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Antonio 16.03.20 08:08 pm

Pontus (Rome: Total War)

pix.PlayGround.ru


Who played for the bluff? Your impression of the game for this faction?

Here is an auto translation of the page from the website of TWC
http://www.twcenter.net/articles/link.php?id=92

Pont ... is the most obscure faction of RTW? All really know its history? Interested? Who cares, here is my path to the glory of the Pontic.
The campaign had passed me at a normal level, so I apologize to those who like a challenge, but I'm sure that part of nizhenapisannoe also applies to levels difficult/very difficult.

The first necessary action Pontic States clash with Armenia. If Armenians rapidly, not to deter or to destroy, they will be a thorn in your ass... ALL the TIME. Here are the reasons why Armenians have to hold back, and not to destroy: 1) You have no army to kill them at first, and later they are just not worth it 2) they are - tiring great nation for their 2 cities, destroying them involves trekking across vast mountainous areas on the edge of the world, especially if they go East to the Parthian Kingdom 3) You have MUCH bigger fish to fry almost from the beginning 4) one well-equipped Fort is all that is required to keep them for the full game.
Build a Fort and stock(share) it with Eastern infantry/baltistani. 3-4 squad should do. If Armenians let, they go home and then begin to attack the Seleucid Empire instead of you. Immeadiately offer them good things for the Union, trading rights and plot information should provide You with a case that they would not break(to break).
You need high taxes to raise the funds quickly, and the money raise through the trading rights with Greece and Seleucia first, to Fund (to consolidate) some expansion in Turkey. The Bosphorus should be drawn (taken). Bribe Nicomedia and the then move
there a few troops to ensure order, and this will grow massive economic power. Send diplomat+units combo Byzantium and repeat. These two cities have to be transformed(converted), and their Greek culture helps. If so happens, You find Thracians or Macedonians to the siege of Byzantium, attack or bribe them, because Istanbul is a key to success.
Army and strong protection is required because Macedonians - always at the forefront with a classic Hitler, who will ignore any agreements that You have, and Thrace a little better, but will hope to have the barbarians on the Northern borders. Then, turn your attention to Turkey. Ancyra needs a military solution, as it is puzzlingly barbaric and civilized island in the Greek sea ... never quite got it. Then take a diplomat, and army (You'll never go far wrong with that combination) in Harlicanassus, and to bribe and win(to win). It's not urgent, as for some reason(the mind), nor Seleucia, nor Greece will not touch the place.
You'll now have a solid Foundation to prepare your conquest. The main point(dot) must remember that You need to trade to survive. Always build ports/roads/markets if possible, and send diplomats to obtain trade rights from Egypt, Thrace and Macedon. If You can still see the road between the wagons of an ox, You still have more to make (well, neary). You can really torment cash fast at this point(the point). I personally got to about 600,000 d to about 320BC. Then, its time to control Turkey. If Seleucia already betrayed You, which they will if You leave it long enough, You should do it now (when You have a budget of 200 000 +). Keep a couple of diplomats and a substantial military presence ready Trying to convince Egypt and Ala to help You, if they have not gone to war, and when Seleucia is multiarena war steel coil(sheet) in Sardis. Bribe any units around the city and siege it. It often has a full banner units when You could let your siege to destroy their time, but to attack the city as soon as possible and take it. Leave adequate force protection in the city and then let the heart Seleucids with 2 or 3 armies. Grab as many land as You can from Empire which will disintegrate completely if You enter enough many enemies against it. Grab Antioch and Tarsus (2 more massive trade port) before Egypt gets a chance at them. Avoid irritating Egypt, leave them for later.
The conquest of the great ports for trade Seleucid - everything You need from them, so You can turn your attention back West. With Bluff, You need a Carthaginian perspective on foreign Affairs: no long held(supported) competition or endless war - unless it gets a profit, not ruined it. You now have the modern state of Turkey in your Empire, if not the Greek band Ionia. The Greeks are in a terrible position(position) from the beginning. They may have a strong Navy, which is irritating, because the bluff almost always goes without any naval presence that saves(saves) a huge expense, but their army is land poor, and can be defeated using a digger to consider phalanx and chariots to tear them apart from behind. Destroy Ionia, grab Pergamum and then get the army to Rhodes, the sweetest prize of all. 40 percent bonus to trade, the primacy of small, as well as a useful Outpost for trade. Give it the same treatment(treatment) as other port cities - trade and economy(save) completely, and a good Governor, and it should be 3000+d year now (hopefully) booming Pontic economy(savings).
Now is the time to expand in the Balkans. Macedon and Greece are always in an endless war with each other with Thrace, Rome and the Dacians, also becoming involved. All You have to do is take diplomats, and a strong army (mercenaries are a major help here - hire them) and MOP that I leave. Thessalonica - the city of the first class, and will not promote your cause no end if You take it quickly. Now You have a choice. You can complete the Greece to take the modern country of Greece, and finish in a massive war with the post-Marius Brutii army, or face the Catholics of the front part(right), to avoid inappropriate Greeks and to conduct(carry) Brutii back to Italy. Macedonians, unfortunately, must be killed appropriately, or managed in the city of Greek culture in Africa, which sometimes joins them as they will NEVER leave, so the case fairly with them, which can involve the cultivation of the Greek revival, so that they did the dirty work, while You concentrate on Rome. Don't be drawn into an attack on Italy. By the time You get there, Scipii and Julii will have significant powers and they will always return to help their cousins in significant numbers(rooms). The Italian campaign often results in the ill-fated Frank exchange of views 2 or 3 well-commanded armies outside of Rome, where your phalanxes are surrounded and pulped, and your chariots do not fall apart for no reason(mind).
Achieve balance between the blocking of the Adriatic, thus obstruction Brutii, or the deployment of strong forces and diplomats on the coast of Thermon to push the Catholics back in the sea when they land.
Made it back to the East. Egypt will eventually go for You, so their level of ambition and betrayal, so that trick should just betray them first. This will require at least 3 diplomats and 4-5 high level armies. The movement(step) down the coastal region - bribe army to enslave the city until You reach the borders of Egypt. Have a strong Foundation here, and then move inside(inside) of the country in an easterly direction. Remove what's left of the Seleucids, in Seleucia itself, so taking the only successful left Asian region. Ignore Arabia, but take all the land around it, or Egyptian or rebel. If You need a reference(recommendation) for your Asian Empire should hope in its optimal cash ability(capacity), find a map of the Ottoman Empire c. 1900 (man(man) I'm sad!!!) . That still leaves Egypt Egypt. In my experience, these areas are rich, but almost impossible to manage. Visible(reasonable) way to rid yourself of them is to capture cities and to destroy people. If they still complained, which always leads to a negative income withdraw. You leave a buffer state between You rebel Numidia and the Scipii or, depending on who prevailed in West Africa. Egyptians still not dead? Cyprus.
From here, You have a lot(of course) the greatest, most powerful, and best of all the richest Empire on the map, and there will be no factions, who can stand before You for a long time. The next step will be to take Rome and the North-Eastern Eastern kingdoms (Armenia, Parthia, etc.), but for now, You can safely say that You have, doing the most obscure of the obscure factions. Congratulations.

