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Nigrila 18.12.19 08:05 am

Impressions of the game (Stellaris)

Played for an hour - happy as an elephant. So far, all satisfied, I was afraid it would be quite tricky to master. It was not. What are your impressions?
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MishaRass 18.12.19

Brashnashla
I have the feeling that they were in a hurry somewhere...

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Brashnashla 18.12.19

MishaRass
IMHO, no hurry, and policy Paradoxes such. The same Europe 1.0 version was far from current. It will take a couple years, a few dozen patches and half a dozen Addons and the game will be licked

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Kreyjoh 18.12.19

Elior
Cool of course but too long, especially if the AI Intelligence is so low, as now it's just a waste of time and fun is not at all odd...))) galaxy 1000 stars - a tense game the first 100 years. then a simple, methodical, gripping the nearby neighbors and the mega the tech tree and the rest not very good. saves and it's sad. Now, if the sharpness and tension have persisted for at least 300 - 500 years it would be the rules I guess I don't know I just 215 years played

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Elior 18.12.19

Yes I agree
usually after 100 moves is all a foregone conclusion
of interesting forerunner to find (though the search curve made if the key planets of the allies (vassals) that you know it only when you will go to war and repulse those planets and re-examine them, I hope it's correct)
the invasion of hunters (though they are very weak)
revolt AI but they do not develop and waiting to destroy them

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Vinni Puhhh 18.12.19

After a week the game was boring. All lived in hope that something will start to happen, but nothing interesting has not begun. The whole process is reduced to the process of expansion of his Empire purely for the sake of growth, because more the game has nothing to offer. The strongest fleet in addition to strange extinct, but the fight itself is more expensive, everything is already in some unions, when we had time. The world is illogical, false and too randome for the game called strategy. Himself called it the game of the tumor. Outpost or colonization, add on to the sector, learned something there and apnuli fleet, and so yet will not bother... Research randomly, policy and trade you can say no, the fight will feature a bunch of stupid conventions, explicitly designed to complicate and delay the process of cutting out weak civilizations. Apparently so they want to isolate vegetables online from popaboli. Only liked the idea sectors. While all hope for future mods and patches. Having a different opinion - just don't understand the game. But rather do not understand anything in the games.


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Mordok 18.12.19

Winnie Puhhh
Outpost or colonization, add on to the sector, learned something there and apnuli fleet, and so until you get bored...
The same can be written about Ziva, Total and AOW 2-3. No sectors.

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Vinni Puhhh 18.12.19

Mordok
In Tive and the Total possible at the end of the bend all for this and are developing, here goes empty for the sake of development.

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Mordok 18.12.19

Winnie Puhhh
Couldn't bend at all in Stellaris? ..Sales do not know.
Maybe the difficulty level should change?

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Kreyjoh 18.12.19

Winnie Puhhh
Only weird thing is that after a week of the game you have a fleet weaker than the extinct. Because the longer the game, the weaker extinct... Now I have 215 year of life, extinct was subdued and it was absolutely not expensive, because there are mechanisms, even traced the tactics of warfare... Especially on max difficulty - stupidly sent, consider it all lost.... Unions? what is not clear all there easy uspevaete Narrow ... plz what do you mean by this phrase:
the fight will feature a bunch of stupid conventions, explicitly designed to complicate and delay the process of cutting out weak civilizations. ( choose or gradual killing, it is good to fight with anyone or vassals). And yet the longer the war, the more difficult is the fact, because the AI in limit never builds, and completes at the beginning of hostilities. According to this, if you believe that cha is the strongest fleet: Attack the Alliance of the 5 computers and wait 7 to 10 years, do not attack. And after this time try to win...)))
Of course in this all enveloping toy, a lot of things you can add, edit, simplify. But at the moment it is very good.
And that's the phrase I just tripping.... Having a different opinion - just don't understand the game. But rather do not understand anything in the games. Be so kind to refrain from such expressions, and it turns out that those who your opinion well done, and the rest - the morons who don't understand, just down in General.... I hope you understand what I mean.

