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Dark corsair 11.12.21 12:32 am

Ground Zeroes and The Phantom Pain (Metal Gear Solid 5: Ground Zeroes)

It looks like the VGA 12 trailer for The Phantom Pain has served its purpose by confusing all MG fans with false truths. Hats off to maestro Hideo, who has surpassed himself.


So let's put everything in its place, and see what actually happened.


I The Phantom Pain is the debut project of Moby Dick Studios. An

almost detective story took place at today's Spike Video Game Awards 2012 in Los Angeles. It all started with the video preview of The Phantom Pain, which immediately raised questions from both the public and journalists.

The essence of the action-packed video: the main character wakes up in the hospital after a coma and discovers that he can hardly move, and his left arm is generally amputated. But this is far from his biggest problem, since unknown heavily armed soldiers are running around the hospital and diligently exterminating all patients. Why, you yourself can see everything from the eleventh minute of the official broadcast of the ceremony, which was hosted by actor Samuel L. Jackson.

The announcement is unusual and interesting, however, most of all surprised by the game developer: studio Moby Dick with a logo in the form of a white whale tail. Why surprised? Because no one knows that! Its official website is clean, fresh and empty - there are only a couple of words that the studio is from Stockholm, and it was founded by a certain Joakim Mogren, who had previously worked for American game companies for a long time. Of course, no one has heard of such a game designer either.

Naturally, the journalists, sensing the riddle, immediately made a stand and began detective work. It was soon revealed that the developers in The Phantom Pain / Moby Dick Studios T-shirts were not found somewhere, but in the Konami VIP section. No, but evidence!


II Main character and scene


The video has also undergone close analysis. A lot of interesting things came to light. At the beginning of the video, the hallucinating hero sees white petals from the ending of Metal Gear Solid 3. The protagonist's face is covered with a bandage, but the scar on his face resembles the scar from the portraits of Naked Snake / Big Boss from Metal Gear Solid: Ground Zeroes announced in August. The man in the flames turned out to be similar to the famous MGS3 hero Evgeny Volgin. And the name of the founder of the non-existent Swedish studio Joakim is an anagram of the name of Kojima Hideo, the "father" of the MGS series.





III Title

Players and journalists did not stop there and continued to unearth evidence after evidence. But the final point was the analysis of the “The Phantom Pain” logo at the end of the video. Behind a row of letters, a barely noticeable second row appeared, in which the words "Metal Gear Solid V" fit perfectly.




At the end of all of the above, I will share my own opinion. Perhaps not everyone remembers one extremely insignificant thing that sounded in an interview with Hideo Kojima regarding Metal Gear Solid: Ground Zeroes. Maestro Kojima defined the Ground Zeroes subtitle shown in the demo. From his words, it follows that Ground Zeroes is nothing more than the title of a plot chapter (prologue), which took place during the demonstration of the gameplay of the game.

Now let's take a look at the story of the Metal Gear Solid: The Phantom Pain demo. Everything shown is nothing more than another chapter of Metal Gear Solid V. Apparently this episode takes place in the form of a dream or a nightmare of Snake, or an attempt to get into his mind, in the manner of Psycho Mantis or Sorrow.



If, after all the evidence given, I could not convince you of the connection between Ground Zeroes and The Phantom Pain. Well, let's look at the other side, in Ground Zeroes there was already a reference to The Phantom Pain.


64 Comments
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A
Anderby 11.12.21

And also this Quite. What is an American fan service? At MGS, man's butts in tight sneaking suits have always been in vogue.

r
rozil 11.12.21

Yes, the girl was outfitted in such a way that there is barely enough room for imagination. Something more serious was expected for a sniper who survived the hardships of the war burden at such a young age. But, despite the abundance of all kinds of hairy units, MGS always kept one or two places for deep cleavages and other delights that distract from espionage. However, this time, the guys seem to have completely forgotten the basic requirements of camouflage.

r
rozil 11.12.21

Surely many already know, but so that the forum is not empty at all, I suggest reading the new, as well as already known information about Metal Gear Solid V: Ground Zeroes and The Phantom Pain




- Patrollers are more attentive and less predictable than in previous games in the series.

