Fashion (Silent Hunter 3)
I propose to open a topic on the mod for SH 3. Can exchange info and links for download. Just a question: does anyone have the mod Rescue boats, and that all the links broken?so I don't know should look OK,see the ectopic,and then will submit a progress report in two copies.)) you never know,maybe the others will join the Waco,including I)
by the way,about the graphics..I played GWX,I played...don't know WHAT,but something about me in it graphics and not stuck. There is,no doubt,all painted for the most part beautiful and believable..(apart from the lack of breakers and the foam of the waves at night)..In General,put original how to turn on,so once the feeling came from,that was in the home of the sea)) in Short,staying in our dear сайлентхантеровском3 the ocean,and more here or foot)))
played GWX,I played...don't know WHAT,but something about me in it graphics and not stuck. so I know have long said - painfully all too aesthetically pleasing models of ships disappeared potrebnosti boats-that is, don't know how to say, and when you look from under the water at the sea surface and in the GVH there is a sensation as if water dead, the surface is very dense - like a layer of something foreign covered, and at the 16km visibility vonyaet this effect - pohotovost removed the haze and as a result the sea after the native review brawny leveled the horizon and gone is the feeling that you're in the elements ( that's the impression I got) in short, with all the pros I feel closer to native graphics, I agree with you there
so what can I say about fashion U-boat war ace 2 (wolfpack) - first impressions, again graphically, it is the original CX - Harbor life prevails in GWX came out of the dock it took a couple day on his head , away flew the Arado started 2 flotilla sent to BF 55 (near Brest) was released on 2 September from Wilhelmshaven the war yet, just on the approach to the English channel, her back to me and said. sank the French from the deck (it seemed to recharge a bit slower than the original) the sound of the guns with a clatter of shell casings, but the flak it sounds cheesy - but it's the little things, the Essentials: survived the first RAID harricana the first time anti-aircraft gunners killed and caused light injuries, follow-up sunset put bombs but without heavy consequences for me, knock me it failed left. soon came the torpedo boat and I finally saw his volley near the stern I raised columns of water , I began to look through the binoculars and saw it was around the machines strong flash of smoke more like a missile salvo and in a few moments again a column of water next to me - he gave me three or four volleys then beaten with machine guns and was sunk by my gunner. impression on me it made a good boat is now a real threat, not at the original. planes continue to settle had to dive - chances to pass the English channel to go I have almost no - he mined so that Mama do not cry (look editor) But what grates is the fact that the British 7с41 go and we are in 39 year already stand in the port and at sea I saw her, too, well, even a known joint with external camera in port - in a few unpredictable times it stops working is I was original when a ground target in sight and at sea everything works. probably b to see how to operate wolf pack in the game...
well, as I predpolagal in the English channel all zakonchilos... go inhe I managed, and then after a dive, fought a battle with harika - lost two , to shoot them down failed but the ionization of the housing is not taken away. went under water, took to dealer but the attacks on him from the surface of the night, he attacked the destroyer went under water with 78%, from the destroyer pulled away but spectacale while torpedoed V&W , the result for me began the long hunt to come off did not work - had to defend: sunk hunter, tribal and another V&W . thought I'd be able to go in vain as it turned out - came down about ten of them and in an hour was sunk after glubinah bombs the crew failed to cope with the flooding, but even if I managed still following the bombing was mine. their boats in the English channel nature no. adhering to realism remains only to drown in the bathtub
see what he changed in the fighter - raised areas hitpoint slightly (this role-play even good) but the booking of tank is 1.5 in the original punched 10 - here he barmanul in my opinion, it now will not be down - at least the stuff that is in 39
Alex U-105 as you think about it: found on dry English model boats S type for the original artists (true speed under the water she somehow ties 11 underwater), so if I stick to the above-described mod and change the editor as well as there was but only removed the English 7 and put this will it perform the functions designed by the author fashion ? the fact that it will float, it's clear - I've tried in mediteranen to do so ( and periscopes allowed, everything worked) but whether it will be to carry out a torpedo attack ? and then how to represent them on the seven and play...
now more closely watched test wolf packs - initially with me were two boats, both periscopes and both before the convoy never reached - they sank. then on the opposite side of the convoy there were two, they were attacked - periscopes they didn't clean back up, one of them missed the destroyer and as soon as he was in a good position, he was blown up, that is, the boat is attacked when it really could be struck, after which the boat was sunk. the last boat having become acquainted with the ship with about 600-800 too, symitiroval volley ( no torpedoes I didn't see ) saw only that the ship was torpedoed a few minutes later she repeated the same attack on the ship sinking it and then came out of the battle and so at periscope depth and left. side effect that I noticed - one enemy ship was sunk by the fire when the boat was close
painfully all too aesthetically pleasing models of the ships, well..it is rather more enjoyable,because in the original all court, one - the face-rusty trough. It is not logical,since the war tonnage explains the fact that a decent proportion of the merchant fleet of Britain was the court who had just descended from the stocks.
disappeared potrebnosti boats that do the same thing..in the original the boat rusty. B GWX her updated. There is a matter of taste.
