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Podvipodvertov 14.01.22 10:26 pm

The Witcher 3 and DX12 (The Witcher 3: Wild Hunt)

I have such a question, I have not found an answer anywhere, and I'm tired of breaking my head. I have a graphics card that supports DX12 and Windows 7 doesn't support it. I heard in recent news that The Witcher 3 will still support DX12, and that's what I don't understand. Will it support DX12 at launch, or will it be added over time? Or perhaps I can now upgrade my Windows 7 to Windows 10 and play The Witcher 3 in DX12 from day one? I also heard that Windows 10 will officially start somewhere in the middle of summer and only in the summer the seven can be upgraded to ten, or can everything be done today, right now for example? Who thinks about this.
78 Comments
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demanik1 14.01.22

Adolom
mantle seems to work only on AMD and only on CGN =

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tesla707 14.01.22

Adolom
why does not pull? DirectX12 will be available for all Dx11 graphics cards, with some limitations.
there will be no full hardware support for the D3D_FEATURE_LEVEL_12_0 level on older video cards. Yes, it will be possible to use the D3D12CreateDevice function and the ID3D12Device device interface, but only D3D_FEATURE_LEVEL_11_0 will be available wrote
a test program for FeatureLevel
support Spoiler



J
JONDROGON 14.01.22

tesla707
Marketing is such marketing, but in any case, you need to change the card, you don’t have to sit on it all your life

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NerAzyl 14.01.22

Most likely, if this DirectX 12 is implemented in the game in subsequent patches, then I obviously do not improve the graphic component. The FPS may add, but the developers, as I understand it, squeezed the graphics to the fullest.

[
[Tasman] 14.01.22

The developers themselves said in an interview that DX12 support will be in future patches when this API gains momentum. Will release, for example: "The Witcher 3: Wild Hunt. Enhanced Edition" =)
PS About DX12. There are suspicions that on Windows 8 / 8.1 - DX12, if it does, then with restrictions, otherwise, how to "force" everyone to switch to the new Windows 10.

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tesla707 14.01.22

[TasmaN]
No, there will be neither DirectX 12 nor DirectX 11.3 on Win8 for one simple reason - the kernel is not compatible with the new API (as in turn, the XP kernel could not physically support DirectX 10 and 11).

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PashaMidnight 14.01.22

They write here that there will be support for DX12, a patch for the game will be released along with (or even earlier) with the release of Win10 in July http://www.gamepur.com/news/18647-batman-arkham-knight-and-witcher-3-will -get-dx12-support-patch-no-details.html

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Shreps 14.01.22

PashaMidnight
Well, why did everyone get the idea that DX technology is new? If it's better than 11, but I'm sure it's not there as it seems to everyone, for example, look Dx11 is a development kit, but looked at dx12 there are 2 sticks of sausage and what to do with them xs , what kind of nonsense, yes, I look to many just like that and it seems here ooo Dx12 has not yet been studied and blah blah.
Why are you afraid, whether it is 12 or 55 DX is DX, patches with support for it will be released in 2 or 3 days, for those games that support it, and all games where a bunch of goodies for graphene have long supported it, T-shirts will give access open to users and that's it, patches will come out.
Of course, I understand here that many of whose cards partially pull Dx12 calm themselves down, well, my advice to you is calm down to yourself

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PashaMidnight 14.01.22

Porn Elephant
If you are not sure that DX12 is better than DX11, read at least this short article: http://stopgame.ru/newsdata/23501. Support for DX 12 will be at least Win10, so the release of a patch with support for DX12 before the release of Win10 does not make sense. For map support and other useful information, see http://nvworld.ru/news/tags/directx%2012/

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Shreps 14.01.22

PashaMidnight
I am sure that it is better and how to say the grip with iron on it is better. Thanks for the info, nevertheless.
Well, before 10k it won’t be in games, I knew it and not on all cards either, it’s just that some people think Dx12 for the time being is incomprehensible to developers and they are wrong)

