Fashion (Silent Hunter 3)
I propose to open a topic on the mod for SH 3. Can exchange info and links for download. Just a question: does anyone have the mod Rescue boats, and that all the links broken?Do not raise them so high hitpoints. They are certainly not so easy to destroy I say that if specified the health bar, everything fell into place ( here I'm talking about light and medium heavy as to 41 the bottom I managed to meet - and demolished the game and the saves) fighter I lifted up the whole 20% on all zones, easy is 25 - 40, to 50 medium and heavy have to battle test them and at 40 it is hard to knock down they do not come close. but it's still a draft - but in General I like light at 40 health bar is usually time bombed once but the second time they almost certainly box, and it will carry them or not - then left all without changes, happy with the result - it is necessary to reduce the number of aircraft in the departure and the fact that they throw too much on one boat (this in my opinion is in the folder land/...airbase/airbase....cfg line squadron ..no= ) and all will be fine. okay, it's time to start a new one with 39 years on the flat in mediterranean ( Oh sorry the saves, only reached 41 summer and those doeksperementirovalis)
in the Air folder there are dat and sim files with separate settings fighting qualities for each aircraft. The type of weapons,firing speed,reload speed,amount of ammo etc, etc Based on the settings of these files depends on the level of knockdown of the aircraft. As far as I managed to notice offhand,mod decent increased the combat potential of the aircraft in comparison with the settings of riginal. For example,coeff.reload time Hurricane in riginale-10 In fashion for just 1.5 Sure,there certainly is, and the adjustment percentage of accuracy of the AI pilots. And I am sure that maddeleri this percentage is more than increased.
in the Air folder there are dat and sim files with separate settings fighting qualities for each aircraft. and what do you opened them ?
we still have to reduce the number of aircraft in the departure and the fact that they throw too much on one boat (this in my opinion is in the folder land/...airbase/airbase....cfg line squadron ..no= ) and all will be fine you just do not forget to do the same in the data/sea have avianostsa - they also spelled out the aircraft
Sure,there certainly is, and the adjustment percentage of accuracy of the AI pilots. setting enemy gunners I can find my way there and the accuracy of the guns of the ships - remember where you say
and what do you opened them ? spec.the program for the opening specials.configuration files in Silent 3ditor (v0.9.9) Enter her name in the search box of your browser, and it is alive you will find her. Very needed and useful program. But in the right hands. But it is a pity that skilled hands have not only in normal people. It is with her help some fellow maddeleri Express us their irrepressible sick imagination,editing the file to unhealthy values.
Sure,there certainly is, and the adjustment percentage of accuracy of the AI pilots. And I am sure that maddeleri this percentage is more than increased. almost all settings are here data/cfg/airstrike.cfg there I think he will understand, for example, I open the original and fashion and everything in sight. by the way climbed all the way on English-language sites on the history of the German Navy and relied solely on my average knowledge of this language until I found it in the google translator to any language address entered into a translator and read on health - I still inhibit in regard to computer and Internet
I doubt that, most likely, again, modders.. do you doubt me?)) I can't believe but this thing S really moved 11 knots under water and 14.5 on the surface, though the boat was not very English and American, but standing in their Arsenal. the working depth of 60 m ( probably when 11 knots gave the boat was falling apart, so amerikozy not all returned )
and what do you opened them ? spec.the program for the opening specials.configuration files in Silent 3ditor (v0.9.9) Alex U-105 rocked programulku, thank you. only wrapped it for a long time will have to understand
only wrapped it for a long time to understand pridetsya just seems. If with brains,then using online translator to understand very easily. Every value of this written description. And the ability to edit them. however,the translation such that thinking often myself.) But...what to do..))
Every value of this written description. And the ability to edit them. however,the translation such that thinking often myself.) But...what to do..)) Yes, I was without an interpreter and understand, complex, I mean the possibilities are many - and so what I need , I think I will just make time for everything is not enough ( now I have Jan 40 while I was making mine fields, while the aviation adjusted, the sounds changed, the message is corrected ) to play it is also necessary and if this programulku fit when ? so I decided to put Battle in the mediterranean (think bare CX ) and is now in the process everything will change - look to the 45 and make slowly
Hi. About boats AI. I have SH3 v.1.4 (battle in the Mediterranean).