in the GVH there is a sensation as if water dead, the surface is very dense - like a layer of something foreign covered agree. Graphics of the world in GWX too sugary-syrupy. And water is unnatural.
the sound of the guns with a clatter of shell casings....this problem any student can solve by replacing sounds in the Sound on the original. I do most of the sounds are set up according to your taste. Much harder to get these sounds for reality in a game. Long have the sounds edited in sound forge.
the first attack Haryana first time killed..anti-aircraft gunners fought a battle with harika - lost two , to shoot them down failed me, it was already beginning to enrage. Yesterday I got in the Academy GWX aircraft killed 5 people in a row in turn sent me to antiaircraft guns. In previous times in the same Academy put 4 chela in a row. About damage makes no sense to say.Based on my observations and all the messages here on the forum formed one conclusion: any British plane( any model,alone-squadron early in the war at the end of the war,an experienced pilot or a beginner)when your appearance will definitely cause damage to the boat or crew. Well,what is this bullshit?
and I have THEM,blah,knock down the can't! Hit points they have,you see,to hell. In short, the new aircraft is driving me crazy. The authors of the mods of aircraft and the sinking of ships clearly lacks a sense of proportion. The average hitpoint in the original has a coeff.-6. In the model 60! In order to destroy the plane need to plant 60 anti-aircraft rounds! Not just shoot in his direction,namely, to get. Three stores on 20! Or to get into the tank. So go get! Until you get to you a hundred times, the end is coming.Thought to fix on averages-20-25..So there is a lot to fix that any desire disappears.
attacked the destroyer went under water with 78%, from the destroyer pulled away but spectacale while torpedoed V&W , the result for me began the long hunt to come off did not work - had to defend: sunk hunter, tribal and another V&W . thought I'd be able to go in vain as it turned out - came down about ten of them and an hour later was sunk by honestly..to even discuss these facts reluctance. The squadron of destroyers hunting for one boat...See,the British in the 39th year of destroyers was a car and small truck,once in the game allow myself one boat to detach them more than a dozen...you See,they have infa held in a boat is Hitler...
but the booking of tank is 1.5 in the original punched 10 - here he barmanul in my opinion, I say,a sense of proportion is not at all.One is left wondering what prevented the author of fashion slapped the armor of the tank 100, or 1000....
and then how to represent them on the seven and play... and the fact that the velocity under the water she somehow 11 uz,you can not play hurt? in General,if you change the boat only the texture,with our semery on the S type,leaving all the tactical value unchanged,then such replacement nothing will be harmed. The fact that many values in the game prescribed at the same time in three or even in four files.And they are all interrelated. Change(violation) of the structure of a single file is fraught with inconsistencies in their common work,and as a resultapplication error. Unfortunately,I have not understood relationship to many of the files that are active in the game so much yet can't decide on their own,and therefore,nothing definite on the adequacy of the application in a particular case can not say...
authors fashion wolf packs it was necessary to name your mod: The wolf flight under a periscopewolf pack under the periscope. Colleague,I was in your place, I would continue playing this mod
Thought to fix on averages-20-25..So there is a lot to fix that all desire is lost and you found So there is a lot to fix that any desire disappears - I personally fixed the health bar in the upward direction for two minutes in the zones.cfg there are only 4 types of planes and each 4 zones ie a total of 16 digits forward, the armor is the same deal. you can do that would not fly in such flocks is to reduce the number of units when departing from the database, I mediteranen have been corrected - now the planes go astray, if one or two, but usually more expensive out - everything in life.
and the fact that the velocity under the water she somehow 11 uz,you can not play hurt? this nuance, I could easily fix it and drew attention to it because about the English. the boat little did I know they had such speed that I can not believe, most likely again the modders themselves..
The average hitpoint in the original has a coeff.-6. In the model 60 in the original, the fighter 30 all zones and tank 10 but there armor 1.5 heavy bomber in an average of 40 on the area and the modders themselves slapped 170 !!!!
guaranteed just want to drive us into the water-so they see the reality, not the left so the skiff...but worst of all they change the range, and this is a direct blow to the realism and the planes appear GDN they could not be... plus, limit our range of fire - again in the same place - how am I supposed to shoot at the plane if it is out of reach ? idiots !!!
The wolf flight under a periscope- it is necessary to add on high speed because you go like 44-year and the order to RAM the already obtained...
I personally fixed the health bar in the upward direction for two minutes in the zones.cfg there are only 4 types of planes and each 4 zones ie a total of 16 digits forward, the armor is the same deal. In this very zones.cfg and found. In each zone in several meanings. And I said,sobsno,not only about the aircraft,but also on all courts, too,where some modders have managed to raise the numbers,as many as 20-30 times. Direct,not the fleet of trading,and tanks.
in the original, the fighter 30 on all areas of Colleague,30 all zones,this value is Critic Flotation and I'm talking about the HitPoints. Hitpoints in the original, even the bombers for different zones does not exceed coeff. 15. And the average number of 6-7.
about eng. the boat little did I know they had such speed that I can not believe, most likely again modders.. do you doubt me?))