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edpru 14.01.22

Everywhere marketing. DX11 could have been done under ikspi, but you need to sell new operating systems. DH is an api, which for the most part for some reason turned out to be about single-threaded. Already in 2008-2009, the number of multi-threaded (multi-core) stones became already quite large and accessible in large quantities, in fact, especially to advanced gamers, and, which suddenly, suddenly after the mantle (suddenly so, the same API that kicked the clumsy monster), it's time to parallelize and optimize, due to this, the increase was received. There is only one interesting point hanging out - take out 7, which is a noticeable majority, compared even with the amounts of other operating systems. And take out 10 (I think tuned 8.1 is still more than new, okay, they corrected the arbitrator-scheduler and work with RAM a bit) it may turn out to be partial epicfail on desktops. Will replace 8-ku, partially, maybe a 7-ku, will reach the level of parity with the 7-th or will not come out at all in a relatively short time, because. it's really inconvenient to use a tablet Windows on a desktop (there will be a dawn so take it out-7). For a long time, the small-soft ones walked to the new direct. Plus, it will at least reduce lags and some increase in FPS even in old games (if some kind of blocker was not specially made, at least it can be seen that the kernel for old directs parallels processes). New hardware-level features of dx12 will most likely not be used for a few more years, and those that are are quietly supported by the hardware part of dx11 cards (lists of video cards are already known to everyone). Everything will depend on the programmers. One thing is embarrassing - whether or not they will still do it under the most common dx12 system or not. will reach the level of parity with 7 or will not come out at all in a relatively short time, tk. it's really inconvenient to use a tablet Windows on a desktop (there will be a dawn so take it out-7). For a long time, the small-soft ones walked to the new direct. Plus, it will at least reduce lags and some increase in FPS even in old games (if some kind of blocker was not specially made, at least it can be seen that the kernel for old directs parallels processes). New hardware-level features of dx12 will most likely not be used for a few more years, and those that are are quietly supported by the hardware part of dx11 cards (lists of video cards are already known to everyone). Everything will depend on the programmers. One thing is embarrassing - whether or not they will still do it under the most common dx12 system or not. will reach the level of parity with 7 or will not come out at all in a relatively short time, tk. it's really inconvenient to use a tablet Windows on a desktop (there will be a dawn so take it out-7). For a long time, the small-soft ones walked to the new direct. Plus, it will at least reduce lags and some increase in FPS even in old games (if some kind of blocker was not specially made, at least it can be seen that the kernel for old directs parallels processes). New hardware-level features of dx12 will most likely not be used for a few more years, and those that are are quietly supported by the hardware part of dx11 cards (lists of video cards are already known to everyone). Everything will depend on the programmers. One thing is embarrassing - whether or not they will still do it under the most common dx12 system or not. it's really inconvenient to use a tablet Windows on a desktop (there will be a dawn so take it out-7). For a long time, the small-soft ones walked to the new direct. Plus, it will at least reduce lags and some increase in FPS even in old games (if some kind of blocker was not specially made, at least it can be seen that the kernel for old directs parallels processes). New hardware-level features of dx12 will most likely not be used for a few more years, and those that are are quietly supported by the hardware part of dx11 cards (lists of video cards are already known to everyone). Everything will depend on the programmers. One thing is embarrassing - whether or not they will still do it under the most common dx12 system or not. it's really inconvenient to use a tablet Windows on a desktop (there will be a dawn so take it out-7). For a long time, the small-soft ones walked to the new direct. Plus, it will at least reduce lags and some increase in FPS even in old games (if some kind of blocker was not specially made, at least it can be seen that the kernel for old directs parallels processes). New hardware-level features of dx12 will most likely not be used for a few more years, and those that are are quietly supported by the hardware part of dx11 cards (lists of video cards are already known to everyone). Everything will depend on the programmers. One thing is embarrassing - whether or not they will still do it under the most common dx12 system or not. at least a decrease in lags and a slight increase in fps even in old games (if some kind of blocker was not specially made, at least it is clear that the kernel for old directs parallels processes). New hardware-level features of dx12 will most likely not be used for a few more years, and those that are are quietly supported by the hardware part of dx11 cards (lists of video cards are already known to everyone). Everything will depend on the programmers. One thing is embarrassing - whether or not they will still do it under the most common dx12 system or not. at least a decrease in lags and a slight increase in fps even in old games (if some kind of blocker was not specially made, at least it is clear that the kernel for old directs parallels processes). New hardware-level features of dx12 will most likely not be used for a few more years, and those that are are quietly supported by the hardware part of dx11 cards (lists of video cards are already known to everyone). Everything will depend on the programmers. One thing is embarrassing - whether or not they will still do it under the most common dx12 system or not. Everything will depend on the programmers. One thing is embarrassing - whether or not they will still do it under the most common dx12 system or not. Everything will depend on the programmers. One thing is embarrassing - whether or not they will still do it under the most common dx12 system or not.

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Andrew0 14.01.22

I'll also make my guess.
I think Dx12 will be under the seven, because After the release of Win 10, support for 7ki does not stop, which means that Microsoft will simply have to make Dx12 for 7ki.
Regarding the witcher under Dx12. The game code is written for Dx11, they will not rewrite it, they will just make a patch that will add support for the Dx12 API and, accordingly, will increase 2-8 fps in the game due to the fact that Dx12 works better with video memory and other processes, that's all.
IMHO

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urban.kalabanovich 14.01.22

IMHO, nothing will be added anywhere, they also sang about 10 and 11DX, as a result, we wait a year for 2 games on them, they come out, they slow down - T-shirts: "well, it's a new technology, they didn't run in", they start to run in. "It will increase productivity, allow better use of resources!" should read "Now we will score even more on optimization, because the performance margin has appeared"

