Fashion (Silent Hunter 3)
I propose to open a topic on the mod for SH 3. Can exchange info and links for download. Just a question: does anyone have the mod Rescue boats, and that all the links broken?Comrades, tell me whether you found a solution, disabled radar ?
Remember, in SH3 the boat XXI radar Fumo-64 works without problems, but the radar Fumo-391 refuses to work in the dock immediately after loading the game. The fact that the Fumo-391 is installed on the head of the snorkel, and when lowered the snorkel radar immediately breaks down (bug). Downloaded the mod intended to fix this bug - FuMO-391 BugFix.
http://www.sukhoi.ru/forum/attachment.php?attachmentid=131609&d=1302428869
Radar not yet earned. Reinstalled the game and put the mod on a clean SH3. The radar is still broken. Prompt who in course how correctly install this mod.
Dry theme development is not received. :(
Handrusik, welcome captain, an interesting topic.
He found nothing on this issue :(
Identity is a glitch, and the 9-ke when loading at the port reported destroyed sonar.
If you find a solution please write here.
Oberleutnant Welcome! I've dealt with this forever broken radar FuMO-391. All that was required - sensibly translate the attached ReadMe.
What did I do? I extracted the archive FuMO-391 BugFix
http://www.sukhoi.ru/forum/attachment.php?attachmentid=131609&d=1302428869
and replaced the Data folder you just extracted. Next, you will have to edit the file Basic.cfg How to do it read the translated README FuMO391-Fix-ReadMe_rus:
http://raubertall.narod.ru/raznoe/FuMO391-Fix-ReadMe_rus.txt
The author still reported on the broken radar, but it worked! At me all type-top... No damage.
That's just me twice unexpectedly bombed under the snorkel. It seems that the planes in the game are divided into two types: the first irradiated (looking for) you the radar, and the second apparently looking for visually. FuMO-391 appears to be just a radar detector radiation.
PS
After playing for a couple weeks, I realized that the max I've gotten is that my radar detector radiation, mounted on the snorkel does not break immediately after loading the game. What I could not get his work at periscope depth (of course with a raised snorkel). In the surface position detection of the radiation is at a distance of 10km from the source, and at periscope depth only upon detection through the periscope, visually. At night, at periscope depth, even with both periscopes on the presence of aircraft will I know when dropped depth charges. :(
Playing SH3 mod U-boat war ace 2, 44th year, leaving the port of Bergen, could only walk a third of the way to England. Aviation is not haunted. Spent two days under water (with short podseleniem, for air intake). And yet, even after two days, the aircraft detects me immediately after surfacing. Impossible!!!
Could you tell me which files to edit to reduce the aviation meticulousness, aimed at finding the light up of the submarine. And if you can, tell me what they rule.
PS
As I was later prompted to dry, it is necessary to edit the file AirStrike.cfg located in the directory: \SilentHunterIII\data\Cfg
I note that the proposed method edits the file AirStrike.cfg is not a solution, because it contains only common parameters for air: the range of detection, the probability of occurrence aircraft after the message about the detection of submarines, etc - General. I want a little to reduce air activity after the 44th year and not in General to understate its parameters.
Well duck, on this and the 44 year,this year for the German submarines began the dark days.Although in your case it's overkill.
But in the stock version without any mods you could go up to the surface at full speed and planes you really could not hurt.
Greetings to all.
Tell me, is there a sound mod, in which, in the case when the submarine is on a paved course, when you rotate in real-time the Chief Mechanic reported would be about the rate changes? Because now I have a Chief engineer must report the change of course only with manual maneuvers (in real time).
And why to me about the rate changes according to Chief engineer, not the Navigator?
Seen the screenshot of the periscope with different light filters: red, yellow, and even some. Who can tell, what is this mod and where to find it?
Hi, Handrusik!
I wonder who else comes to this forum lately?
And to the mods, unfortunately, are not guided, but with an impressive list seen on the website http://www.subsim.com/subsim_files/patches2005_sh3.html. There's something about the periscope is.
Hi all,playing SH-3 and SH-4 are faced with a small problemkoy( but studying a few movies, found that in the calculation of these targets on the navigation map using a tool such as a monograph (three shkly speed time and something(( sorry for the inaccuracy ) but I can't find this mod or not a mod is a file that adds this tool to the game. In General, if not difficult give the reference to this monograph very much I need it)))
Try to read here or here . There is such a device Nomograph. Did not set himself, therefore, with confidence I can not say that this is the device that you need, but references to it seen.
Normal sites with mod - foreign, like this one .
Good luck with your installation, and then after many of them, the game begins to fail.
Thank you so much,but most of the links doesn't work,issue an error or infa adalina((( and if it works there, there is only what concerns the graphics and the rubbish where the game will only spoil)))) In the game I was all happy and count and textures,but for full happiness I miss only this device and it as to spite anywhere there)))) It's like to shop sites in bulk and that need no
Alex152rus
Look in the Internet about Battle strip and torpedo firing from Wazoo to this subject must be accompanied by and required for calculation tools.
-- Oh, then T A To E a Pro ...
-- sorry - just igroman ( BEGINNER !!!! ) can you help ?!?
Excuse me for being cocky...
- I would be WORKING modikov a little ))
on passenger ships, boats, people...
and the most important thing (is if you give mods)) - HOW they P R AND IN AND L N ON the appeal - please! .
-- ideally if like a mod on Saint Row 3 (- there are normal - running the mod - NO PROBLEMS ! - just unpack in the body of the game ! --- and ALL ! ))
Sergey-u-boot
sorry please SHARE !
and sorry with the prompt : HOW and WHERE to install))
I'm a computer NOVICE...