- Aiming with weapons has become much more convenient, and the absence of annoying "invisible textures" in the game will allow you to shoot even through narrow slits. If a bullet can physically pass through them.

- Binoculars will now be a more useful device than before due to the ability to mark enemies. If desired, this can be disabled altogether.

- Access to inventory is now done using the D-pad on the controller. A quick press of the button will simply change the weapon, and holding it down will display a complete list of the available arsenal.

- If the enemy notices us, then the game indicator begins to change color, depending on the degree of suspicion of the enemy.

- The "Second Display" function allows you to display the game card on a tablet or smartphone, listen to audio files on this device and view mission tasks.

- The countdown of the alertness of enemies during an alarm has been removed. Now we will need to listen to the radio communications of the enemy fighters in order to understand whether it is safe to move to the next target.

- Added "slow-mo" to the game in the best traditions of Max Payne, and according to GameInformer, this mechanic will be useful even for the hardest fans of the series. It is more of a nice bonus than it makes the gameplay easier.

- Any information obtained during the interrogation of a captured enemy warrior will be marked on the map. This applies to both the location of weapons and objects, and all sorts of hidden moves. Also during interrogation, Snake will confiscate his cartridges from the fighter.



- The control of the technique is simply amazing.

- It will be difficult for fans of the series to get used to Snake's new voice, but GameInformer reports that Kiefer Sutherland has done an excellent job.

- The journalist of the magazine completed the plot task in 2 hours, and Konami officially stated that the testers ran it in 5 minutes. How long it will take to complete the prologue will depend entirely on the player, but do not forget about the third-party tasks that add replayability to the project.

- Additional tasks that are completed during the day, I will be able to show all the beauty of the illuminated world created by the Fox Engine. The PlayStation 4 version looks the most beautiful.

- After collecting all the XOF patches that Skull Face threw out of the turntable, the tasks "Deja Vu" and "Jamevue" will open, depending on the platform.

- "Deja Vu" will slightly change the appearance of the "Omega" camp, making it very similar to Shadow Moses. Music and lighting will also change. Completing the quest will unlock the Polygonal Solid Snake Skin.

- In the mission "Jamevue" we will control Raiden and destroy the "Snatchers". Raiden will not have a sword at his disposal, but he moves noticeably faster than Snake.

- Konami understands that not everyone likes the prologue's pricing policy, as well as the very fact of its separate release, but this decision was made to "extend the life of the new part of the long-running series."


- GameInformet notes that in Ground Zeroes players will be able to plunge into the atmosphere of real stealth action, and fans of the series "have something to expect from both the prologue and The Phantom Pain."

- When asked about Big Boss's coma, Hideo Kojima replied: “He fell into a coma only once. And to understand what's what, you will need to go through the whole game. Then your reaction will be something like: "Oh, that's it ..." ".

- In The Phantom Pain, Hideo Kojima wants to show that it is impossible to come out of the war completely healthy. Loss of a limb is just one example.

- The level "Afghanistan" will be able to boast of an amazing range of drawing.

- All the creatures that we can see - goats, sheep and so on, are made very realistically.

- The Phantom Pain is not a big seamless world, but a set of levels in different parts of the world.



- Not all levels of The Phantom Pain will have many enemies, so players will not have to constantly experience the same tension that will be in Ground Zeroes.

- Ground Zeroes mentions a nuclear complex abandoned in 1977 in South Africa. Perhaps this is the new location for the "Mother Base", or "Outer Heaven".

- Unlike Ground Zeroes, in The Phantom Pain we will be able to send prisoners to the base using the Fulton system.

- The main base will now be more interactive than before. We will be able to walk along it, visit various places. It will also be possible to go to the bases of other players over the network.

- As mentioned earlier, Ground Zeroes' progress can be carried over to The Phantom Pain, giving players a "slight edge".