Here it is: the file zones.cfg-riginal:
Medium Bombers
[MB_WingsBack]
HitPoints=15
------------------------------------
file zones.cfg-mod:
Medium Bombers
[MB_WingsBack]
HitPoints=100
It generally is normal? Blah,what all steward?! Would really just be thing.Here fun it would be! ....debiloidy...
In the Academy!!!! I crumbled into a fine vinaigrette. Now think for in a career: 39!!year.
How many times have I run into a RAID that is guaranteed to sink to the bottom forever,who can tell? That was not a RAID,it is damage!! That was not a RAID that killed the gunners!! IN THE 39TH YEAR! If I am an English aviation will manage to limp to 43-year guess from 3 times,if I would live until may ' 45,considering that aircraft are becoming a meaner, even in the original??!
As far as I know,in real war planes are often found jahtennye more to the point,as the plane found the boat,therefore,time to submerge to a safe depth,thereby avoiding a possible(BUT NOT GUARANTEED!!)damage to boat and crew. In the game the watch sometimes see the plane,even coming on the boat to attack. Stable warranty any damage in any meeting with any aircraft,it's not realism,and mockery. And record patient of excitement mododelov.
I am now convinced that many of the modders themselves of a sense of reality not at all. For example: in a RAID on a boat planes produce machine gun fire. Many of the bullets hits near the boat in the water. I don't know whose voice bursts of water from these bullets,GWX or CLA,did not elaborate..have You heard these sounds? As if something hard near throw you in a bucket of water.And,once in a few buckets.How could such crap be considered real sounds of bullets entering the water column of the ocean??? The splashes of water flying from the explosions of wrecks-also something similar to buckets. And how do you like the following: this is especially true, when the shelling..a lot!!multiple of (often even queues!)small explosions similar to explosions of grenades.And on any ship.No matter what it is carrying,or whether it is generally the tanker. In the same way.Well, what is it?? Realism?? in my opinion,moddel clearly out of your holiday.Amateur multiple explosions,it is not the battle of Stalingrad. It's the Battle of the Atlantic. What do you think,when vparivayut such,I do not understand..
What do you think about the many(without any action) scattering in different directions,BURNING(lemon YELLOW) fragments more resemble a swarm of bees?? When modders all this sculpted,really do not check your modeling?? Where in all the above sense of reality?? Where is the sense maryyy??
9 out of 10 mods,or 75-80% of the same fashion-a complete nonsense and crap like the above..Unhealthy fantasy authors. Ubisoft can't be beat.
Knew only one thing. Each mod before installation it is necessary to examine under the microscope to decide whether he is worthy of really participating in the game,or worthy of spitting in the direction megadelta.
Colleague,30 all zones,this value is Critic Flotation and I'm talking about the HitPoints. I do not know my default so
;Fighters
[F_WingsBack]
Flotability=0.000000
HitPoints=30
Destructible=Yes
Effect1=#plane_damaged, 30
Armor Level=-1
[F_WingsFront]
HitPoints=15
[F_PlaneEngine]
HitPoints=30
Armor Level=11
[F_PlaneFuelBunker]
HitPoints=10
Armor Level=1.5
I have these values in the original are, to shoot down the jet 39 is not easy
I have these values in the original are, to shoot down the jet 39 is not easy
hmm...strange you have to original values....
here the values of the zones.cfg file license SH3 version 1.4 b:
;Fighters
[F_WingsBack]
Flotability=0.000000
HitPoints=7
Destructible=Yes
Effect1=#plane_damaged, 30
Effect2=#plane_on_fire, 60
Armor Level=-1
[F_WingsFront]
HitPoints=6
[F_PlaneEngine]
HitPoints=5
Armor Level=11
[F_PlaneFuelBunker]
HitPoints=6
Armor Level=1.5
Why do we have such different values???
In the game the watch sometimes see the plane,even coming on the boat to attack. this was in ' 43 , especially at night when they were found by metaxu that many commanders chose not to go on the surface by night for this reason - in the game I have all and is ( I refer here to the mediterranean - and this is the same original added ports , but the troughs, and boats of the enemy on the surface and go in with guns firing, but added the black sea, and a couple of Camos VII u boat IX series) I think this is the official Adom dry although someone claimed that he canted to
U-boat war ace 2 (wolfpack) - I don't know, I think it's just the opposite, too much to play it and completely agree with Ubisoft, no one can beat.
this was in ' 43 , especially at night when they were found by metaxu
in the 43rd,for God's sake! But not in the 39th of the same! Day! Over the ear flies,the deaf hear! And the watch can not hear and not see.
Why do we have such different values??? really strange .... so I offer my apologies, I messed up - I have cited the values of battle in the mediterranean, now have reinstalled and watched the original - as you wrote, but what is interesting is that these values (Mediteranean) I managed to lay down for 20 aircrafts (light bombers 25 heavy there at 40 ) so I raised them to 50 points and 80 and everything fell into place
Do not raise them so high hitpoints. They are certainly not so easy to destroy,as in the original game,but not as immortal as we provide high hitpoints))