89 Comments
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a
aleks_ksm 16.03.20

I honestly only saw 2 fashion. Me vpechetlenie enough 2 just often modernizing do fashion so they write that the graphics are all on high just so interesting actually, in the mod a lot of bugs and room for growth just do fashion principle violate the very system of the game something cut something inserted the code changed trust me I did 2 very koneshno small fashion, and then based on the comments and articles fashion to create one so I'm a little understand this but seravno the original is better I'm a fan of the series say

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nr6517 16.03.20

Chukchi Militant
http://www.internetwars.ru/Rome/BarebonesTW/BbTW.htm
This is the only mod that I play at the moment. I want to mention 2 things for which it is worth paying attention to:
1)the Problem of food armies. For each unit, located in the city, from the Treasury out 500 dinars(1R, if the unit in enemy territory). Ie make large armies in enemy territories even for a single turn, most likely, will cause the ruin of the Treasury of the player. Therefore, from simple plunder of the rich provinces the player almost no benefit.
2)On some maps fashion wall in the settlements do not exist, with the exception of the capitals of the factions. The construction fence will cost the player in 20K that is a luxury in the beginning of the campaign. This is a plus because it is not necessary to waste money during the siege of the settlement, however, because of this, it becomes difficult to defend their border settlements.
In addition, fashion even the city guard has a high morality( peasants not here), hence increases the loss in each battle. However, archers are very strong - with skillful use one squad of archers are able to destroy 3 of the elite squad of enemy infantry.