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Elhantus 18.12.19

And of all the strategies this Paradox is perhaps best teaches himself to play. The interface is sometimes cumbersome and clumsy, but their concepts Stellaris delivers slowly and gradually. If you wanted to join paradoxus strategy, then now certainly is the time.

10 out of 10

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FigatorDvatischi 18.12.19

I'M CUMMING!!!

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djjack 18.12.19

Game bomb, of course, had spent three days for 12 hours, but the brakes are terrible and more and more. On a huge galaxy with 1000 stars with 38 factions all tin was grab 10% of the territory about and never took the friezes. The Incentive, by the way, too many complain(

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Amathae_BISU 18.12.19

Really liked the game and really sucked... the Only drawback can be called only a small number of global events and neutered diplomacy.. Many people write about war and exterminatus... Yes indeed that lacks well, as for me in the presence of a large number of surrounding empires still have something to entertain themselves. And who is the lover to war not just aim for the Federation to fully support the approach and the Alliance let and fine on impact but you can persuade any party members that the war should start. 9/10 it does not say what is crooked will be finished in the next DLC even more paradoxes in this master

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Kreyjoh 18.12.19

Amathae_BISU
Alliances in the furnace))) Solo, but if the scary thing with vassals)))

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Vinni Puhhh 18.12.19

Kreyjoh
It is very difficult to communicate with children suffering from dyslexia. Maybe you understand what I write, just pretend that you don't understand, well, okay.

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Kreyjoh 18.12.19

Winnie Puhhh
Fuck yeah, nerd... you would respond on the questions if they wanted to chat.... And you start to insult... Maybe you have a problem with reading and understanding written material. Scrabble fucking....

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Remmo 18.12.19

Anyone have any vassals rebelled against you?

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Ali Aushev 18.12.19

Awesome game!!!Especially when you're playing in iron will mode and maximum complexity.8.6/10

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MLShadow 18.12.19

The game is interesting, but only till the middle, when you finish the main quest randomly type find out what became of the forerunners of civilization and half the galaxy you have vassals. I decided to try to play default race and with default settings the result of a quest to search colonial ship broken, GRK screw up, as I found and colonized the planet the Baptist before he collected data from 6 places of their stay. Explore planet has lost all meaning, apparently AI is already all explored, and there I nothing more to find, at hand were some unfortunate mushrooms with one planet, decided to make them vassals, so not enough 3% to win they have only their planet and they are now LAUGHING stupidly AT ME AND EVEN THREATEN! Victory conditions in the game is absolutely stupid, need to win 20 more races! or all the galaxy to colonize, and all this must be done in a studied, empty, sad galaxy, routine! In General, the game for a couple of times, and to finish it does not make sense.

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stranjer8 18.12.19

The game is addictive, I can not admit. The best civilization in space from all that I had a chance to play. But to get involved in the game I still failed.

Research of technologies is too long. And all what is not too significant. This is probably due to three parallel branches of research. They would do well to merge in one branch, combining similar technologies into one, thereby increasing the importance of one technology.

The appearance of poor races. Around some monsters. Why not create a race with a nice appearance? Looking at all these monsters want only one thing - what all of them popping action, and at the end to destroy his race, because the same freaks. And the main problem with this is that to admire the freaks have regularly.

Graphics on maximum settings not pleasing to the eye. Even in the old Space Rangers graphics are a lot prettier and smarter (and this game is somewhere in 2004), rotating around the sun planets (moons around planets) have even the animated atmosphere and the live (albeit unrealistic) space around them. And over the meshes of the ships could work better.

A bunch of names. Okay the names of the planets, but all these names of the leaders, ships do not need elementary and confusing. They still do not benefit gameplay. Banal the Scientist No. 7, etc. and it would be easier

Moving to another system from anywhere - once. It would be better in the same Space Rangers - to fly to another system you must first reach the edge of the current system, in the right direction. Battles would become more tactful and less blunt chase. But the combat system itself from the category clicked forgot. Lacking any tactics, like focus on evasion or all in RAM. And even better to split the army into groups and ask each your strategy. Maybe there is, but the buttons in the interface so much that not a sin and not pay attention.