Plot (Fallout 4)
An integral part of a good game is storyline.Let's think about what it could be?
GG is a cyborg, a copy of the guy for whom we are going through the tutorial. The guy dies, and we play as a cyborg who thinks he's that guy. In the end, we find out that we are a cyborg.
We find that the shelter is empty, dried blood on the walls, skeletons everywhere. We leave, we select the peep-boy from the corpse. We take the robot, meet the story dog ​​and go to the neighboring city. There the raiders are hitting and Nigra shouts "pick up this fucking laser and get into the power armor." After that, the fraternity of steel arrives on the airship, taking away the gap and armor. Nigra says drop this shit, or we won't leave. The heroes flee to the city of Baseball players there, nigra introduces us to Piper, we learn about the Railroad and start resistance for the rights of androids.
In general, there will be no plot. When the GG leaves the shelter, there is not a single quest marker on the radar - Go where you want do whatever you want © Todd Howard
npu3pak_GT
no, there is the same robot in his former house, about 200 years he talked to him. your theory does not agree
I came up with a plot ... we leave Vault 111, we go to the Dog or to Kodstworth, it makes no difference, we take one of them, and we go to the nearest town ... there we meet Piper, we liked it, completed her mission, go bring her, and so on and so we want to take her with us but the question is what to do with Psina Codsworth? but what if we want to take Piper, then we need to give up another companion karoch send to% .. and take Piper with you as a girl))) and further into the city according to the script)) quests back and forth we run around we fly fly we shoot garbage we suffer ... and then bam the final quest and the choice is to choose between the same then that then that one thing to choose and if you do not choose then and then it will die ... and so the choice at the end of the game ... the choice is yours GG and so he chooses so and if like this? but no, it's better!
The plot and Bethesda ... well, I don’t even know, they have always been the weakest part in games.
The main thing is a bunch of additional quests, dialogues, references, etc. and so on .. and less routine and monotony. For Mad Max saddened me slightly in this regard. Let at least Folych drag in, please :) GORGEOUS, YOU CAN DO IT!
Dream Eagle
So what for is there a marker? I think the plot will start anywhere, wherever you go.
Denis Vinraren
For Mad Max saddened me slightly in this regard.
Here's Max pumped up the plot and monotony, as they say, UG is still ...
At first I wanted to play without companions, as in the old fashioned way ... but yesterday I searched and read the foreign press, it seemed like I realized that they had registered the companions well and that the novels were not so sickly (about this one could understand even from the presentation, because they switched to conversational GG and the wheel as in the masses) well, and then it's a matter of technology. Besezda decided to attach a `` feature '' of other RPGs to her game (The Witcher, Dragon Age, etc.) , so as not to run to the defense (although the turrets can take care of this, but still). I am waiting for the masterpiece, and I hope without the `` big '' bugs and normal optimism.
I think that while the hero lies in Cryo-Stasis, he will be dreaming of the past. And the player, directly, will participate in this dream.
I'm wondering what they were doing in Vault 111, maybe with a long stasis, or maybe cloning.
Eh, I wish I could find out as soon as possible!)
DiskJak
I hope it will be possible to attach your companion (tsu) to your shelter (village, bars, etc.) so that they watch and protect our possessions, so as not to run for protection
Oh sounds cool)) I don't even know, but still I would very much like it and it was.
Every time with the release of an epic game, I want to believe that the plot, dialogues and quests will not give away Disney cartoons, with jokes that are understandable only to close-minded American schoolchildren ... I still want an 18+ game with an atmosphere. But so far, only the last Witcher has coped with this task. It is unlikely that the Arbor will chop off part of its school audience and add brutality to the plot ... but I will hopefully!
Spoilernu we go to the shelter (we manage to go down a few seconds before the shock wave with a couple of people, then people meet us, show us the documents, go on a failure in the reactor room,
and yes, the hero's son is the head of the institute / brotherhood of steel.
Ps I took it far from my own fantasy)
I bet that the game will describe the struggle of three (exactly) (maybe four (enclave)) factions.