Physics and destructibility in the game (Crysis 2)
Played a multiplayer demo. Destructibility is zero (except for breaking windows, and even then not all). Although in an interview for PCGames.de, comrades Christian Schlütter and Robert Horn (krytek employees) said: "The game will have destructible objects on a large scale, including walls and trees, but buildings in general will be indestructible, just like in Battlefield: Bad Company."By the way, this video clearly shows destructibility, deformation, etc. then slaughtered apparently.
marston-john
after the DX11 patch and something else, I think we will see this destructibility)
demonvandal
and your video is weak, that's why such glitches and bugs appear in the game)
andrei76825
after the DH11 patch and something else, I think we will see this destructibility) what
does the destructibility and DH11 have to do with it?!
and your vidyaha is weak, that's why there are such glitches and bugs in the game)
where does it all? over there mnu 5870 - same bugs
*EPIC FACEPALM*
Bear Grylls [give me my protein to stsuko]
the game goes better on NVIDIA! and I didn’t have such bugs, it’s already gone through three times and this is on bugged XP, which I’m extremely surprised) and DX11 is connected with physics and this is a fact! and don’t forget that the engine runs under dx11 and not under dx9) that's why now some game chips are not visible) and what kind of operating system do you have?
andrei76825
after the DH11 patch and something else, I think we will see this destructibility)
By this time, no one will play this shit anymore. The devs scammed you with textures and other shit, don't you understand that?
andrei76825
Let's remember again the red faction guerrilla and the graphon leaves much to be desired, but the destructibility there is several heads higher than that in the first crysis, and it did not need any dx11 there.
Volopasov_mihail
yeah, that destructibility is scripted) in Battlefield Bad Company2 it’s also mega devastation, but it’s also scripted and not natural) I don’t see the point in such destruction, although it’s the most for kids)
andrei76825 In the edited effect, garilla is not scripted at all, you can personally demolish bridges there, everything can be leveled with Mars, let me explain what a script is, look at the screenshots in the demonvandal and opv88 posts, this is the script, by the way, if the engine goes specifically for dx11, then why not update so far, I feel that in order to add support for dx11 they will have to shovel the entire engine again.
Volopasov_mihail
maybe DH11 works there? and there will be an update in a couple of months) and DH11 is not so easy to add and plus it still needs to be finalized) so the developers are waiting for Microsoft to finalize it)
andrei76825
Mikes still have box 360, it will be unprofitable for them to modify something there because the profit from PC games does not go to their wallet, so the update in this case will not be released earlier than gears of war 3, maybe the T-shirts are still being developed.
Play Battlefield 3 with Frostbite 2. There will be destruction if you don't like it.
Yeah, unique destructibility! On a level with a bridge, an RPG and a fuel truck. The tank has already exploded, but if you shoot where it was, then the bullets fly off the air!
With flying away from the air did not check. In the first Crisis, it was as if frail houses were destroyed - this prevented, for example, from collecting cartridges. Well, with gravity -0.1 .. + 0.1 "same" it was cool.