Fashion (Silent Hunter 3)
I propose to open a topic on the mod for SH 3. Can exchange info and links for download. Just a question: does anyone have the mod Rescue boats, and that all the links broken?I do not understand,a colleague,whether you're for real,whether for the arcade...) Or the fact that in half?)) the more things simmulyatorov generally make unreal - so of course in any (even the best) will always be elements of arcade. and what do we have ? in reality, I can track the target through the periscope, removing the firing data and receiving the report from the acoustics, and what do I have here ? the endless running around from post to post - and therefore have to Refine yourself all I can. and what about Tonga in the game and fighting exits here recognize the elements of the arcade , what am I supposed to do if I usually produce a launch torpedoes at a distance of 500-800 meters - there is practically impossible to miss, even if a little wrong in the data collection, the error is irrelevant - the truth of the torpedo and manage at this range or before vzorvalsya or do God knows what reasons do not explode ( this is real ). I think I was very lucky that I first accunurse head first into this game and then became interested in the topic and when I read that Doenitz was found in his words what he came in the game ( in particular about shooting with the closest distance and the insignificance of errors in it) - all this suggests that the game developers was a success on the part of realism... but they say that the focus was exactly on the actions at sea - hence the element of arcade games (too many ships) , so am I in favor of realism is not to drown them ?
for those who are in GWX 3.0 Fosforitsirujushchie in the dark Wake all taken there...
hence the element of arcade games (too many ships) , so am I in favor of realism is not to drown them ?colleague,you got into such a jungle, which was not even mentioned..who told you not to drown them?? mentioned SOLELY about your intention to look out for mines underwater using a periscope. nothing in the post is not mentioned!
mentioned SOLELY about your intention to look out for mines underwater using a periscope. nothing in the post is not mentioned! and do you think this is unrealistic ?
if it was real,believe me,on the long boats would come up the third periscope,facing the outside bottom))) from the bottom,and imprisoned for a separate watch,to monitor the situation under the water..))
Of course,impossible,colleague)) In Sunny weather, under water(near the surface) you may see something in the distance just beyond the bow of the boat(in the Atlantic). And no guarantee that you basecase mine on time and have time to Dodge. And in other cases,a periscope for review under water is useless. And at depth,and worse.Damaged.
Of course,impossible,colleague)) In Sunny weather, under water(near the surface) you may see something in the distance just beyond the bow of the boat(in the Atlantic). And no guarantee that you basecase mine on time and have time to Dodge. And in other cases,a periscope for review under water is useless. And at depth,and worse.Damaged. well, I'm at depth and not tried to do so but where the water is clear like you said, a little depth in my day really, but generally an interesting topic - it is necessary to look for the answer to this question and based on the response already to play. for some reason it seems that on small depth it is real , but they put mines in pure water ? the English channel is not exactly purity did not differ and the Mediterranean is another matter
day in clear water(even underwater) you're in the port of the enemy did not turn up. A big risk that you under water and without min flog itself,like the Loch ness monster)),and at night, under water and in clean water will not see anything even with the periscope. Yes, and judge for yourself: if it was so simple,and mines have been discovered under water with the periscope,then what would be the percentage of the use of mines?
Colleagues! the thought stirred... perhaps to lay down somewhere here in one pile, all our own, any,not inconsistent with realism,gaming amendments to the instructions for their implementation in the game,that is already modified files,which would be enough to make only the folder of the game or save files(with full path and explanation of changes),so each of us could, if desired, to use them. Or,another option,to go on some shared server on which it would be possible without problems to exchange files-amendments..what do you think? And the subject would need to clean up..And then created for example this thread for links to fashion,but in the end,all just blah blah blah..dry for such banyat specifically
day in clear water(even underwater) you're in the port of the enemy did not turn up. so I'm in ports and do not get along - the thing is that there are mine fields and out of them, and hit exactly where I was blown up the first three boats in reality a little deeper in the channel . so it turns out the submarine defenseless against mines at all ? how, then, to be 44 year - after all, boats were forced tkda to go, and the message that was sent to me in the game at 40 on that boat again allowed in the English channel after opening of bases in France and allegedly a partial release of minutes from the regular otsebyachina mododelov ? if you have any of the old mines used by the allies (contact, acoustic,bottom ? etc.) let me know please and I have space
you know..to be honest,mine field..I like that..never bothered anyone.And probably,do nothing...And it would be necessary..Damn..when did then play something really..
you know..to be honest,mine field..I like that..never bothered anyone.And probably,do nothing... well, as usual, everything comes to us gradually -I started with the fact that mines in the game should be and they have to work and already so far suffered - and so the gaps and close and the game becomes a little more real
the people who ever installed WAC3.0 ? http://forums.ubi.com/eve/forums/a/tpc/f/857101043/m/4481001666
I now have installed wac 4.1 , no problems until he saw - only in the Museum somehow, the two 21-type , but I did not like the graphics in gwx better, although they say that here too, you can drag СLA , but something laziness to do - I understand that it's the continuation of the U-boat war ace 2 (wolfpack) - I'm way too set but it graphically does not differ from the original, only units added but from a historical point of view is very much good Yes, and the wolf pack are present and airplanes hammering as it should, and simulated firing a torpedo at boats and boats in General if then knew about it I would have played it by far. and ports there uploaded hoo and protected as it should only lapses I have not seen - is that the British 7 series go so 7с41 some reason with 39 appears in WAC4.1 already all right
from a historical point of view, a lot of good, and the wolf pack are present
About the wolf pack can detail? In what form is this chip? You saw in a sea of other our submarines? If Yes,what actions they carried out? They attack with you on the convoys? Or when attacking a convoy you saw torpedierte NOT by YOU the ships? or is it just in the fashion that he is a wolf?
