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Antonio 16.03.20 08:08 pm

Pontus (Rome: Total War)

pix.PlayGround.ru


Who played for the bluff? Your impression of the game for this faction?

Here is an auto translation of the page from the website of TWC
http://www.twcenter.net/articles/link.php?id=92

Pont ... is the most obscure faction of RTW? All really know its history? Interested? Who cares, here is my path to the glory of the Pontic.
The campaign had passed me at a normal level, so I apologize to those who like a challenge, but I'm sure that part of nizhenapisannoe also applies to levels difficult/very difficult.

The first necessary action Pontic States clash with Armenia. If Armenians rapidly, not to deter or to destroy, they will be a thorn in your ass... ALL the TIME. Here are the reasons why Armenians have to hold back, and not to destroy: 1) You have no army to kill them at first, and later they are just not worth it 2) they are - tiring great nation for their 2 cities, destroying them involves trekking across vast mountainous areas on the edge of the world, especially if they go East to the Parthian Kingdom 3) You have MUCH bigger fish to fry almost from the beginning 4) one well-equipped Fort is all that is required to keep them for the full game.
Build a Fort and stock(share) it with Eastern infantry/baltistani. 3-4 squad should do. If Armenians let, they go home and then begin to attack the Seleucid Empire instead of you. Immeadiately offer them good things for the Union, trading rights and plot information should provide You with a case that they would not break(to break).
You need high taxes to raise the funds quickly, and the money raise through the trading rights with Greece and Seleucia first, to Fund (to consolidate) some expansion in Turkey. The Bosphorus should be drawn (taken). Bribe Nicomedia and the then move
there a few troops to ensure order, and this will grow massive economic power. Send diplomat+units combo Byzantium and repeat. These two cities have to be transformed(converted), and their Greek culture helps. If so happens, You find Thracians or Macedonians to the siege of Byzantium, attack or bribe them, because Istanbul is a key to success.
Army and strong protection is required because Macedonians - always at the forefront with a classic Hitler, who will ignore any agreements that You have, and Thrace a little better, but will hope to have the barbarians on the Northern borders. Then, turn your attention to Turkey. Ancyra needs a military solution, as it is puzzlingly barbaric and civilized island in the Greek sea ... never quite got it. Then take a diplomat, and army (You'll never go far wrong with that combination) in Harlicanassus, and to bribe and win(to win). It's not urgent, as for some reason(the mind), nor Seleucia, nor Greece will not touch the place.
You'll now have a solid Foundation to prepare your conquest. The main point(dot) must remember that You need to trade to survive. Always build ports/roads/markets if possible, and send diplomats to obtain trade rights from Egypt, Thrace and Macedon. If You can still see the road between the wagons of an ox, You still have more to make (well, neary). You can really torment cash fast at this point(the point). I personally got to about 600,000 d to about 320BC. Then, its time to control Turkey. If Seleucia already betrayed You, which they will if You leave it long enough, You should do it now (when You have a budget of 200 000 +). Keep a couple of diplomats and a substantial military presence ready Trying to convince Egypt and Ala to help You, if they have not gone to war, and when Seleucia is multiarena war steel coil(sheet) in Sardis. Bribe any units around the city and siege it. It often has a full banner units when You could let your siege to destroy their time, but to attack the city as soon as possible and take it. Leave adequate force protection in the city and then let the heart Seleucids with 2 or 3 armies. Grab as many land as You can from Empire which will disintegrate completely if You enter enough many enemies against it. Grab Antioch and Tarsus (2 more massive trade port) before Egypt gets a chance at them. Avoid irritating Egypt, leave them for later.
The conquest of the great ports for trade Seleucid - everything You need from them, so You can turn your attention back West. With Bluff, You need a Carthaginian perspective on foreign Affairs: no long held(supported) competition or endless war - unless it gets a profit, not ruined it. You now have the modern state of Turkey in your Empire, if not the Greek band Ionia. The Greeks are in a terrible position(position) from the beginning. They may have a strong Navy, which is irritating, because the bluff almost always goes without any naval presence that saves(saves) a huge expense, but their army is land poor, and can be defeated using a digger to consider phalanx and chariots to tear them apart from behind. Destroy Ionia, grab Pergamum and then get the army to Rhodes, the sweetest prize of all. 40 percent bonus to trade, the primacy of small, as well as a useful Outpost for trade. Give it the same treatment(treatment) as other port cities - trade and economy(save) completely, and a good Governor, and it should be 3000+d year now (hopefully) booming Pontic economy(savings).
Now is the time to expand in the Balkans. Macedon and Greece are always in an endless war with each other with Thrace, Rome and the Dacians, also becoming involved. All You have to do is take diplomats, and a strong army (mercenaries are a major help here - hire them) and MOP that I leave. Thessalonica - the city of the first class, and will not promote your cause no end if You take it quickly. Now You have a choice. You can complete the Greece to take the modern country of Greece, and finish in a massive war with the post-Marius Brutii army, or face the Catholics of the front part(right), to avoid inappropriate Greeks and to conduct(carry) Brutii back to Italy. Macedonians, unfortunately, must be killed appropriately, or managed in the city of Greek culture in Africa, which sometimes joins them as they will NEVER leave, so the case fairly with them, which can involve the cultivation of the Greek revival, so that they did the dirty work, while You concentrate on Rome. Don't be drawn into an attack on Italy. By the time You get there, Scipii and Julii will have significant powers and they will always return to help their cousins in significant numbers(rooms). The Italian campaign often results in the ill-fated Frank exchange of views 2 or 3 well-commanded armies outside of Rome, where your phalanxes are surrounded and pulped, and your chariots do not fall apart for no reason(mind).
Achieve balance between the blocking of the Adriatic, thus obstruction Brutii, or the deployment of strong forces and diplomats on the coast of Thermon to push the Catholics back in the sea when they land.
Made it back to the East. Egypt will eventually go for You, so their level of ambition and betrayal, so that trick should just betray them first. This will require at least 3 diplomats and 4-5 high level armies. The movement(step) down the coastal region - bribe army to enslave the city until You reach the borders of Egypt. Have a strong Foundation here, and then move inside(inside) of the country in an easterly direction. Remove what's left of the Seleucids, in Seleucia itself, so taking the only successful left Asian region. Ignore Arabia, but take all the land around it, or Egyptian or rebel. If You need a reference(recommendation) for your Asian Empire should hope in its optimal cash ability(capacity), find a map of the Ottoman Empire c. 1900 (man(man) I'm sad!!!) . That still leaves Egypt Egypt. In my experience, these areas are rich, but almost impossible to manage. Visible(reasonable) way to rid yourself of them is to capture cities and to destroy people. If they still complained, which always leads to a negative income withdraw. You leave a buffer state between You rebel Numidia and the Scipii or, depending on who prevailed in West Africa. Egyptians still not dead? Cyprus.
From here, You have a lot(of course) the greatest, most powerful, and best of all the richest Empire on the map, and there will be no factions, who can stand before You for a long time. The next step will be to take Rome and the North-Eastern Eastern kingdoms (Armenia, Parthia, etc.), but for now, You can safely say that You have, doing the most obscure of the obscure factions. Congratulations.