In the national Roster in some folders there are files of the submarine S-class, but at Sea no appropriate file there. So without adding ACC. units at Sea the submarine will not appear?
Forum Dry took two submarines (S and VIIA), threw the files in the right folders. I decided to look at the submarine closer. Prescribed to clone a single mission with the right data, but the game is busted and not be within 200 metres of the submarine S failed (before it has successfully developed mission-a clone of 200 metres from another new yunita - jap. of the destroyer).
Question: how to see the submarine AI (without installing mods, doing inclusion units)?
In the national Roster in some folders there are files of the submarine S-class, but at Sea no appropriate file there. So without adding ACC. units at Sea the submarine will not appear? - no, these subs anywhere to push is not necessary - you'll meet them in the Mediterranean at the time ( their routes already established in silent editor / here I'm talking about a British type T / they go to the surface and are artogon) but the Russian boat of a class L , if you noticed, it is necessary to add routes in the silent editor - for example in the black sea. but why do you call them S-class ? I have in the battle for the Mediterranean are T the British , and here's I've added
Forum Dry took two submarines (S and VIIA), threw the files in the right folders. something you do not correctly copied into the folders - I have the same boat set, everything works. how to put check to the Museum if they will be there even in silent editor can enter the game
I think submarines should be in the folder properties\country\type of boat - the country is dragged why here ? the country is in rooster
I come back up and they rushed at me, housing benefit is not spoiled, but the cabin again almost smashed. I take and put the gunners to the guns. But my guys are no joke, immediately opened firing and knocked Junkers. That pig Goering was pretty pissed.:) - nah.... it was samanok the ship-trap, and planes they captured that would have to lull your vigilance, but did not ride... keep it up !!!!
In the folder there are only sea surface vessels.
Submarines appeared in the Museum and generated missions (S, T, L). Do the files have to not throw in the folder Sea.
Above it was a question about increasing the knockdown minefields... And what's funny (?): the sub shall not (will not) see the minefield, ie explosions on the Bank - the unexpected and inevitable accident, is likely potrebama download saves...
I admit that it adds to the atmospherics if your boat is damaged but not destroyed and the process went fix. But I after a campaign began to come instead of Kiel to Wilhelmshaven and hit a mine. A game over.
So what's the catch lethal minefields?
Above it was a question about increasing the knockdown minefields... And what's funny (?): the sub shall not (will not) see the minefield, ie explosions on the Bank - the unexpected and inevitable accident, is likely potrebama download saves... - then the fact that playing Mtditerranean you have almost all the mines are so that they are beneath and in most cases where you should have the chance of detonation - you just get over them and the passage to the port for you is a little different from the usual route , and yet you will think 100 times to go into it or not even if you said that there is a battleship - so if you don't want to exclude them from the game then raise the lower limit at 5 m (approx - it is necessary to look at the place) , the way often the boat is not destroyed but gets severely damaged, and Wilhelmshaven you ran into his own minefield and probably at full speed ( see the editor -where all our fields and not ours too)
Hausser.P by the way do not forget to add the following planes in Russian aircraft - swordfish, avenger, harrikane they are already registered on our database - just copy them from the rooster Britain in the eponymous Russian - should appear even with the stars
Thank you for interesting ideas.
On the modification of mortars Hedgehog. Has anyone increased the lethality hedgehogs? In one of the individual. MIS. Amer. DD Evarts gave from the bow of the hedge two volleys at the boat, and as a result: the state of the body the same 100% and only two reports of damage to boats (i.e., the amount of damage amounted to 0.9% down from 1%, which would be specified).
Probably hedgehog requires attention. I suspect that I have not invested in the game the sound of an explosion within the boat shell.
Although it is possible that Evarts simply missed (and the periscope was visible - the shells are falling left and right, and fly over the boat ie = all 'covered').
Destructive hedgehog probably would have been nice for the Navy of the enemy.
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Alex U-105 = no, and I was not... :)
I put the emphasis on the alleged realism - I don't know, don't know.... obviously graphically inferior to GWX, although they say that there you can drag out all the bells and whistles... really it did not play, but the fighting impression that this is a continuation of the u-boat war ace 2 - it seems a bit too (there is such a mod, but actually the WAC.3 stands for -war ace company 3)