Physics and destructibility in the game (Crysis 2)
Played a multiplayer demo. Destructibility is zero (except for breaking windows, and even then not all). Although in an interview for PCGames.de, comrades Christian Schlütter and Robert Horn (krytek employees) said: "The game will have destructible objects on a large scale, including walls and trees, but buildings in general will be indestructible, just like in Battlefield: Bad Company."In Red Faction Guerilla, destructibility for children, demolishing skyscrapers with a sledgehammer, no one needs this, only if you have fun for an hour or so. In crysis 2, destructibility is on the level, or someone also wanted to break through houses with a machine gun.
TheRedGhost you made a little mistake in writing not tonic010 but tohich010. And in bad company 2 at least destructibility is better than in 1 and 2 beta crisis.
Mb wait for the release of the off. the full version (not a beta, not a raw spin-off beta, not a multiplayer beta) and even then we will judge the destructibility?
Who knows what the brave Germans are doing ... maybe they rivet everything together in a couple of days)
I will repeat once again about BattleFileld: BC2: destructibility is NOT CALCULATED in real time! Comparing BC2 and Crysis is impossible!
tohich010--- in trouble company 2 at least destructibility is better than in 1 and 2 beta crisis.
in BC2, all destructibility is a script if someone did not know! And in Crysis everything is calculated in real time!
Che you are not comparing with what you need to compare with red faction guerrilla where the most technological devastation is and what is happening in crysis 2 we have already seen in a hundred other shooters.
Oh yes, let's compare it with the cortex command, there you can also "raze the whole map to the ground" except for pixel graphics. You were shown a raw build, DEMO multiplayer and you are already pouring shit on an actually unreleased game.
I repeat once again, let's wait another week, we'll see the offs. the full version and we will judge by the fact ...
andrei76825
I didn’t see skyscrapers there, but everything can be razed to the ground, and in crysis 2 I doubt that they will allow skyscrapers to be demolished on their own, there will be several scenes where a building explodes or a skyscraper falls and maybe we will be there at that moment, but everything will be scripted if they give the opportunity to break through the wall, everyone will have questions why it is possible to demolish the wall, but the whole building is impossible, the plaster will surely fall off now, not a single action can do without it, everyone already knows that the game is linear, respectively, the player needs to be limited somehow.
Volopasov_mihail So it was, in crysis 2 there are scripted scenes where skyscrapers fall. As for linearity, I don’t quite agree: the scope is wide enough. Only the transition from location to location is linear, but the actions in each of them are purely individual and can be thought out as you like...
opv88
And that's good, the main thing is that AI does not let us down then it will not matter at all, in the first crysis it was terribly crooked.
opv88--- there are scripted scenes in crysis 2 where skyscrapers fall.
Well, this is understandable to a fool, if it were calculated in real time, then a super computer would not be enough!
Uran93
It would be enough if crytek's hands weren't crooked Dr Ars
if you think it's smart and it's when you swear and break the hell out of Monique and Claudia just because the enemies just crushed you with a mass then you are a masochist and believe me I already went through this, on the complexity is higher the average crysis becomes unplayable, the real AI is when the enemies don’t stupidly attack you, but go around from the flanks themselves hide from shots, and in crysis they stupidly run at you throwing grenades at them, shoot them, they don’t even try to leave the line of fire,
Dr Ars yeah well, the AI ​​was smart in the first part
. Rather cheating. To see GG from the back, yes...
Uran93 Well, this is understandable to a fool, if it was calculated in real time, then a super computer would not be enough!
Well, yes, I kind of didn’t say that ... But to the fact that it was in a stolen beta, that is, the skyscraper fell :) I confirm.
Volopasov_mihail in crysis they stupidly run at you throwing grenades at them shoot they don't even try to leave the line of fire,
Exactly. Such impenetrable cannon fodder. Moreover, their grenades fly without looking and straight at the target ... But in general, it's still playable at max. difficulties, just uninteresting and boring in some places ...
opv88--- Well, yes, I kind of didn't say that... But to the fact that it was in a stolen beta, that is, the skyscraper fell :) I confirm.
Well duck is a script (cut-scene). The developers understand that all computers are not for 100 thousand (minimum) to calculate such effects, so they make an animation (cut-scene) of a falling skyscraper That's all!