The hack using ArtMoney (XCOM 2)
Well, share info, kameraden, anyone that managed to crack and how?)Murgen75
Change characteristics, for example, Gremlin MK. I and give the fighter. Well, or hang a hacking bonus to another weapon and give the fighter.
xoen
Sorry for stupidity, but in what file to change the characteristic of the Goblin?
Murgen75
DefaultGameData_WeaponData.ini
string Gremlin_HackBоnus = xxx < write here need growth hacking.
xoen
what I have clocked up 100 and I can't do anything... tell me what number do I put for 100% of the hacking of any complexity ?
Marat-Ekb
For example, it is necessary to raise hacking to the hacker with the gremlins mk1.
Go under \XCOM 2\XComGame\Config\
Open for editing the file DefaultGameData_WeaponData.ini
Looking line
Gremlin_HackBonus = 0 (quotation marks removed - forum swallows phrase) see under the spoiler.
Спойлерhttp://s33.postimg.org/luywd7wkv/image.jpg
Change 0 to the desired value (say 200).
Save the file, launch game, load save. See the bonus on the gremlin.
OK, with the hack the gremlin left, + on the sniper put damage 25, the same happened, but to add a gremlin damage did not. tell me where the damage the gremlin to add .