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edpru 14.01.22

There are several variations.
Cleverly written, a new core in DH will hook on DH9,10, 11. i.e. we will get additional smoothness and maybe a few additional fps that do not require additional gestures from game developers. By not smart or a special crutch that closes this possibility - the FPS will be at the same level. Using the new DX12 features - it all depends on the code writers already. There, in theory, an honest DH12 API will be harnessed. The DH12 has a new multi-threaded API core in terms of graphics, while the DX9-10-11 has a single-threaded one, one might say, in terms of graphics. Therefore, there is an increase in such things in general, you can see it (because within those cores something was optimized, but it already rested on the processor core), and it was between dx9 and (10) 11, the difference was noticeable, though in fps she became invisible for a bonal reason - all the growth went into the picture - she became better: ) Whoever uses the technical preview of the 10s would take it and compare what comes out. There, the direct x kernels are different. At least in terms of assassin unity, the dude showed - the difference in the smoothness of the picture and in the detail (suddenly) turned out to be. As for the color scheme - for me it's all customizable.

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nig.low 14.01.22

Andrean0
support for 7k is not ending, which means that Microsoft will simply be required to make Dx12 for 7k

Pi...ts statements:) "Must" - Why would that be?

urban.kalabanovich
IMHO nothing will be added anywhere, they also sang about 10 and 11DX, as a result, we are waiting for 2 years of games on them, they come out, they slow down - T-shirts

I agree. Who is interested, you can read this article here:
http://www.softrew.ru/obzory/windows/1577-obzor-windows-10-kreativnaya-impotenciya-microsoft.html Some Indians (AMD) lose with their Mantle API - which has been working on W7 for a long time and actually gives an increase.

e
edpru 14.01.22

I would say that the one who wrote the review about the difference between 9DH and 10DH didn’t really see MSFS X Those screenshots were nothing, it was necessary to show them with lights on the strip and flare, plus really yes DH 10 FPS sim rose from 10% up to 50%, with the included effects did not plant FPS, like the 9th. So the increase from dx12 is expectedly real (it’s even logical to judge that 1 core will not do everything in the world, at least lags can (almost) go away, and this will affect the smoothness of the picture), but how much it will be real is another question.

t
tesla707 14.01.22

edpru
"DH11 could be done under ikspi" is
impossible. XP kernel cannot physically support this API (just like Vsta/7 kernels cannot support Dx12) read about Windows API Sets
https://msdn.microsoft.com/en-us/library/windows/desktop/hh802935.aspx Windows 8.1 quietly drove the headers and libs from Windows SDK 10069 and wrote programs using d3d12.h, d3d12.lib and d3d12.dll on VS2012. An arc question - it was not possible to get dx12 to work on the 6.3 kernel due to Windows API Sets or api-ms-win-core-heap-l2-1-0.dll, although part of the api was inserted into the system
Spoiler

Andrean0
"I think Dx12 is under the seven will be, because after the release of Win 10, technical support for 7ki does not stop, which means that Microsoft will simply have to make Dx12 for 7ki."
Microsoft doesn't owe anything to anyone. Dx12 will not be on 7, why - read above.

A
Andrew0 14.01.22

tesla707
And yet it is not officially announced that win 7 will not support Dx12. And if they didn’t say, then you have to wait.
And then the link: "Compatibility with older operating systems: Binaries that link to MinCore.lib or MinCore_Downlevel.lib are not designed to work on Windows 7, Windows Server 2008 R2 or earlier. Binaries that run on earlier versions must not use either MinCore .lib or MinCore_Downlevel.lib."
As far as I understand, there are no binaries for MinCore.lib or MinCore_Downlevel.lib. That is, perhaps they will be made for win 7 and everything will work.

t
tesla707 14.01.22

Andrean0
"And yet it has not been officially announced that win 7 will not support Dx12"
in one of the blogs on MSDN, the developers confirmed that Dx12 will only be on Win10.
in order for Dx12 to work on Win7/8, you need to rebuild the kernel, and MS will definitely not do this.

I don't understand - what's the problem with switching to Win10? 10 is the same as 7. It does not have the inconvenience that tiled interfaces 8 and the lack of Start could cause. At the same time, 10 is the last OS from Mikes, there will be no more (only minor interface and stability updates via WU, similar to Linux like OSes), so the transition will be the last one and you should not postpone it.

n
nig.low 14.01.22

tesla707
10 is the same 7.

Seriously?

It does not have the inconvenience that tiled interfaces 8 and the lack of Start would cause.

Yes. They took it there, here, from those, something even with W98 with .. and as a result, a vinaigrette with a taste of 8. The correct name was given by the author of the article that I indicated above - "Microsoft's creative impotence"

so the transition will be the last one and will not be put off with this costs.

At this point, let everyone choose, monsieur knowing.