Physics and destructibility in the game (Crysis 2)
Played a multiplayer demo. Destructibility is zero (except for breaking windows, and even then not all). Although in an interview for PCGames.de, comrades Christian Schlütter and Robert Horn (krytek employees) said: "The game will have destructible objects on a large scale, including walls and trees, but buildings in general will be indestructible, just like in Battlefield: Bad Company."Are you aware? If we take even Bad Company 2 - the standard of complete destructibility, then the graphics there are noticeably weaker than in Crysis 2. If complete destructibility were also attached to Cryanejin 3, then the consoles and most modern configurations would simply be bent. No, well, if you have a Triple SLI GTX580 in your house, then...
Fe[No]Men
No, well, if you have a Triple SLI GTX580 in your house, then...
If you don’t understand, don’t write nonsense, in the first CRYSIS, the calculation of physics was carried out by the CPU, if Nvidia put a thick hairy paw on the calculation of physics by the GPU, this does not yet mean that this and only this method of calculating physical effects exists in nature.
opv88
Not particularly impressive... Moreover, such things have been in the gaming world for a long time
By the way, does the grass and other vegetation bend when you stand on it / touch it, or are they just made in the form of textures?
destructibility will be in Frostbite 2, here the bet on something else is done. And if Krytek were to add more complex destructibility, the hell would they play with such optimization as they are now. The game is self-sufficient, and everything in it is in place
freeon95
yes, only the grass, when you climb into it, it kind of "slows down" in motion.
CryTime
The more real features a game has, the more interesting it is to play. Have you ever seen a Hollywood blockbuster where something wasn't blown up or broken? I personally don't. Crysis 2 is the same blockbuster, only not in the form of a movie, but in the form of scripted scenes. What is there, what is there, the viewer does not play any role, he just looks.
And admit it, there would be excellent destructibility in real time, you would not write about "self-sufficiency" now
freeon95 Not particularly impressive... Moreover, such things have been in the gaming world for a long time.
I didn't say that these were innovations or revolutions. I said that there is destruction. It looks quite decent in dynamics...
Stalkermasterman And what destructibility do you need? All there norms with destructibility.
Apparently, everyone wanted to wipe New York off the face of the earth and play on an empty map)
Bayan is not a button accordion.
The hero cannot interact with bodies at all, but they still contact objects of the body.
Apparently, everyone wanted to wipe New York off the face of the earth and play on an empty map)
Well, why all of New York at once? Yes, a couple of skyscrapers. :rollface:
PPC guys, what are your destructive thoughts)))) If there were a shopping center in New York, you would gladly smash them too
RicoChico Bayan is not a button accordion.
The hero cannot interact with bodies at all, but they still contact objects of the body.
It's beta. There are no such glitches in full ... Well, or I don’t have ...