Impressions from the PTA (The Elder Scrolls Online)
IMHO, a failed promotional campaign. Kill me seven, but more Arcania, AoC, whatever, but not TES's.
Extremely expensive,zabagovan,with a monthly fee,without Russian(which is important for teaching in depth or even superficially pendosovskih,to somehow grasp the essence of what is happening, not everyone will be) and with primitive mechanics.Would cost this hack is $ 600 and the subscriber 100 can would think still
The Space Jockey
Besides the monthly fee, which is probably due to the small number of players, cancel and move the game on free-to-play
And add premium and a bunch of donetskogo gear,without which it will be impossible to play
Tell me, please. What's in the game with high LVL content?
I just am a fan of the TES series, but me from buying yet vasterival the fact that the game can be boring at the maximum level. The same as WoW, for example, has a strong content to the maximum level(dungeons, raids, pvp). In TES pvp does not interest me, and to pay 55 euros for a single player game as the Advisor on economic issues, and to put it simply toad is pressed)
Nameless89
At the PTA events to high-level content is not shown. It will need to find out after release.
To pay for another MMO, which so hundreds, 60$ (or 100$) and then figaret every month for $ 15! YES NO
TESO does not pull their single counterparts, and also implementation in the singles was a good plan - you have chosen to kill demigods/the Daedra/dragons, and then it turns out not very appetizing attempt to insert exclusivity in an MMO, which in itself is silly.
Taschem-that the game will be one of the thousands of MMO second-class citizens, like Arkadiev, rage and so on.
Well, in an MMO should always be a little worse graphics, otherwise it will just IMHO....
We must all be loaded, the characters, the terrain, their animations, abilities and so on.
played very boring, tedious quests, leveling, graphics and soap, after Skyrim is so wrong... there were difficulties with downloading the client. well, in short, did not like.
The Elder Scrolls Online in the first hour and a half is not too different from Morrowind, Oblivion or Skyrim. Elected prisoner, strange prophecies, spirits, artifacts stuck in the stones partner and dungeons with traps. The Elders Scrolls was never strong in the production, so all pre-prepared and calculated the points here look as clumsy as usual R11; and, in particular, the traditional prison, which this time made the mass and which are supposed to lay out the epic scope of the adventure, but in fact rather reminiscent of some RPG early noughties. It's funny that staged scenes in The Elder Scrolls Online with all this R11; very pleasant: they give hope that the rest of the game is not too far removed from what we are accustomed.
Hope lies in the moment when you do find that you share the game world is huge bunch of strangers who behave as people usually behave in a MMORPG: you ride a goat in the hills, just treading water, trying to climb the impossibly high mountain, accidentally fall into the abyss and practicing spells on a nearby watchtower. And there is no doubt that you yourself from the look exactly the same moron. The Elder Scrolls has always been, to put it mildly, technically imperfect game, it is always difficult to believe: people are acting like dolls, characters sink into the table, constantly crashing and not working. Now this all has been added and wild players, and to seek adventure in a company do not want. Want to hide under a Bush and never come out.
If you do decide to continue, ill MMORPG-reality will keep tripping over. Out of the original location (this depends on which faction you join at character creation screen), don't pump up to a certain level. The levels here are rising faster than in single issues, but are hard: you may find an angry pig farmer, to hunt, to go in search of the five sacred petals, endlessly killing skeletons R11; and this is not the most boring classes.
If you think about it, assignments in the same Skyrim was a little more inventive, but the game was not valued for quests of the "kill the three thieves in the area". Didn't have to kill thieves, it was possible to fight with the Nords in the camp for refugees to flee to the mountains, catching the back arrows to cross the river, steal a horse, hide in the forest, running into a saber-toothed monster, to be spent in the battle, all stocks, and then bare-ass trail to town, trying not to bump into the guards with whom you had a fight an hour before. TES Online, more insists on routine tasks, leveling, and other purely mechanical MMO things.
Paradoxically, playing Morrowind, Oblivion or Skyrim, it was impossible to feel alone: could you do more or less what I want, and it seemed that the world revolves around you. In TES Online this world have raped you in front of the people do not want to have anything to do. Bethesda, it seems, tried to meet with the MMORPG people who love The Elder Scrolls. She introduces The Elder Scrolls people who love MMORPG.
Very boring quests,and even plus almost never find people with whom you can go through the quests...and even if not there will come I'll kill you:(Croce while damp,but can still be corrected and will add new updates...
When I first played in the PTA , I was in shock!
There were no words! The creeps just from escaping from prison.
And you can see that the choice of class not like at all...