Half-Life 2: Survivor (Half-Life 2)
UPD 12:17 26.06: Updated installation instructions and links - executable files and patch are now in one archive.Half-Life 2: Survivor is a Japanese HL2 for Taito Type X arcade machines, released in 2006. These machines ran on Windows XPe, which made it easy to tweak the game to run on a regular PC, especially considering that the game's assets have recently become available for download.
So, to start the game you will need:
The game resources themselves (7z, 2.7 GB) torrent, mega;
Models, textures and sounds of HL2 before switching to the ep1 engine;
And everything else - corrected executable files + a patch for the normal passage of the single.
Putting everything together is quite simple: first, unpack the downloaded archive with resources, then unpack the resources of the original HL2 into HL2AC/hl2/ without replacing the files located there and throw the contents of the third archive on top of all this.
After all this, the game can be launched via HL2Survivor_RunMe.bat, where you can also correct the launch parameters. The standard resolution is 1360 by 768, it is better not to change it if possible - the interface will be crooked. If you remove -ac from the launch options, the game will start with a menu from the usual HL2, which will be invisible until the launch of any map.
If everything is done correctly, then after the introductory videos, the game will ask you to toss a coin or press "Start". To throw a coin (they are needed to continue the game after death, for example - without them it will be impossible to press the "Yes" button), you need to press F1. Do not get carried away with coins: if you press F1 too often or just hold it for a long time, the game will crash with a "Coin error" error.
WHEN DEPARTURES, THE GAME RESTARTS THE COMPUTER, THIS IS NOT FIXED YET!
To start the game, you need to press F2. Menu controls: arrows - navigation, LMB - selection, Ctrl - back (does not work everywhere).
After accepting the terms of the license agreement (in general, XZ what it really is, but it seemed to me like a license agreement), we find ourselves in the main menu, in which you need to select a mode.
Story mode - "plot", although in fact there is almost nothing left of the plot. The maps have been severely truncated, two or three of each chapter are left, some chapters have been cut out altogether. There are no scripted scenes, instead of them videos are inserted (which for some reason are blue and blinking, but this is crap with codecs, others should not have this). The game begins in the canals, there is no VFM, there is no trip to the buggy, in general, there is only running around-shooting. There are 10 chapters in total.
Battle mode is an analogue of DM with bots. In theory, bots spawn when there are too few players, but there are no players at all, since the master servers were turned off already in 2010, so yes, DM with bots.
Mission mode - so far xs how to call it.
Some menu items cannot be selected, because to open them you need to go through training, but it does not work yet.
Links:
Model thread.
The old thread, as the name implies, is a thread for discussing the series in general, however, it was there that the main discussion of Survivor took place, especially towards the end, when everything started to work. Survivor's discussion is there somewhere until the 51st page, after which it moved into a separate thread.
A new thread, this time officially dedicated to Survivor, was created quite recently and so far there is not much interesting in it.
List of all commands and variables.
Video from the game.
A few screenshots.
Please note that the game counts some points. True, after Loading'a they are reset, but this is not a bug..
Which story score? There, at the end of each chapter, something should be counted, but it doesn’t work, zeros everywhere.
Let's say bouncing on an energy ball that is programmed to kill on touch.
So they don't kill the player right away.
Who knows, maybe the updated HL2 is a sieve :D
Yes, if they needed several updates to fix broken saves...
And the speedrun itself took a long time to make, like two years. So there you can see bugs as many as several versions.
In general, maybe I'm wrong about the physics, maybe it's the boat that goes slower than in a normal game. Is there any command to change the speed of the boat?
There is no command, open scriptsvehiclesairboat.txt and find maxspeed, in the original 34. Is
gravity standard there? Friction in materials?
I knew it. Literally today I noted that I can’t get to the GO-shnikov descending from above until they start shooting. And he could not jump over the separating slurry and water and the wall (although it is quite possible to pass there anyway). Also, the game freezes when switching from d1_canals_06-->d1_canals_07, although the map loads completely through the console or the launch parameter %(
Is gravity there standard? Friction in materials?
Everything feels the same as usual. And how to find out friction
?
Damn, what the hell, not only can I not load onto the next map (although map d1_canals_07 works, and you can go back to the 6th after loading, and then again to the 7th, without the slightest problem), so now I again have gray opaque water. mat_dxlevel shows 90. And the acid seems to look fine, beautiful, and everything else... And the water is gray. Although some heresy with shadows:
http://pix.playground.ru/278556/55192/847757/
http://pix.playground.ru/278556/55192/847758/
http://pix.playground.ru /278556/55192/847759/
//on the last one, if you look closely, you can see a thin outline shadow
I'm already fed up with this game, they don't have a button on their website to send feedback? I would have sent them! .. Although no, it’s better not to, given their and my knowledge of English, they will still think that I praise them, ugh.
