winjoo wrote:
Piracy kind of self-regulates the consumption market. There will be no content - there will be no piracy, there is content - there is piracy
Yes, it is still not piracy, but data exchange. A pirate is a thief and a robber, and the user simply downloads and distributes copies, with the author of the original everything remains in place, there is simply no fact of theft. "Piracy" is a substitution of concepts, which was introduced by copyists to shame, and at the same time to fine violators. Prescribed in the laws in different countries that it is impossible to download or distribute, although it is impossible to prove the damage (logically), so they sailed. Now the illegal exchange of copies is called "piracy". Real pirates in the seas and oceans would laugh 8)
A.Soldier of Light A
real sea pirate is not a thief or a robber, but a deeply decent and honest person, forced, in view of the current hopeless circumstances, to temporarily resort to the imposition of ownership rights to property accidentally discovered at sea. I don't see any theft or robbery here.
Protocol10 wrote:
in view of the current desperate circumstances ...
... a drug addict robbing a passer-by in order to take his money to buy another dose 8)
... a city resident as part of an armed group of accomplices robbing a bank in the city 8)
... a child steals a pie in the store ...
that it clearly follows your lead. So what's next? Forgive everyone and allow to rob, steal, etc.? ^ _ ^
There are clear meanings of terms, we are not talking about laws, but about definitions of concepts. Steal: take someone else's. But not just someone else's, but when it disappears from the owner, it just doesn't need to be explained in real life. And in the Internet environment, it is required: took a copy of someone else's content, copied, transmitted, copied, etc. The original did not disappear from the author = there is no fact of theft. We project IT onto the real world, take an example from a store: the child did not take the pie, but pointed the magic device at it and copied the pie into his pocket 8) And the pie on the shelf has not gone anywhere. There is no theft.
Are you really planning to throw me into a stupor? It won't work, experience in this matter gives me immunity against such tricks. But as they say nice try &)
A.Soldier of Light
Steal: take someone else's. The definition is not accurate. For example, someone else's thing lies. Firewood in the yard. If I asked the owner for permission to take firewood, will I be a thief when I take someone else's? Obviously not. The very word to steal by etymology is "stealthily", "secretly", that is, any interaction (copying, application, temporary use, etc.) with someone else's property without the permission of the copyright holder. In the case of games, in theory, in order to make a copy, you need to ask permission from the copyright holder, well, at the beginning, even when the game is bought, this is not a full-fledged purchase, but something like a personal right to use under a license agreement.
Well, so the fig knows how it is in general. There is, for example, a large beautiful park with a forest, near the city. People walk, rejoice. I arrived with a brigade and cut everything down overnight, took out the timber and sold it. How to evaluate it? After all, I have not done anything bad to anyone, I have not stolen anything, whose tree is not written whose it is, a new forest will grow, you can take a walk in the neighboring forest. And according to this logic, now the majority in everything is guided by the fact that personal good and wishlist are more important than the common good or those around.
Or another example. I need to build a house, hired a team of hard workers. They made a great house, I said thank you, but no money, goodbye. I also did not steal and did no harm to people. Well, we worked for 3-4 months, I provided food and lodging for the night, but that's all, and many people do this and consider it the norm as well as piracy of games.
It's not the same for everybody . On the one hand, before you buy, you can try and decide whether it is worth spending the money. On the other hand, this is stealing from those who have invested their energy in this project.
What about hacking online games? You pump your character for days in the perfect World of Sin to level 100, and you have a bang and at night the acc is stolen ... In the morning you wake up in your shorts, you go into the game and your Persian is also dressed ... hack an online game account that traded hacked accounts with full access, and remembered how he himself bought the game currency received for stolen items. So my first account was hacked, and the second one was banned for buying stolen goods, and I didn't hack anyone... It's a shame..
Protocol10 wrote:
I came with a team and sawed everything off overnight
Well, you compare! There was a forest - there was no forest. How does this relate to copying? Come and copy the forest, no need to cut it down - take a camera.
Protocol10 wrote:
the tree does not say whose name it is
Not written, because by default forest plantation areas are under the jurisdiction of city, regional and regional state bodies. Uncontrolled felling of the forest, among other things, also leads to criminal actions in the environmental sphere.
I used to be neutrally good at hacking games. because I did not trust Steam and similar services and downloaded repack for every purchased face. there was also such a fact that games can become outdated and stop being serviced, some games simply could not be bought (some of them, however, will not be bought now since sublicensing ends) and it was also worth expecting that sooner or later the games would stop being sold and there would simply be a situation when the layer of games will become unavailable, provided that they are not hacked in some way or run in violation of the license agreements.
however, now very old games appear in stores. though not all but hype, there is every gog. and the true consumer goal of hacks is not to pay for games. realizing this, I saw the depth of the problem and changed my mind about hacking and the secondary market for games. so now I rather think that the resulting hacks are rather bad and practically finished off and completely devalued the single-player aaa industry.
perhaps there is still a place for hacks, but they should occur as a maximum much later than the actuality of the game, approximately at the stage of technical incompatibility with modern equipment. in this case, the harm from them will be minimal and will come down to the fact that some group of users chose to take their free time in projects 20-30 years ago cake-peck.
