Used this editor. There is also a short instruction, but IMHO it is a little abstruse, or rather, you still need to initially have the "correct" save to create the world. This is a more understandable version of the file for the editor to replace in the editor and that's it.
I didn’t bother with any imports, but just opened my save file. In general, the algorithm is as follows:
-Start a new game and go through until the moment when you can save.
-You remember the save time, because DAI saves are not only in the general pile, but also with their own unique names (just in case, the saves are I:UsersYOUR ACCOUNTDocumentsBioWareDragon Age InquisitionSave) and therefore your the save will have to be searched for by the time of the last change, although you have a chance that it will be the only one, because the new game, well, just in case, let it be =)
-Next, actually open the editor and your save.
-Well, now the most interesting thing =)) Read everything that relates to DA2 and DAO in two windows "Boolean and Integer" And put the corresponding marks "true or false" for booleans and different election numbers for integers. By the way, here you can mess up, the fact is that the parameters intersect, and in principle there is no connection, tobish, you can easily close up the Morrigan child, while being a female hero. So here you need to be more careful =)) In principle, there is nothing complicated, you read and make a choice or mark.
-And finally, you need to save a new save. True, there is a small problem here, the DAI perceives its current coded names, so we save it with any name, and then rename it to DAISHNOE.
And you can go the way that is in the recommendations, with imports and all that, well, it’s up to you =)
It was interesting for me to roam around and edit the saves myself, I immediately realized that I remember the DAO quite well and the choices I made, and how badly I remember DA2, where I remembered only the key elections, and on any secondary tasks I clicked at random =))
Well, DAI is not an RPG, so it's forgivable =)
Dialogues should be sane everywhere, this is not an RPG privilege.
it's not an rpg perk.
I agree, but in RPGs they are one of the main focuses, but as for other genres, in AIM it’s quite a level of dialogue =)
And in general, AIM dialogues are not the weakest point, but nothing outstanding, but not entirely bad either =)
but as for other genres, in DAI it’s quite a level of dialogue =)
No, they are bad :)
Are you all ready for the pillars of ethernity?:)
And why? =
Insipid and meaningless.
what's in it?
Some of the most epic RPGs are made in isometrics - neverwinter and planescape :)
http://www.playground.ru/games/neverwinter_nights_2/
went through everything .. it looks like a dragon age .. i.e. on the contrary
, I understand you, the type of obsidian will not do shit?
I understand you, the type of obsidian will not make shit?
Izzy, but even if it's shit, it has soul/dialogues. As in the alpha protocol.