Source: http://www.stratege.ru/

r
rozil 11.12.21

Achievements from Metal Gear Solid V: Ground Zeroes:

Reunion
- Reunite with Chico and Groove

Downfall
- Complete Ground Zeroes

Genesis
- Complete side or side mission

Accomplished
- Complete all missions (including side and sided)

Skilled / Skilled
- Pass any task (including additional and sided) with S-rank

Hero / Hero
- Pass all tasks (including additional and sided) with S-rank

Rescue / Rescue
- In setting «Ground Zeroes» save prisoner awaiting death penalty, and send him to the base using the

Depth / Depth
- Complete the Eliminate the Renegade Threat side quest by capturing both

Pacifist targets
- Complete the Intel Operative Rescue side quest without killing a single enemy

Infiltration
- Complete the Classified Intel Acquisition side quest while riding in the back of a truck

Extraction
- In the side mission "Destroy the Anti-Air Emplacements", rescue and send to the base with the help of a helicopter all prisoners of war

Hidden / Tikhonya
- Complete the mission "Jamevue" so that none of the enemies had time to enter the combat mode

Unlocked / Open
- Open all tests

Information / Information
- Collected all

Insignia cassettes / Badge
- Collect all the patches of the XOF squad

Source: http://www.stratege.ru/

S
Sqvoll 11.12.21

I will not say that I am very impressed with the gameplay, but still MGS has always been strong not in the gameplay, but in the details. So, in general, the rules. Only the regeneration is confusing. After we manually darned the wounds and fractures of Big Boss in MGS 3 and monitored the mental state of Solid in MGS 4, this is too casual.

r
rozil 11.12.21

Gameplay has always been a strong point of MGS). What became so thanks to the attention to the details hidden in it)

I completely agree with the rest. It would be much nicer to return the health system from the 3rd part. Just imagine a mixture with the open world of Phantom Pain and a more advanced system "Cure" from Snake Eater, and now my jaw is looking for a foundation itself) And this regeneration noticeably gives a slap in the whole idyll.

By the way, there is another very important for me, but fortunately so far unconfirmed, jamb. I noticed that in all the GZ gameplay demos, Big Boss never just held a weapon in his hands, without aiming at anyone. That is, in fact, after the character leaves the aiming mode, at the same time he immediately puts the weapon in the bosom, which looks stupid to colic in the brain. Well, if you think about it:

- Let's say there is a shootout. You are the hero of the occasion. It is necessary to remove a couple of soldiers that are happily running towards you. You remove the weapon from your shoulder, (let it be - a machine gun) open fire on them, a couple of successful bursts and now there are two corpses in front of you. But then someone well-aimed, cunning and skillful flanked you and opened fire from your back. We must turn around. We stop aiming in front of ourselves, the snake automatically hangs the weapon on his shoulder, turn around, take the weapon off his shoulder again, and f ** king again aim at the enemy ...
Logic dictates that something is wrong here. And she is right because this is, in general, pure insanity) It was much more convenient to hold the weapon in hand, turn around with it, and aim again ... parts can go through the forest, since Big Boss has become panickyly afraid of weapons and, if possible, immediately pushes it deeper.

There are a lot of such examples. But so far, no one has confirmed what I described above. True, no one asked about this ... But if you take a closer look at each video, you will understand my fears)

r
rozil 11.12.21

More good news:
Metal Gear Solid V: Ground Zeroes will go on sale on March 21st on PS4, PS3 and Xbox 360. All versions of the game will be accompanied by Russian subtitles.

r
rozil 11.12.21

Just like MGS V itself, the PG forum dedicated to it is also divided into two parts. Just in case for those who do not know, The Phantom Pain forum is here - http://forums.playground.ru/phantom_pain/

r
rozil 11.12.21

Over the past week, there has been a lot of news again regarding Metal Gear Solid V: Ground Zeroes.



GAME LENGTH AGAIN

Jordan Amaro, a designer at Kojima Productions, has spoken out in defense of the length of Metal Gear Solid: Ground Zeroes, a prologue to MGS V that has recently been revealed to be quite short.

"Are Journey and Dear Esther Long?" - said Amaro, talking with Gamespot, after which he recalled that the volume of "Candida" Voltaire was about one hundred pages. “But that doesn't stop them from being playful and literary masterpieces,” the designer continued. “Trying to tarnish us will not work, and it will not affect what MGS, the Japanese game industry or video games in general are trying to achieve.”

As reported in a new issue of Game Informer, it took the journalist less than two hours to complete the main mission in Ground Zeroes, and the testers from Konami boast records: they can complete the game in just five minutes. Previously, Hideo Kojima had already explained that the prologue should only prepare players to get acquainted with MGS V itself, but many were unpleasantly surprised that it would be so short, especially considering its cost (from 20 to 30 euros, depending on the version).

