was made for consoles.

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GLG 13 05.12.21

You just didn't have to wait for something supernatural. I wasn’t sweating until the game was released. When I came out, I launched it and began to rejoice at what I have. And there is a lot. I will not list - you yourself know. The game is not a masterpiece, but it is definitely great!

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Khabibullin 05.12.21

I am sincerely glad for choosing Rome 2 as the strategy game of the year !!! Truly, the toy was a success, and now, after a bunch of patches that were not too lazy and made for it, it can really get such a title without question !!! The best historical game about the Roman Empire !!! To everyone who loves the history of antiquity - play urgently)))) Happy New Year !!!!!

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Rageinside 05.12.21

After so many patches, the AI ​​was as moronic as it was. The game is still trash.

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Sir.Rumata 05.12.21

Rageinside
You seem to be playing pirate without patches, I have faces with the latest patch, the difference in AI is very noticeable. He is now entering the flank. And the city defends normally. Doesn't throw cavalry on pickeners. A couple of times he even beat me. In general, everything is fine with AI.

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Tvorozhok 05.12.21

It's funny, the game was fixed, and many people still have the habit of hating the game.

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dushadushadusha 05.12.21

Denis S. aka Curd
Until the siege is fixed, you can continue to smear with a clear conscience.

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Sixvitander 05.12.21

I have one picture in the game looks how awful that there is no strength to play it?

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Tvorozhok 05.12.21

dushadushadusha
The game is stable. AI ok. The picture is beautiful. The innovations are preserved. The dispute about bugs was relevant until about 5 patch. Or rather even until 4. Personally, I did not even have a red sky, which was observed in many after 1 patch, I was lucky with game.
Sixvitander
Tell me at least a computer config. Pirate or not? Do you have a problem that no matter what settings you set, the picture does not change?
You needed to create a separate topic

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dushadushadusha 05.12.21

Denis S. aka Cottage cheese
I don't argue. It’s like that for me too. But siege? Sieges? After all, they have not yet been corrected, and they are very important. Or maybe you have one AI during a siege behaves adequately and does not burst with the whole crowd under a shower of boiling oil? And most importantly, it is unclear whether they will be corrected at all. Beta patch 8.1 and a fix to it with a total size for a gig did not fix anything, and this is alarming and frustrating. The impression is that they simply do not know how to approach the sieges. And to the touch, that is, by typing it can take a very long time and it is not known whether the developers have enough patience or they will spit and start another game.

T
Tvorozhok 05.12.21

dushadushadusha
8 patch for caesar addon in gallium was made. Same was with patch 6 made for addon with blood. Both patches practically did not fix anything.
Here is the developer's explanation of why patch 6 was made, the same applies to patch 8 "First of all, I'll tell you what is happening with the game in technical terms, because this, I hope, will help me clarify everything.

When we release a patch or DLC , we naturally make changes to the game itself.In general, there are two types of changes: code changes (made to the game's executable file, i.e. in Romw2.exe) and content changes (i.e. changing the resources used by the game : models, audios, tests, etc. In this case, the changes affect the .pack files from the Data directory)

Changes to the code must go to all players so that everyone has the same version of the game. In addition, this ensures that each individual player's game is compatible with new content. This is especially important for multiplayer. This means that when we release DLC, absolutely all players will be loaded with the information necessary for compatibility, even if they did not buy add-ons. For example, if a player has not bought a new faction, he will still see it in the game if someone plays for it in multiplayer. "
In short, they shouldn't fix anything.
And work was done with the AI ​​during the siege. Just with the oil and the gates that were being burned, there were some changes. Yes, everything is fine. Maybe there are minor flaws, but it's definitely not relevant to hate the game."

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dushadushadusha 05.12.21

Denis S. aka Curd
Patch 8.1 was for sieges. And he didn't fix anything. As they ran with the whole crowd under the oil, so they run. So you can continue to hate. The Galatian spearmen have been corrected.