Well, at least the armored personnel carriers are coolly buggy:
http://pix.playground.ru/278556/55192/847754/
http://pix.playground.ru/278556/55192/847755/
Sometimes it doesn’t work like that, but stops in the center of the bridge, as it should, but does not shoot (GO-shniks also do not seem to shoot, by the way).
Beautiful:
http://pix.playground.ru/278556/55192/847756/
How do you know friction?
Surfaceprops.txt script, there each type of material (or the base to which the type refers (for example, mid is based on the dirt type, the first one does not have a number of parameters, they are taken from the last one) has friction. Well, other parameters. 0.1 is very slippery, 1.0 is not slippery at all.Although
no, better not, given their and my knowledge of English, they will still think that I praise
them Send them you do seppuku now!, I think it's hard to confuse =)
Hike, the target cards of the mod are also the same a little less than completely, that is, 36 cards = 3 cards * 3 difficulty levels * 4 versions.
This reminds me of something
i.e. 36 maps = 3 maps * 3 difficulty levels * 4 versions
DISAPPOINTMENT
This game is really a complete mess... Until now, my water is opaque, UGshnaya... Although I haven't tried to run it on 7k, I'll have to look...
A how to launch a mission mode though? Let there be 3.5 cards there, but I want to see them, I liked the screenshots of the mission mode.
And how to launch a mission mode at least?
HZ, so far only through the ac-menu it works fine. Although, you can try exec mission.cfg; maxplayers 2; map mission_xx_xx_xx; exec equip_xx_xx_xx.cfg might work.
By the way, here is a video of the mission mod.
Here, by the way, is the video of the Zombie House mission mod
? Lol.
But the zombie ghosts lived in the house; so he shoot them with a gun and the pants were dead! © well, or whatever, you get the idea.
John Freeman said "Zombie goasts leave this place" and the zombie goasts said "but this is our house" and John Freeman felt sorry for them becaus they couldnt live there anymore because they were zombie goats so he blew up the house and killed the zombie goas so they were at piece.
Yes, there is definitely something in common ...
But I didn’t understand something, do zombies die there with two blows of the mount (in the original - with four), or is it their explosion and they weaken by half? Because if with two, then what kind of super hard is it ...
Because, well ... there, in HL2, it just turns out how to beat them - two hits, then a retreat, then two more hits. While they are swinging, there is just enough time for two. And here, it turns out, they have practically no chance to harm the player.
But I didn’t understand something, do zombies die there with two blows of the mount (in the original - with four), or is it their explosion and they weaken by half? Because if with two, then what kind of super hard is it ...
Weapon_crowbar should have 10 damage, while weapon_crowbar_mp - 30, maybe because of this.
And "super hard" is that there is no shotgun and those explosive crap in other places where they are harder to get.
Until now, my water is opaque, UGshnaya
Any r_waterforceexpansive included?
Take a look at the material files as a last resort, there are probably effects on/off proxies by dx levels, you can enable effects under dx7 mode, probably ... well, like a number of textures, say for dx9, bump mapping is turned on, for dx7- 8 in any case will not turn on, as it is written in the vmt-shnik. Locking effects at some level in the AC, of ​​course, is a bit like a hack, but what can you do.
Yes, no, nothing is needed, SUDDENLY, by slightly changing the settings on the video tab from 7k, I was able to run the game with normal water on XP too ... lol. Where does the game get this fucking config from? Not from the downloads folder, huh? Just in case, I also replaced the local configs with my own. The GRAPHON is excellent:
http://pix.playground.ru/278556/55192/848561/
Another question - in the default config, just these all sorts of "r_waterforceexpansive" were set to "true", and not to "1" (well, or "false" instead of "0", I don't remember). Is there a difference?
This game can be expanded to full screen from the window...
http://pix.playground.ru/278556/55192/848563/
... but it's better not to do that.
But I still haven’t figured out the hangup when switching from channels_6 to channels_7. However, it doesn’t freeze on 7k, so I just made a save there and continued on XP (I can’t on 7k, for some reason I don’t have sound there, neither on headphones, nor on speakers ...).
That's just why ... I already wrote that I hate this game? So, I HATE her. Seriously. I didn’t think that there was a Nightmare mode in the good old half ... It turns out that there is, but to unlock it, you need to install Sevayvor %)
http://www.playground.ru/pix/278556/55192/848583/
And I saw this inscription several dozen times (a voice saying something about health, and then "Player Died" got me horrified). And then, I rarely got here until I made a save shortly before this place. Here, literally every mistake leads to such an end. If you didn't dodge the rocket - you lost HP, you won't be able to go any further. Didn't have time to aim at the GO-shnik and kill him - he took off your whole suit (which the cat cried) and half-hp ... This game has an extremely correct name: Survivor. The player is a survivor, and he really needs to SURVIVE here. And that survival is hard. HL2 seems like a fun ride after that. Even on hard.