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nr6517 16.03.20

Chukchi Militant
For the complexity, hard - to- Sanguo TW - skewed balance and wild prices.
The balance is skewed is an understatement. 3 General's troops can capture any rebellious city. If you add a few units of archers, then enemy armies will be imposed without loss. As the price of units is high, the faction quickly weakened and is not able to provide decent resistance to the player.

S
Sarmat007 16.03.20

Play for Pontiacs,but rather at the moment is Empire of the Greeks of Pontos =) At the beginning, gathered all the army that was sent against the Armenians , and of course left 2 unit in each city (for the order).Through 10 move. Armenia was not...But I had 5 cities.Then went to Nicomedia,Halicarnassus and Slavkov...With the Parthians Union,Made the Greeks look With Saleucami also the world...Went to Thrace , the Union with the Macedonians...And here it is the long awaited and swift VICTORY !!!Atk and short company fulfilled...the Macedonians began to attack my city Tillis,and the Egyptians declared war,money became less,but it doesn't matter!Macedonians as they say - blow and that the Egyptians passed from the Parthians,and then the rim... =))

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dimon556 16.03.20

Pont taxis Parthia sucks

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Dyadyushka_Lis 16.03.20

dimon556
It is only if you play Pontus. And then you have the losses will be significant. And when the play Parthia, mainly Heroic victory: 100% of the dead enemy and 0 - you. I wrote on the topic of Parthia, read.
Well, plus a strategically advantageous location.

l
loliiiii8888 16.03.20

the Pont at least the infantry rules and the Parthians very noob infantry and cataract all problems solve PE

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loliiiii8888 16.03.20

a conductive rum not who plays

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Syn Solnca 16.03.20

лолііііі8888
And Russian language is also now no one teaches? Nubas, Samoilovich

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Dyadyushka_Lis 16.03.20

лолііііі8888
What do you mean at least the infantry rules ? Do you think that all the rest of Pontus, and especially Parthia sucks?
Kind of bluff, however, still did not play, but when I fought him the other factions, comp my nerves slightly spoiled. Mostly Heavy horse throwers (although was expecting more mischief from chariots).
And about Parthia, you are deeply mistaken. Infantry is really weak, cataphracts, Yes, not a panacea, I agree. But the power of Parthia is just different. Don't want to litter this thread describing Parthia. If not difficult, read my posts in the topic Parthia. And the fact that you just viewed their units... Clear the stump, yet not play, will not find the right tactics any faction will lose. Are you going Eastern infantry instead of Gorlitsky phalanges and on the cover a couple Katafraktov? :) They have completely different combat tactics.

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Dyadyushka_Lis 16.03.20

лолііііі8888
By the way, I still play in ROME. Interest has not cooled down.

t
this is dad 16.03.20

I played ROM for a long time and safely say that the game is a masterpiece of its time

t
this is dad 16.03.20

I read the comments лолііііі8888 in the subject Parthia I understand that Eastern infantry this is not the legionaries but the kata is not terminatory their strength as said the Fox in a completely different

t
this is dad 16.03.20

(a conductive rum not who igret ) escho then, practically all play!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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Dyadyushka_Lis 16.03.20

this is dad
+1

t
this is dad 2 16.03.20

forgot the password and had to again regitsya

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Dyadyushka_Lis 16.03.20

this is dad 2
Sometimes...

t
this is dad 2 16.03.20

by the way about the Ponte I, too, fought against played Empire company the first battle of the bluff somewhere 700чел Brutus(I)-1000 people a result even a minor victory Poterie Pont 583 576 or Brutus 832

t
this is dad 2 16.03.20

the bluff is quite illegal

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Dyadyushka_Lis 16.03.20

this is dad 2
The computer just do all the horse throwers cheat plays.