KIEFER SUTHERLAND ABOUT MGS5

IGN Representative Eric Goldman recently had a chat with Kiefer Sutherland, including about Metal Gear Solid V: The Phantom Pain, in which the actor plays Snake.

“They probably put about 50 metal balls on my face, 50 cameras recorded every movement of my face,” Sutherland said, recalling how the game was created. - The process itself, the technology, what is required to record only one replica, the work of technical specialists - all this is simply incredible. But when I saw the result ... There was a guy in charge of the sensors, he was working on his own game; a true master of his craft, the game will surely be great. They decided to show us what they had finished working on in Japan. It was a small excerpt, already completely ready, in it I was on a horse. I rode it, went from trot to step and then stopped. I'm not very good at games, so I just watched, and the guy watching with me exclaimed, “Lord! Your ears are moving. " Then he looked at his throat and said: "You can see a ripple." I want to say that everything looked so realistic, and I kept thinking that soon the movie will be shot like that. They are still in the middle of the road, but they will make such films. And it won't be long to wait. "



UNREALIZED IDEAS

Hideo Kojima, tweeting the movie Rush, noted that both the visuals and the mood of the tape reminded him of the 70s. According to him, during the development of MGS V, it was planned to pass the image through a special filter to make it look like films shot in the 80s. Alas, in reality, this filter required too many resources, and the developers had to abandon it.

AND AGAIN A PROSPECT TO PS4

Hideo Kojima discussed his game in a new video interview with Famitsu, where he also mentioned the PS4 consl and its power.

“I think PS4 is the best out of all the available home consoles on the market,” says Hideo.
“It's capable of delivering great graphics, it renders gameplay at 1080p at 60fps, and it still has the power to go. Since it is slightly better than other hardware, the image quality on the PS4 is the highest. It's as close to photorealism as we wanted it to be. "



JOURNALISTS ABOUT MGS5: GROUND ZEROES

Konami and Kojima Productions held a meeting in Nasu, Tochigi, Japan, where they allowed them to play Metal Gear Solid 5: Ground Zeroes. And here are the first impressions of some of the journalists after completing the game.

Samuel Cassado, Editors for Power Unlimited, writes:

“Just saw the ending of MGS5 Ground Zeroes. I have goosebumps. It's incredible. I'm shocked. I reboot and return to the game "

Dazz Brown of VG Resourse shared his opinion on the game engine, gameplay and duration:

“I would like to clarify that the game is definitely not a two-hour game. Ground Zeroes is a great demo of the Fox Engine. The game really makes you look around, because the surrounding objects can be touched and they will make sounds. Each soldier in Ground Zeroes has his own unique appearance, they are not repeated throughout the game. "

Sam Smith from PlayMagazine shared his percentage of the game:

“The first time I completed Ground Zeroes in 90 minutes. Do you think the game is completely completed? 9%. I think this tells you a lot. "

“A lot of information that we used to get from long cutscenes is now recorded on audio cassettes. Fortunately, you don't have to pause to listen to them. "

“Progress feels faster, less cutscene emphasis, more storytelling through gameplay. It is wonderful".



Sergio Penacinni also commented on the length:

“Finishing MGS5 in 2 hours is like inviting Charlize Theron to dinner and taking her to McDonald's. After I went through the storyline and one side mission, the game writes that I went through 10%. I think this is great. "

@DouglasNerd also talked about the gameplay and controls:

"Yes, the main plot in the game is short, but in 2 hours you certainly won't find everything there is."

