Impressions of the game (Stellaris)
Played for an hour - happy as an elephant. So far, all satisfied, I was afraid it would be quite tricky to master. It was not. What are your impressions?Sory that is not the topic), tell me what affects the speed of research that Newbury not how, found only subsidies, expect that you need to build the labs but nowhere plainly indicated that this building affects the speed of research.
Most positive but a lot of things to cut.
Notable minuses for me, a limited number of leaders(and they need,especially when you hire a scientist) .I did not like that Priests give a penalty to the technology,resulting from colonization of little help.
Deus lo vult
Technology to cut the need and I think it specifically has done for us,that life honey did not seem), And so compared to EY and KK to simplify the game)
MAXSIMUS 730
Scientific complexes in three areas and a number of tried and tested points (physics, biology, engineering) ,as well as the level of the scientist.
The game lacks of Exterminatus. In the broadest sense of the word.
The game is VERY difficult to wage war. And not in terms of what enemies are strong, but in terms of what is a dreary affair. The Alliance does not want to join in the war. It is not enough points to make demands. There is a truce after a heap of conditions...
And I want to just fly into the enemy sector. And not necessarily to fight for the genocide. And just chop off the system and all.
it's too simple and unrealistic - like created the Zerg arrived, lopped off and passed the game...
Daniel Of Nazarbaev
Well for a start, try Crusader Kings II or Victoria II. If figured out the controls,liked the game and you are healed then try something from the line of Europa Universalis.
Bad advice.
Europe is a Very light version of Victoria. Even in vanilla Vic social sphere deeper family mechanic of the Crusaders.
And in both e should start playing, if you are looking for light threshold. Even for the development of management.
And the mechanics of these two games is polar, and erected in the absolute.
In Vic, out of ignorance of the mechanics of the market or taxes on imports/exports, it is possible for a couple of years to lose some Prussia and sales do not understand what is wrong did!
The Crusaders, again not understanding the intricacies of family, the Holy Roman Empire will merge in a year or less.
And both of these mechanics in any way will not help in the subsequent development of Europe/Hoi/Stellaris.
By sabzh:
Very suitable toy.
- eXplore and eXpoit work to the maximum: if tupanet at an early stage and allow you to hold yourself to the neighbors in the sleeve of the galaxy - will just have to watch as their fleet continues to grow (your already in the credits rested and stagnates), and wait for when he deigns to walk with you.
It turns out:
a) if hastened to the colonists - at risk of getting stuck in the science and resources, your weak colonies, or press then, or they fall off.
b) if you don't go outside and lock the neighbors in the bottle, the result is above.
g) regardless of the select - Constant quality of the fleet! Even in loss, even in peacetime.
In the end, balancerurl constantly on the verge (or weaken, if ostanavlivaetsa)... Nuances enough, therefore, interesting to play, and replay too (which is important).
- eXpand took from the Crusaders, but if there is some sort of great-nephew successfully married, and having support in 18K army SUDDENLY remember your rights on your throne in Stellaria, high, can try to break away and/or pogroms of his native colony. At the end: kolonizirali, put on the legs, taking in the sector -> get more territory with the reduced flow of resources. Repeat.
However, the uprising of the machines or other gags is not seen. But while it all comes down to this scheme.
-eXterminate tactics is zero. That is not surprising: the tactics, as such, was not even in the Hoi. There are three main types of weapons. But this, that they had to sharpen his fleet against a particular opponent - was not (yet) from alien technologies - vundervafli also not yet been observed, diminish interest in them.
Victory points, kasus Belli - all privychno. Here - like a fish in water (or on ice if the alliances thing to have).
Technology.
And feature and bug at the same time: technologies are with floating interest rate, not constant. If the Planet is to drastically uproot poisonous plants - most likely a scientist will come to a head this bother. In other cases, when it is not needed, it is really not necessary and will only take away one slot from the precious three (four, five).
But why are scientists experts in field theory just pluchayut bonus technology from this branch? He did not need to bring more technology from his sphere?
We need to develop fleet - hire specialist in the defense industry, who need the technology will fall more often than xenobiology. Why not do the binding percent to this factor?
Why the scientist, having worked on a number of technologies in one direction, suddenly jumps to another? It would not be logical to give the more advanced technology in the same direction?
Want to download first colony can learn to colonize everything, just the development in other areas will SAG.
The question of the Paradox: where the histogram where comparative schedules of development? Where crime is on the planets? And the principles were brought, and the penalties forgotten.
I went into this game and realized...I'm stupid T_T. Went to play SC2. And so, like a good but, it seems, for me Excel is easier to learn what Stellaris
Mordok
I wrote from my own experience.At least playing in this order in these games, I was able to learn the strategies from paradox.
Sat down at 9, slept at 4. Yes, the game is like, addictive. There are a couple of minuses in diplomacy and several schools of interpretation, and so it's quite a good game.
At first glance, the game is complex, but many things are not taken into account, though the simple things. It is impossible to transport food from planet to planet.. seriously? No concept of industrial power.. everything is built equally fast or slow, at least on the capital planet, though on the outskirts.. not cool, with the construction simplified very much the theme.. the War on the glasses.. on the one hand and good, fresh.. on the other, to erase someone in powder you can't, just that you can't do it. I was here as it was attacked by some sort of a faded Empire, when the first batch was playing.. to them I accidentally got into their territory. After 15 minutes they took out my entire fleet and took the capital, I was preparing to leave the game.. and then again, and the war ended. I lost a planet that is closer to him was the Navy and 10% of happiness of the population. And that harsh space war?
desan77332 wrote:
It is impossible to transport food from planet to planet
Why? if any planet is pure plots where you can build anything.
Toshkin
and to build on the planet of some complexes on researching because this planet has a bonus to it + 25% and 25 empty cells . And you make hydroponic farms to build there, the energy... I'd love to Tinker food and energy (in the batteries:)) ), but not impossible.
for the war with the Zerg is the condition to create a vassal ))
so in the end, and will win and then chop off 40% of the planets on the other will be Oh like a chore
Toshkin
Then there for example there is little population and all involved on the more important cells. Anyway it's a classic for any strategy of this type.
Brashnashla
Tactics are attacking or defensive, and to take fleet you can click the retreat
Grevon
this is not a tactic - it's crap. Tactics - if I can order 1(!) the wounded ship to move away at a distance and shoot from afar, thereby losing it, tactic - if I can order individual parts of the fleet to attack individual ships, tactics, if I can get a fist of thick armored on most do not play battleships and lead them to a breakthrough, creating a passage for the attacking ships, tactics - if I'm the first wave can let the ship kamikaze tactics - if I can build your fleet with a pig in the center of the stuffing carriers, and corvettes ordered to protect them. Here is the Tactic. And everything is just like in browser strategy - ISP-ISP, if all the bad button to retreat.
They only patch Clark thought to show how many ships lost, what about the tactics to speak