Piracy is closest to cultivating kombucha. Have you ever had kombucha? It floats in a jar, you pinch off a layer and give it to a friend, he can also add more sugar, the mushroom will become thicker and can be divided again. And the copyright holder is the bastard who invested in advertising the mushroom, sells it through pharmacies and tries to prevent buyers from sharing what they bought. He himself, most often, has nothing to do with production at all, he is a stupid usurer who wants to get loot and do nothing. And why should we care about his problems at all? He doesn't care about our problems.
Piracy is wonderful in the current realities. So to speak, sanctions from players
Denis Kyokushin I
support. Let them make a Russian game store in our jurisdiction and under the full supervision of our Federal Tax Service and with a rate of 1ue == 1 rub. There is no place for foreign agents - steam and hedgehogs with him! Previously, I took discs at retail and the prices for PC game licenses were more acceptable at 300-400 rubles. That's real, it would be better if they made further disks, and not their digital nonsense from 2 thousand rubles or more. The game is a product, not a service as they think.
PETRENKO VLADIMIR
Spiritual piracy is all that remains for us to sail in the vastness of the next new gameplay through the thorns of performance to the shores of direct frametime! No loans and no payments to the next king and his retinue, for his unoptimized or very demanding project. Under the standard of black sails, for booze, rum, and dancing shmansa, so that girls' boobs sparkle on board and there is no space left on hard drives) Let's go!!!!!!!!! Scooool!!!!
yariko ookami
When you buy on discs, no one will be able to withdraw this product from you if it was activated with a key. And then they will first sell it, and then they can take it away without your consent. there should be a choice, but officially there is none. Officially, games become our property if we pull them from torrents
. Speaking of prices: I bought Hellgate London for 799 rubles, and I saw Crysis 1 for 1200 rubles in 2008).
The dollar is not secured by anything, its value lies only in its purchase. Figuratively: when you buy a dollar for rubles, you yourself, with your own hands, reduce the value of the ruble and increase the value of the dollar
Denis Kyokushin
Yes, I would also not mind buying the games that interest me, but only honestly. If earlier licenses on disks, with all the production and logistics that came with them, cost ~ 400 rubles each, then why are digital copies of games tied to the launcher (that is, not even a product) worth 10 times more expensive now? By and large, a digital copy cannot cost more than a physical one! Of course, this is nothing more than lobbying for unsecured Washington waste paper. Therefore, there should be Russian sites with a 1 to 1 rate.
yariko ookami
yariko ookami wrote:
If earlier licenses on disks, with all the production and logistics that came with them, cost ~ 400 rubles, then why are digital copies of games tied to the launcher (that is, not even a product) worth 10 times more expensive?
I never buy at this price. The most expensive game I bought in the last 8 years is Mafia: Definitive Edition. I paid 1499 Rub for it Sweety_Mustard
Sweety_Mustard
wrote:
yes. Especially when the game requires a connection.
This is a matter of taste. Personally, I do not have a single game that requires a mandatory Internet connection
Denis Kyokushin
I have a lot of such games that require a mandatory connection. And if the Internet is cut down, then what should I do? Why did the developers make a connection to the server that I can't play offline without it? It's a shame, of course. Take the same Division 1-2 and Waylands for example, they were not hacked. Too bad you didn't buy them when you had the chance. Imbo games. Especially interest arises even more when you play with the people and go through the plot. The downside is that they are extremely demanding. But the optimization is there for a hundred. You can play. If you get a chance, be sure to buy it. By the way, the Legion of Dogs is also not hacked.
lapwing mouse
lapwing mouse wrote:
I have such dark games that require a mandatory connection. And if they turn off the Internet, what should I do then?...
Play those that do not require, having downloaded those of interest in advance...;)
..Why did the developers bind to the server, that I can't play offline without it?...
Some of these games are essentially MMO + as an additional protection against hacking.
...Take the same Division 1-2 and Waylands, for example, they haven't been hacked...
The first two are just like that. I didn’t understand about Wildlands ...
Spoiler
... maybe talking about Breakpoint? - it was not hacked, the link to the online is stronger.
...It's too bad you didn't buy them when you had the chance.
Yubiki so many times in their games did "weekends" - if you had time and desire, you could play enough, and then they gave out the first The Division for free.
SonyK_2 wrote:
can talk about Breakpoint? - it was not hacked, the link to the online is stronger.
Sorry! Confused with Breakpoint