“The controls are much, much better than MGS4. It's very easy to do whatever you want, interrogating enemies is easy "

" By the way, the frame rate is better on PS4

"I only played the PS4 version, but Mr. Kojima has already said that the PS4 version is better"

"They have two versions here - PS4 and Xbox One ... I have not seen a version from the last generation. "

And finally, Giacomo Vaccari shared his opinion:

" I passed the MGS5 GZ completely in stealth mode. Stealth here is the best it has ever been. The controls are more convenient, but at the same time it remains true to the old MGS "

" I found 3-5 different ways to get to any of the objects, using only stealth. Next time I will go through using only weapons "

“FOX Engine's facial animation is the best in the industry. The ending of the game is very emotional and impressive. "

MGS 5: Ground Zeroes will be available digitally from March 20, 2014.

source: http://mgs5.ru/

r
rozil 11.12.21

KOJIMA PREPARES A VIDEO SHOWING MGSV: GROUND ZEROES ON VARIOUS PLATFORMS



Hideo Kojima has repeatedly admitted that Metal Gear Solid V: Ground Zeroes will look best on the PlayStation 4 console, and he encourages all fans to play the game on it. But it's not easy to convince people, even if they are the most inveterate fans. As a result, Hideo decided to release a video showing how the game looks on different platforms.

At the moment, his team is actively working on the creation of a trailer, which will show the differences in graphics on PS3, PS4, Xbox 360 and Xbox One. Kojima notes that the use of compression on YouTube will make it difficult for users to judge the difference (especially in frame rates), so he recommends downloading the video to your computer first. Well, the best thing, according to the master, is to just try the game on different platforms on your own.

Source: http://mgs5.ru/

r
rozil 11.12.21

Metal Gear Solid V will allow players to create their own missions



The fact that Metal Gear Solid V: The Phantom Pain will take place in an open environment is not only Kojima's desire to make a believable world with vast possibilities. Hideo also wants to integrate mobile device support into MGS5's gameplay and allow players to create content themselves.

"The main reason for the open world was freedom of action and the ability for players to create their own gameplay. Another reason was the desire to support various devices that expand the gameplay. You can use a tablet or smartphone and enjoy MGS5, as well as create your own missions in the game world. If if the game was linear, we would not be able to achieve this. "

The details of the mission creation process, their variability and the flexibility of the "editor" have not yet been disclosed. It is also unknown what exactly applications for mobile devices will represent themselves.

r
rozil 11.12.21

Screenshots to compare graphics in Metal Gear Solid: Ground Zeroes:

Since Metal Gear Solid: Ground Zeroes is a multi-platform game, Konami had a chance to show the visual difference between the prologue on current / next generation consoles. These screenshots should help players choose which version of the game they would like to purchase.

PLAYSTATION 3 / PLAYSTATION 4

Daytime





Mission : Nighttime Mission:





XBOX 360 / XBOX ONE

Daytime





Mission : Nighttime Mission:





* As mentioned earlier, in addition to screenshots, a video is also created in which more details will be presented for comparing and analyzing graphics on the current and next generation of consoles. About the release date of this joy, we only know that it will be released "later."

r
rozil 11.12.21

Video to compare graphics in Metal Gear Solid: Ground Zeroes:



As promised, Konami has released a video in which you can see the difference between the current and next generation consoles. It's also worth noting that on Xbox One, the game will run at 720p, while on PS4 at 1080p.
Our old friends PS3 and Xbox 360 will have 720p resolution, but as for the frame rate ... the same 30 FPS.

A
Anderby 11.12.21

> Our old friends PS3 and Xbox 360 will have 720p resolution, but as for the frame rate ... the same 30 FPS.

OH NO LIKE SO! 11

And with all this information, the game seems a little better than before. Straight to Peace Walker 2.
True, this platformer, bred and supported by Kojima himself, is pretty bored. It was necessary in the old fashioned way - Only for actual_Playstation. And all these lights, textures, blades of grass, exclusive DLC for $ 9.99 is crap.

r
rozil 11.12.21

against the background of the V part of Peace Walker looks like Tetris) this is definitely not its continuation, the number 2 is inappropriate here. and I do not see anything wrong with the fact that the game comes out on several boxes. the PS version is still out of competition. Well, I am silent about dlc. this is really the trouble of the modern gaming industry.

M
Mr_Dude090 11.12.21

rozil, information about the game: screenshots, videos, etc. I would hide it in "Spoilers", otherwise the page inflates.

PS: Long-awaited information for PC users, - Hideo Kojima will probably make Metal Gear Solid V on PC:
SpoilerBlog, - http://www.playground.ru/blogs/phantom_pain/kodzima_hochet_pc_versiyu_metal_gear_solid_v-95119/
Source, - http: // www. gamespot.com/articles/kojima-wants-a-pc-version-of-metal-gear-solid-v-the-phantom-pain/1100-6418118/

r
rozil 11.12.21

Mr_Dude090, how's that?

