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coach_spb_89 23.01.20 03:03 pm

Replacement/modification of textures (Grand Theft Auto: San Andreas)

This topic is discussed all associated with the replacement textures of your favorite game. Questions, tips, your choices of textures, etc. are laid out here and nowhere else.


A small allowance for replacement textures in GTA-SA :

1) For a full-fledged update/replace any of the textures we will need the following programs:
TXD Workshop - used for the txd-files ( Utility is suitable for processing the relevant files from older games in the series - GTA III and VC).
Any graphics editor, like Adobe Photoshop CS.
The textures of the game are kept in special archives that have the extension .img (it Should be noted that the img archives also contain files with the 3-D model - them we do not need to touch). These files are located in the game folder in the subdirectory /models.

2) Run the program TXD Workshop. Open the archive with textures by pressing the button Open-IMG will appear a window where you can specify the path to the desired files. (For example:/Games/GTA:SA/models/gta3.img). Left open the tree files containing the textures (in Addition to themselves textures, as you know, in the list are the dff files, etc. texture files will be marked with picture).
Select the desired file, such as radar115.txd. To the right of the file directory displays a list contained in a separate file textures - in our case the list one texture.
Click Export and select the format for exported textures, such as bmp, select the folder to save.

3) edit the texture in any graphic editor.
Important!You cannot change the graphic parameters of texture file, otherwise the game may start to fail.
If you need to replace the texture on its own, it's easy to fit the required parameters for further replacement, taking all the information about the resolution and other things the exported texture.
For example: if we need to replace radar155.bmp for your image, then your image should have the same name, resolution, format, color mode, etc. file radar115.bmp.

4) the Finished texture model by pressing the button Import - choose the path to your texture and click OK.
Then save changes Save TXD.
Enjoy!


210 Comments
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R
Reizener 23.01.20

Where are skins hot coffee and how to open them for editing?

I
ILdar07 23.01.20

DragonBall Z wrote:
Where are skins hot coffee
models\gta3.img\copgrl1-2; gungrl1-2; mecgrl1-2; nurgrl1-2; crogrl1-2; gangrl1-2
how to open them for editing
http://www.steve-m.com/downloads/tools/rwanalyze/
http://www.playground.ru/files/gta_sa_txd_workshop_5_0_build_290312-11263/

M
Marcelzocker 23.01.20

Guys, if someone knows, tell me which files are responsible for the texture of the sidewalks? (not roads, namely sidewalks)

M
Marcelzocker 23.01.20

abvgdezhka
try to rename the folder with taskoy that there was no sign _

M
Marcelzocker 23.01.20

Cheburek99
In gta3.img file fm3_wheels.txd

M
Maks-panthera 23.01.20

Kaie files are responsible for road textures and skins of weapons?

M
Maks-panthera 23.01.20

Kaie files are responsible for road textures and skins of weapons?

S
SootinG_Star 11.01.21


how to properly apply textures to cars

B
Big smokeeeee 20.08.21

Help please tell me the texture of ordinary glass. When I installed mods for realism for GTA SA on android, I found that something was wrong and now I have glass like a mirror, and if you disassemble it, then it is normal but only already broken¡! ¡

A
Anton210 28.10.21

Guys! Please help me what to do if I downloaded the car, and its author is not a good person forgot to make the color of the car change depending on the line in carcols.dat, and as a result, the car is always the same color. A big man's thanks in advance!