89 Comments
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C
Chukcha Voinstvuyuschiy 16.03.20

Asd1977

Pontic heavy cavalry - a miracle.
Combined with phalanx - moscha
Even the archers of Pharaoh add and bombers - and quite interesting Wi...
It is better for Numidia.

M
Maratavarec 16.03.20

One of my favorite factions for me bluff, but I do not use such methods as the destruction of Armenia, bribery towns and FORTS in narrow places.

If at the beginning of the game is to destroy all the Armenians who dared to appear in Pontius, they then long to go will not.

K
Kelt 16.03.20

Well, how would the Armenians then the rod to the most Northern city of Selectitem and give time to regroup the army and move on to Nicomedia and Ancona.

a
aleks_ksm 16.03.20

don't know about you but I seized a large part of Asia minor, Halicarnassus,Pergamum,and Nicomedia,Sardis,Tarsus,Ancyra plus the primary city and the Islands of Cyprus, Rhodes, Crete, 1 time captured Antioch then I flooded the Egyptians with the Greeks and Armenia and the Seleucids trouble building them Harry. The Greeks it's just awful, I have Rhodes captured so they are 19 x send back army after army of hoplites after a hard,regular and militia,plus the peltasts cavalry and archers,I'm sending tlie to the aid of the army so my hoplites residents of the hills and Eastern infantry plus mercenaries crumble more so tell me what to do? and then just hard with them and the phalanx only in the capital yet to hire you!

n
nr6517 16.03.20

aleks_ksm
Archers Pontic light cavalry and chariots have to carry the Greeks.

a
aleks_ksm 16.03.20

and you try them chariots he beat the chariot only against heavy and light infantry and spearmen effective their phalanges will make the peltasts and the archers and cavalry are not effective for 2 reasons the Hoplite heavy armor too good himself proral and regular if in a phalanx build their Fig spears Swedes well, the reason for 2 copies is not enough:)

n
nr6517 16.03.20

aleks_ksm
Chariot(not to be confused with fighting) primarily serve to lower the morale of the infantry and destroying cavalry. They also can be great to thin out the ranks of the enemy when firing from behind. To put them head to a phalanx of suicide.
P. S. How to make the phalanx have already written in the next topic. Why do you again ask the same question?

a
aleks_ksm 16.03.20

nr6517 I ask for the prechine that if the Greeks on Rhodes rod they are on 3 for 2 army send there is mostly heavy and medium hoplites mixed with militia I have 3 fight with 2 armies where almost all groups some hoplites you try and take them with Eastern infantry by the inhabitants of the hills but with 3 troops of horse zastrelil schitaya commander (the Pontiacs primary guard commander of the skirmishers) it is not real I tried everything, but when you are locked in the grip of two armies of hoplites, well, just any ideas I have no population in the cities small to the army, the entire population is allowed because the enemies very quickly collect large armies with fully painted flag and the troops too not huhry muhry not so easy otdelaeshsya.