M
Mr_Dude090 11.12.21

rozil, an example-instruction on how to make a "Spoiler", - http://pix.playground.ru/1153938/40663/576878/

t
trustedSunbro 11.12.21

Anyone in the know "premium package" edition in Russia will sell? Or will it pass by?

r
rozil 11.12.21

GROUND ZEROES SPECIAL EDITIONS, CENSORSHIP, CHARACTER NAMES, AND VIDEO

So it's time to hear the news about Metal Gear Solid V: Ground Zeroes from the last week!

Hideo Kojima said that he would not mind releasing MGS 5: GZ on the PC platform, but so far he does not plan to make any official statements on this topic. It was also revealed that those who pre-order the PS3 version of Metal Gear Solid V: Ground Zeroes on PSN will receive a Peace Walker HD bonus.

PS4 "FOX EDITION"

Last month, Sony partnered with Kojima Productions to unveil a special version of the PS4 called the "FOX Edition".

A few days ago, the official Sony online store in Japan opened a pre-order for this edition, but the influx of people who wanted to get the console turned out to be so large that the servers of the online store simply could not stand it and fell. At the moment, the store has resumed its work.

Unfortunately, the FOX Edition will only appear in Japan, and it is very unlikely that such an edition will be presented in the US and Europe.

PS4 Fox Edition


In addition, the collaboration between Sony Computer Entertainment and Konami has allowed for more than just the Metal Gear Solid V: Ground Zeroes-style PlayStation 4.

Sony has just announced that Japanese players who purchase the PS4 bundle and the new Metal Gear Solid will also receive an exclusive bundle, which is shown below in the images.

The pack, unfortunately only available in Japan for now, will feature an MGS V: GZ cover on one side and a PS4 image on the other. Package size - 53cm x 40cm x 13cm. It's perfect for bringing your new Sony console home with it.

The exclusive package


Hideo Kojima doubt that all the players mastered METAL GEAR SOLID V: THE PHANTOM PAIN

In Hideo Kojima has some concerns that players can not pass the Metal Gear Solid V: The Phantom Pain entirely due to the scale of the game.

Some players will likely complain about the short duration of Ground Zeroes, but Kojima believes when they start playing The Phantom Pain, players will start to complain that they cannot complete the game due to its sheer scale.

“Players may not be able to complete The Phantom Pain storyline as the game is 200 times larger than Ground Zeroes. I can't tell you the number of missions available, but The Phantom Pain will offer players a really huge number of missions. "

Hideo Kojima also added that initially Ground Zeroes and The Phantom Pain were supposed to be released at the same time.

"Ideally, I would like to release the prologue and the main game together at the same time."

“It was impossible for us to finish The Phantom Pain for the launch of the next generation consoles. And I felt that a lot of people would like to play a high quality Japanese game. That is, the release of Ground Zeroes is not a strategic move planned in advance. "

The legendary game designer added that by releasing Ground Zeroes in March, the developers will give players the opportunity to try what Kojima Productions is currently working on.

JAPANESE GROUND ZEROES TO BE CENSORED

Metal Gear Solid V: Ground Zeroes will be censored in Japan. We got this information from the French magazine Jeux Video. This resource reported that the game contains a scene with the participation of the character Paz Ortega, which contains bloody footage and violence. So what can we talk about? It is possible that the previously shown surgical operation in the Red Band trailer is that very violent scene.

Scene


Kojima is completely unhappy with this decision of the Japanese censors and stated that they did not understand the symbolic meaning of this scene, which supposedly should remind us of certain points from MGS 3. Unfortunately, Japanese players will miss the special message that Kojima has prepared for him at Ground Zeroes.

KOJIMA ABOUT METAL GEAR SOLID CHARACTER NAMES

On his twitter page, Hideo Kojima explained how he chose the names for the characters in the original Metal Gear Solid game. In addition to the well-known fact that the protagonist was the protagonist of the movie "Escape from New York", there are other interesting explanations.