About the wolf pack can detail? In what form is this chip? You saw in a sea of other our submarines? in the game I went to trial the first campaign and went to Scapa flow in the middle of the North sea met the boat went in the direction of base on the surface. the mod is called U-boat war ace 2 (wolfpack) in a single mission is wolfpack test - I of course immediately there - watch with me is periscope a depth of two boats also at periscope depth ( moving convoy) at first I did not quite get what I nothing else to do - they sank two ships , one sank the destroyer ( interestingly periscopes but they were sometimes removed) by them immediately began to peck from the guns at periscopes. how do torpedoes looked painfully were fascinated with the whole scene - I suspect that the output of the torpedoes is missing( to understand will unsubscribe, and then I have a night experimenting with fashion) but the boats met at sea is no longer seen because how to check how things are going with the port security went to Scapa flow where immediately flew into the net, flew a cloud of asminov and generally drowned me there. but I'm sure that if the wolf pack is in the test mission in the game will appear - the more they are not knowingly present in the name of fashion. there is a similar test mission where a group of salbato should attack the convoy, and also affect the ships ( probably imitation of a torpedo attack) . while there is nothing to add about the schedule, I already wrote the original , but added damage to the ships (something like holes from explosions)
about WAC 4.1 will write later - just looked the schedule, found out about this mod on the dry - write their only two decent WAC u GWX but supposedly the first bias to the realism.
honestly,it is hard to believe that wolf pack behavior and submarines(that is,their AI) had been able to work at the proper level. And if you really honestly does not believe.
Think: stuck in the game new units(boats ie),prescribed to them in the config primitive programme of action-type-friend or foe(another flushing),but certainly no strategy of attack convoys and subsequent evasion of revenge destroyers,such as:heads for the tall grass,to go deeper,right-left,in General,on the principle,I want to live-learn to spin. And also allow that behavior for all boats registered pattern. For example: the attack of the destroyer urgently, located 150 meters(depth permitting) in a couple of minutes for another 30 meters. after about 5 minutes to pdfsplit. etc. While not considering every second changing combat situation and the percentage of the advisability of the action.And test mission-on it and test. I.e. separate,and prescribed thoroughly.Respectively,calculated almost to the last detail,where the behavior of AI boats is under the full control of the Cfg files. What happened was,the convoy in his career..nobody knows at what point a player would prefer to meet up for his attack. A registerin files more or less logical strategy AI boats in each point of the entire water surface of the globe is impossible.The conclusion is that perhaps the boat in his career and will appear in the form of wolf packs,and even probably,will manage to attack convoys..but how meaningful their actions.....(?)
for example: AI boat torpedoed one ship,the second...Well. But if she'd die from the destroyer to what some of the most stupid way...If it works once,okay..this probably happened in reality...But if such a silly death of the boats will reveal a system that I'm such a pack of wolves not a fan of the game will not deliver. Danke shon for achtung.)
I think any meaningful behavior can not be here - what I saw in the test boat didn't even change the depth, and the whole meaning is that someone is drowning is really performing maneuvers at the same depth - snailbooty looked interesting
I think any meaningful behavior can not be here - what I saw in the test boat didn't even change the depth, and the whole meaning is that someone is drowning is really performing maneuvers at the same depth - snailbooty looked interesting
well,that's the answer) we do not need such WACов,GWXами have had enough))
here's a dare from the computer all put his original SH3,and there quietly MANUALLY soldered all the best from GWX. And the rest of the stuff we don't want.)
here's a dare from the computer all put his original SH3,and there quietly MANUALLY soldered all the best from GWX. And the rest of the stuff we don't want.) so am I brave only as a result of his nocturnal experiments, sorry, and the saves also. watched how the wolf pack on the map the boats assigned to routes and not only to her but also English and here the question arises - that they will have to torpedo ? how it will look - the idea itself is very interesting. again our boats are assigned to patrols, it is likely they are connected to the attacks of an escort but that will initiate their connection ? reports of the discovery ? or just the distance to the convoy ? the company made very historically accurate here and Narvik and Gdansk and our breakthrough across the channel , in General, the author of the fashion history of the sign is not hearsay and it can not but rejoice. plus, the intervention schedule are almost there and it gives a lot of possibilities - it is almost bare of CX. and traffic not only in the Atlantic but also in the Indian ocean - generally it is necessary to play - to look around - I think the presence of even obtuse of their boats bring into play of realism ( after all, how to coordinate actions is impossible - go to the goal and it is already attacking another boat ) but if the boats of the enemy will attack us at transitions - it will be a bomb here and their stupidity will no longer play any role (because in real life the British guarded the approaches to the bases) so I don't know must watch