Weapons in the game (Crysis 2)
I was thinking about the game and watched a video where it is shown that new species will be present, well, 2 for sure ... your opinion on this.Yes, yes. On the middle one, the grendel is great, but on the close one, because of the shooting in bursts, it is very difficult to deal with it.
Bolshov
I never forgot about the armor, but for the life of me, in 8 out of 10 cases they will bang me, although when I'm with Scar it's better not to come close to me.
Bolshov
found this on some forum, where a person copied pictures from some foreign site and it says that all the data is from the resources of the game.
NicK0tiN - well, it depends on the player, if so, keep at a medium distance (which you do).
Marvel2 - so I said that from the official one. Interesting information, if only to decipher ...
Well, deciphering the characteristics of the suit is simple, but with weapons it is much more difficult.
my version of the graphics is the accuracy in different shooting modes (red line - auto, green - single). Speed ​​- this is understandable, the speed of the bullet.
Next is the Rate of fire block. Firetime - interval between shots. RPM - rate of fire (green - single shots). Rapid fire - xs. Reload - reload time.
Hip Spread block - spread when shooting from the hip. The first line is shooting while standing and on the move. The second line is sitting and on the move. The third - when using a laser sight. Point fire mod - xs.
Recoil block - return. A triangle with numbers - in which direction the weapon deviates more. Attack is understandable. Decay - added to Attack when tired. Random - Randomly added to Attack. AIM mod - aimed shooting, which means the number - xs.
Move Speed ​​block - movement speed when using different sights. Base - base speed. Iron - open, reflex - collimator, scope - assault, laser - laser.
The last three blocks. The first is ammunition, the second is xs, the third is various effects.
Please correct if something is wrong.
Jauss Yaifle is no longer the same - its design has changed for the worse. Like the Scar of the Automaton. The only thing I liked about the new SCAR was the diopter rear sight. I don’t understand why the developers removed nanofibril inserts from SCAR - it would be nice if a weapon without such inserts would unmask the player, but ... alas. Well, it’s completely incomprehensible why the name of the pistol should be changed from BBauer SOCOM to Nova mk.12 and the caliber of the DSG-1 from 303 (7.62 mm) to 405 (10+ mm).
But nevertheless, a pistol, a scar and a sniper. By the way, I also liked the jackal - such shotguns in the computer. you rarely see games - so that a semi-automatic device, and even with store food ...
there was no favorite weapon until I edited Feline and Grendel, namely the store rate of fire and damage
Assault rifles: SCAR, SCARAB
shotgun: MARSHALL
Pistols: HAMMER, M 12 NOVA I
also liked the underbarrel gauss, a useful thing.
Assault rifles: SCAR, SCARAB
shotgun: MARSHALL
Pistols: HAMMER, M 12 NOVA I
also liked the underbarrel gauss, a useful thing.