Horde (Warcraft 3)
This theme is a continuation of the previous theme Horde v3.0I don't think. Wyverns deal damage comparable to griffins with three(!!!) grades per attack. It will need 2 pins. And in order to download armor, you can stick the second war Mill (I have English)
mas besirkov (pumped hunters with tier 3 titles) and shamans just do cool all griffins die!!!
xs I don’t have any particular problems in the game against griffins, everything somehow comes during the game .... tt guys, the main thing is to put the nick so that the hum doesn’t see
everything is mainly because of the map, the norms of the map for the orc, then PPC to any humu, I think so
in the game against a rather good hum, bm is not effective, better farseer and tc or panda at the extreme cx, consider the panda with his 1st magic also spits through the air :)
match-up against hum by an orc is far from the most difficult .... it’s
much more difficult to play against coupons (elf) then against oud, if oud goes to mass magicians, then hum ... of
course, if hum goes to griffins, then it’s much more difficult than against the masses of caster magicians ....
but in order to produce a large number of griffins, you need a lot of gold, a lot of time (tier3) hum will put the 2nd main on anyone, and it’s quite easy to resist, farseer + a couple of catapults constant harassment, play on the nerves , in general, there is a head, then you can win any hum..gl all
coupons are generally too dangerous, so I think the elves need to be demolished as soon as the Invulnerability Conspiracy appears - otherwise the chimeras of the coupons and the orcs will come to a fat skiff.
mentally stupid questions, I neighing))) it’s better to ask exact questions in acc, I’ll answer you =)
If it's not difficult, write down a couple of tactics for the horde, it's very necessary) Thanks in advance.
against the undead - immediately rush, kill slaves. Rush against people is dangerous at the beginning, so it's up to you. The 1st hero is usually taken as a blademaster, the next - Zulkas. the main tactics of the rush is the occupation of nychek, of course, of the units, the main ones are the soils at the beginning, then the shamans. just do play as you want, the main thing is not to lag behind in development :)
Just because you can't dispel a cyclone of coupons doesn't make them an imboy.
"then shamans" - always? well, well ... and riders with a net for suckers? What about wyverns vs mass hunt?
The first hero can be taken and FSA. The next hero is taken by the one who is more suitable in this situation, and this can be a tech, a spirit catcher, and even a panda.
Who is better to play with? I used to play with the elves, but it was clearly not the same, now I play with the Alliance - it seems to be normal. And you can also unsubscribe the initial stage in stages, what to build, who to throw where, who to hire, and if different game terms are used, please explain their meaning. I just never use them myself. Thanks in advance.
4 slaves for gold, 1 to build an altar (you build it not far), you order two slaves, you send the first slave to put up a farm, the second for gold, you order another slave when you put the barracks in gold, and you order more slaves for a tree (it will turn out 5 in the mine and somewhere the same number on a tree), the second farm (build farms closer to the head office), you stamp bulls. If you wish, you can do reconnaissance (in the region of the 7th slave), but if you play 2x2, then if an ally is an elf or hum, then you can push reconnaissance onto him.
After entering Tier 2 (grade of the main chapter), either you upgrade the HP of the bullies (if you have quite a few of them), or you put up a menagerie if you go into the mass wyverns (for example, against the mass hunt elves) or into the mass riders (good for buildings and units without protection).
And then on the situation. The network can be graded after 2-3 riders.
PS I haven't played / haven't watched for a long time, so I could make a mistake =(
PSS There is an option to play through the sawmill -> building + catapults, in this case Farseer should be taken as the first hero, since the summoned wolves to some extent compensate for the lack of bulls.
PSSS There is a wild stratum - access to mass kodoi (very expensive, but against mediocre opponents it’s even nothing): allows you to swallow opponent’s units, good air attack, a lot of hp (1k, if I’m not mistaken). PSSSS
If you play against infi-like hums (they build a bunch of towers at the base), then the second hero is to take Tech and pump wave + aura.
As for the niches: if an elf is an ally, then it is better for him to put a nychka, because. he can start putting a tree nearby in advance, if the ally is hum, then it’s worth it for him to put a nick, because. in a few workers it and defensive towers build faster.
Logan_d, thank you very much! Today I use it in the game. Orcs, my brothers! Let's spread different strata here! PS: if anyone wants to play through Garena or help me with strats - you are welcome to asya 414867109. Lok Tar Ugar!!