I'll sleep a couple more tons of butthurt:
http://www.playground.ru/pix/278556/55192/848575/
http://www.playground.ru/pix/278556/55192/848576/
http://www.playground.ru/pix/278556/55192/848577/
http://www.playground.ru/pix/278556/55192/848578/
http://www.playground.ru/pix/278556/ 55192/848579/
http://www.playground.ru/pix/278556/55192/848581/
http://www.playground.ru/pix/278556/55192/848582/
http://www.playground.ru/ pix/278556/55192/848587/
http://www.playground.ru/pix/278556/55192/848580/
Here's a bad idea, it was necessary to immediately drive closer, then I just wasted cartridges. But even if you can get out of there alive ,
what's the point, with 10 hp... Suddenly, the revolver hid: http://www.playground.ru/pix/278556/55192/848586/
And then he was completely left without a single patron:
http://www.playground.ru/pix/278556/55192/848588/
In general, Sevive simply endures with its complexity. A real test of strength for the most seasoned halfer!
HZ, so far only through the ac-menu it works fine.
I have it blocked, I can’t choose, CHADNT?
But I didn’t understand something, do zombies die there with two blows of the mount (in the original - with four), or is it their explosion and they weaken by half? Because if with two, then what kind of super hard is it ...
There zombies are definitely some kind of flimsy. On a single on hard, at least.
I also noticed that the GO-shniks do not squeak with a walkie-talkie at death - I knock down like skittles with a boat, and there is no sound (except for the knock of physics). Perhaps the forced -game hl2mp makes itself felt.
GO-shnik with an afro gas mask:
http://www.playground.ru/pix/278556/55192/848585/
in the default config, just these all sorts of "r_waterforceexpansive" were set to "true", and not to "1" (well, or "false" instead of "0", I don't remember already). Is there a difference?
It seems that such a parameter can just be set to true / false, but a number of others stop working (or are set to 0, or rather) when you enter a letter value (I tried to turn subtitles on and off - they were cut off even with a fall, even with a true, they only accept 1 -0).
Perhaps the forced -game hl2mp makes itself felt
Well, if it comes to that, then in the usual mp GOshniks squeak ... nothing is broken in the soundscripts? In the same NPC_sounds_metropolis.
I'll spray a couple more tons of butthurt:
Well, to be honest, for me and in the release, this part is one of the most difficult. If I undertake to pass without death, then the first death comes out either there, or in Reve on the map with “Step on the true path before it’s too late!â€, Or in the cemetery.
No, I also die there, but not in the same numbers X( In short, I spat, and replayed everything again, saving HP as much as possible. I boast of my successes:
http://pix.playground.ru/278556/55192/848745/
Oh, stop, not that screen ^_^' Here is the correct one:
http://pix.playground.ru/278556/55192/848746/
In fact, a little further:
http://pix.playground.ru/278556/ 55192/848747/ I got
stuck again because of the speed of the boat, I can't jump there.
Ie, let's say, you go to the barrels, turn a little to the left, run into them - and immediately press to the right. And you take off ... Well, something like that.
And I also figured out (it seems) the reason for the game freezing during the transition 06--> 07 (it hung again, tsugo). Closing the game with the help of the dispatcher (by the way, the magic F4 button allows you to do this instantly even in such situations, so the dispatcher is redundant, just a habit ... Interestingly, F4 is not accidental?)) 4ka - the number of death they have), I found that a bunch of testmode.exe hangs in the processes (it seems that this process appears after exiting the game). After chopping them off, restarted the game with +load - and after crossing the border of maps, d1_canals_07 loaded quite well. //however, it is possible that something else influenced here. The sevive has such a bug feature (or feature bug): after starting the map, the game calls up a menu on top of it (while the map is not paused), and you need to exit it in order to get control on the map. So my save was made while riding a boat,
If I undertake to pass without death, then the first death comes out either there, or in Reve on the map with “Step on the true path before it’s too late!â€, Or in the cemetery.
And for me, Rev is too easy, I rarely die there, only due to stupidity or inattention. However, I replayed Rev more often than other chapters.
PS Now I don't hate sevive, but manhacks. Only here you understand their real vileness% (
Good shot:
http://pix.playground.ru/278556/55192/848748/
That is, let's say, you go to the barrels, turn a little to the left, run into them - and immediately press to the right. And you take off... Well, something like this
. In a couple of places in the release, I did the same, with a twist, the boat can somehow fly further.
In general, why not fix the speed, then? Since it breaks the gameplay...
only due to stupidity or inattention
Exactly, that's right. Just in time for the middle-end of Rev, my attentiveness ends.
In general, why not fix the speed, then? Since it breaks the gameplay...
It's even more interesting%(
Or I missed it, or it wasn’t there, but: do the Ep1, Ep2 levels work in Suvayvor? Is he… 2007? or 2006, so Ep1 maximum?
Ep2 levels can also be launched in HL2, this is BSP version 20. But in AC all BSPs are version 19, even the newest ones. (Damn, let them share the compiler!) So you need to experiment, if it is really not far from Source 6, then you can forget about the 20th BSP.
edit
I told you it was Source 6 ^_^