“The Snake is the most appropriate symbol for a creature that hides its presence, slipping past everyone without noise. Why didn't I use specific names like cobra and anaconda? Because the protagonist is the player himself. "

“The word Solid was chosen because it is the opposite of something soft. When it came to the main enemy, only another Snake could have become. Hence the idea of ​​clones and the confrontation between Solid and Liquid was born. "

“Over time, a third Snake was needed. I have already used the Solid and Liquid states, the gas remained. However, I didn't like the name Gas Snake, so I used the physical term Solidus, which means the boundary state between solid and gaseous. "

Solid, Liquid, Solidus


JOURNALISTS 'OPINIONS ABOUT METAL GEAR SOLID V: GROUND ZEROES:

Eurogamer Preview:

- The "Background" option is located in the main menu of the game. According to the editor, it offers "the longest and most complete retelling of the events of Peace Walker." Ground Zeroes features “a variety of lengthy audio recordings that further expand the plot. He also complains about the complexity of the plot, which is something that many Metal Gear fans see as a plus.

- In terms of gameplay, the editor states that "the more you put into the game, the more fun you will get from playing it." Ground Zeroes offers many different strategies, some of which were demonstrated to the portal during Konami's last presentation.

- Mission Deja Vu made the editor very happy, being a “real surprise”. The player will have to “recreate in it photographs of locations reminiscent of the levels of the first Metal Gear Solid”. After the photos have been successfully taken, you will see a video in which you will be presented with a comparison of your photos with the original.

- The editor found it difficult to distinguish between the voices of Big Boss and Kaz. He believes that with Kiefer Sutherland's voice, Snake has become "too human."

- The final video turned out to be "refined, rather long and exciting." Skull Face will leave an audio recording of 7 minutes in which he explains his motives to a POW.

GameSpot article:

- GameSpot editor does not think Ground Zeroes is just a demo version, claiming that it is “a real game prologue”;

- He played the game for over 9 hours and finished only 30%. This percentage includes the completion of all missions, but not in all available ways. The editor also noted that collecting symbols (to unlock the bonus mission) proved to be a real challenge, because there are many places to explore in Camp Omega;

- He spent about 3 hours on additional missions, getting a bad rating. The editor added that he would like to upgrade them to a higher rank if he had time. By getting a higher rank, players will be rewarded with bonus items;

- Slow movement mechanics don't make the game easy. The need to find enemies manually without relying on radar, on the contrary, complicates Ground Zeroes;

- If you leave the base through one of the exits, you will be asked if you want to leave the mission and return to the main menu.

French magazine Jeux Video interviews the father of the Metal Gear Solid series Hideo Kojima:

Kojima wanted to create Big Boss from scratch in Metal Gear Solid V. Thanks to new technologies, developers can now make a really high-quality character model, right down to the implementation of unique facial expressions and small movements. In the fifth part of MGS, Snake is a more complex character who wants revenge and fights with his inner demons.

Kojima did not want to reveal a lot of information about Skull Face, besides being a very important character and the commander of the XOF unit. If you collect all the audio recordings in Ground Zeroes, then you can learn more about his past. Players will also be able to find themes of pacifism and countering the nuclear threat, but these will not really be covered in MGS V: GZ.

NEW GAME DETAILS

- Auto health regeneration will only be available for minor damage. If the player is seriously injured, he will need to use a medical spray.

- The scriptwriter of the game believes that it will take an ordinary player about 8-10 hours to complete the game. One of the testers in the studio spent over a hundred hours on one playthrough to find all the secrets.

- iDroid, a companion app for iOS and Android, will show the places of death of other players, as well as the places where they were seen by enemies.

- There will be few cut-scenes in the game. basic only at the very beginning and end.

- There will be no bosses in the story campaign.

- The game has a small diary that tells about the past of different characters and events that took place in the history of Metal Gear Solid.

- The FOX engine looks amazing: the best facial animation in the gaming industry, the most believable physics of bullets hitting the body.

- Snake leaves footprints in the mud that the guards can use to track him down later. This is just one of the possibilities that are added at higher difficulty levels. (also: improved field of view of enemies, random patrol paths of guards and searchlights; this is not all - there are many factors in the game that can surrender your position to the guards).

NEW GAMEPLAY FOR METAL GEAR SOLID V: GROUND ZEROES:

Finally, thanks to the efforts of PlayStation Access journalists, a new video gameplay is available!