n
nr6517 16.03.20

aleks_ksm
Build 2 fleets and marshes of the Greek stacks in the sea, I see no problems here.

try them take out Eastern infantry by the inhabitants of the hills
I prefer to make phalanx cavalry-ranged units.

the Pontiacs primary guard commander of the skirmishers
I downloaded generals and will get a full army)

a
aleks_ksm 16.03.20

nr6517

Build 2 fleets and marshes of the Greek stacks in the sea, I see no problems here

you think I have no other worries except Kaak Greeks to drown the way they have Crete took sad(((
but I have 4 of the city took a positive)))

a
aleks_ksm 16.03.20

by the way, I invented a way originalnie made Rhodes squads one squad the entire surface of the Islands (and Rhodes is a small island) and the Greeks have no land)))

C
Chukcha Voinstvuyuschiy 16.03.20

nr6517, aleks_ksm

Guys, not yet open, put fashion. The original RTV - too easy and linear. When we hang out on the forum anlim on tyrnete almost no one had. As we gritted his teeth, not mega download. Just need to find the one that like.

http://www.internetwars.ru/Allmods/Allmods.htm

Traditionally, the best

http://www.internetwars.ru/Rome/Total6.0/Romemod.htm

http://www.internetwars.ru/Rome/RomaSurrectum/RomaSurrection.htm

http://www.internetwars.ru/Rome/Roma_Surrection_II/Roma_Surrection_II.htm

( http://www.torrentino.com/torrents/734605 )

http://www.internetwars.ru/Rome/SPQR/SPQR.htm

Personally, I liked

http://www.internetwars.ru/Rome/XGMDiadochi/Diadochi.html

and for Inveyzhn

http://www.internetwars.ru/Rome/BarbarMOD/BarbarMOD.htm

http://www.internetwars.ru/Rome/VladTW/VladTW.htm

If you do not want unnecessary complexity, we can at least put this any better than the original.

http://www.internetwars.ru/Rome/ImperialTW/ImperialTW.htm

a
aleks_ksm 16.03.20

Chukchi Militant

Look for mods there are some themes and here we are specifically discussing here the bluff and passing over this fraction.

Personally from me: fashion is complete shit and almost all of them are made in America and only in English. Fashion done by those people who do not understand and can not complete the original Rome and barbarian invasion

and it's better to say everyone can own their I specifically like the original Rome of course is to purchase but it seravno good, and fashion is already otvetleniya almost NIS than not related to originalul))

C
Chukcha Voinstvuyuschiy 16.03.20

aleks_ksm

Here it is che, Mikhalych!
They are here obsuzhdayut...
However.

n
nr6517 16.03.20

Chukchi Militant
About it already wrote in the next topic. Personally, I'm playing MTW2:Kingdoms. In terms of AI on the strategic map worse than Rome, but to play interesting.
Of mods for RTW the greatest interest is RS 2.5. Rumored to run a campaign for Seleucid well is very difficult, harder even than Shogun 2 on Legend/Legend( which I, however, strongly doubt). Perhaps in the near future will try to pass, but in the beginning I would like to capture all the provinces on the map TR(wrote that on the TR map for scipii, but on VH/VH, it's almost impossible to do. Was very simple).

C
Chukcha Voinstvuyuschiy 16.03.20

nr6517

Personally, I'm playing MTW2:Kingdoms. In terms of AI on the strategic map worse than Rome, but to play interesting.
I'm afraid the AI is simply not there.

Of mods for RTW the greatest interest is RS 2.5. Rumored to run a campaign for Seleucid well is very difficult, harder even than Shogun 2 on Legend/Legend( which I, however, strongly doubt).
Correct have one big problem - very long battles.

Perhaps in the near future will try to pass, but in the beginning I would like to complete to capture all the provinces on the map TR(wrote that on the TR map for scipii, but on VH/VH, it's almost impossible to do. Was very simple).
Map Turbo is a hoax, it originally made as the hard wiring of our local homeboys.
For the complexity, hard - to- Sanguo TW - skewed balance and wild prices.

n
nr6517 16.03.20

Chukchi Militant
Correct have one big problem - very long battles.
As far as I know, before you start the game you can choose the campaign mode( set units to 0 or 1). Second, in my subjective opinion, should greatly simplify the game play.

a
aleks_ksm 16.03.20

e people do not abuse the topic!

n
nr6517 16.03.20

aleks_ksm
Personally from me: fashion is complete shit and almost all of them are made in America and only in English. Fashion done by those people who do not understand and can not complete the original Rome and barbarian invasion
Apparently, you just don't see any fashion(seen in a small number), otherwise such nonsense would not have written.

C
Chukcha Voinstvuyuschiy 16.03.20

nr6517

As far as I know, before you start the game you can choose the campaign mode( set units to 0 or 1). Second, in my subjective opinion, should greatly simplify the game play.
Set for zero is often a plus, but then the AI quickly bent. Talking about battles on a tactical map - a monstrous moral => very long, unspectacular battle.