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vidgin 07.10.19 02:50 am

Mission time [Plus or fault] (XCOM 2)

Guys, I saw in the Internet so many negative comments about XCOM, is based on two things: optimization and a large number of missions for a while.
Suggest this should be discussed somehow. Because of the mission at the time was introduced purposefully developed, they had a purpose.
In the first XCOM mission time was 10% percent, most of the time we slowly passed the cards occupying the most favorable positions, moving on: a half-move forward, so as not to face the enemy without the ability to shoot.
Now that the player was not looking for enemy in the way (take a half-step and stand in the Observation), has entered stealth. Now we can in the beginning of the mission to run across the map without fear that end up in court.
Missions became of interest can be 40-50%. Why? In my opinion to complicate the process. Units you have left your enemies are the same as in missions, not at the time, but now you need to take the best position, and those who obtained a situation for constantly need to move forward to the goal. This is the difference the main, and Yes, it increases complexity, but does increase in difficulty (within reason) does not add interest? Another question: the combination of missions on time and the drunk is also adds variety? Here we tense up, but relax. tense, relax. If all the missions were on time, it would be overkill, but all the missions to do the chill out is also boring, because is too easy to shoot the enemies with pre-adjusted positions. Firaxis tried to find a balance in a hurry (adding a certain atmosphere of stress) and relaxed gameplay. Yes, the rush is not over time, there's no rush to think or to do the moves, just think you need twice because of moves in half.
In General, what do you think?
145 Comments
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Serafim_94 07.10.19

Polololon
Shotguns have 100% accuracy at short distances. Pistols, in principle, is incredibly accurate. Guns slant, but it is the most powerful weapon in the game. Grenades destroy cover with a Bang, leaving enemies open. The sniper on the roof, received a bonus for immobility, to shoot with accuracy in percent 90, and through the whole map.

I'm not talking about the modification of weapons and operatives. The fact that YOU are not able to get good hits, doesn't mean it's impossible

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Polololon 07.10.19

Serafim_94
Yeah. And a comic I drew, too http://www.playground.ru/redirect/img0.joyreactor.cc/pics/post/%D0%9A%D0%BE%D0%BC%D0%B8%D0%BA%D1%81%D1%8B-dorkly-XCOM-%D0%BF%D1%80%D0%BE%D0%BC%D0%B0%D1%85-901304.png

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Esthetix 07.10.19

Polololon
6 Grenadier try the same setup on vyhledu in one move with the perk double tap. Don't whine and delete game if that.
UFO Defence that time has passed and this game right now is little anyone could play.

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Polololon 07.10.19

Esthetix
Ah, well, continue to pay developers paid big Moolah for defects and self-plagiarism.

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X_ray_83 07.10.19

Serafim_94
Fallout 2 is an RPG it all depends on the skills, there are 2-3 same thing right ?
And properly noticed Xcom RPG to leave it, at least you can understand what it is at 85% will be based on skills, but here the same random and the dice game.
There is no such word success, only to experience nothing more.

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Serafim_94 07.10.19

Polololon
It drew a man with a good sense of humor. You don't understand. Yes, Rand is, and Yes, sometimes it really puts your tactics down your throat. But all of the tools to minimize this, and when used properly, the influence of randomness is significantly reduced. If it disappeared completely, the game would become simply boring

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Serafim_94 07.10.19

X_ray_83
From skills? Lol. From the endless reboots do not want? For the guaranteed hit with a 10% chance.

And 2-3 skill, of course. Not played - so at least don't comment...

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X_ray_83 07.10.19

Serafim_94
A grenade to destroy the cover with a Bang, leaving enemies open
Yes but only the grenade falls to the enemy under his feet, and his a little bit hurt ! The balance of realism I swear ))))

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vidgin 07.10.19

Polololon
che I did not understand. Do you know what a tactical game? You understand that the aim of the game is to find your chic tactic and bend his enemies with his tactics. You then told one of the ways to bend the enemies, hearing that you yelled that the game is shit, since it can bend enemies. If this was cs GO, where skill is more important than tactics, although tactics is also important, I would have understood. If the COP were a tactic that would give 100% result, half of the players would, for the interesting. But there is tactical strategy, here the meaning of the game is to look for such tactics that give 100% result. For what else are you playing XCOM? For the sake of scene clips or maybe dialogue, or maybe a hurricane action?
Adequate player of XCOM, after hearing about the idea with the snipers, just praise in the mind or in the message of the author of the idea for wit, and he will go and invent the scheme, for the interest of any tactical strategy is to come up with their own strategies and tactics.
Maybe you really are a genre wrong?

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X_ray_83 07.10.19

Serafim_94
Play UFO 2 and compare, there is no not included there, you're dead immediately, and by the way back when the corpse of things to pick need well it's the very best of UFO 2 it is possible to return . Fallout 2 is an RPG and here it generally ? We're here about the tactics !

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Polololon 07.10.19

vidgin
Do you know what a tactical game? You understand that the aim of the game is to find your chic tactic and bend his enemies with his tactics.
And you know what a tactical game? The essence of them, suddenly, that tactic does not have to be universal in principle. Must be situation, where is your uber-setup sucks big cock. Now tell me what in the game it is.

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vidgin 07.10.19

X_ray_83
my silkworm eggs demolished enemies almost at half health (most thick). This is a massive blow and his specially made weaker than rifles, so first rifles could kill, and secondly that people are not held the entire map with some Gren.

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Esthetix 07.10.19

Polololon
And you stay out of my wallet, for my look

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vidgin 07.10.19

Polololon
The essence of them, suddenly, that tactic does not have to be universal in principle.
On behalf of a man who spent his life playing tactical games, I would say that in any game I have found universal tactics in single player. In any. Maybe you live on Mars, and may not know how to find tactics in games, but to date I personally have not played even one tactical singleplayer game where it was impossible to devise a universal strategy.
I think you're confusing tactical strategy shooters, but now I see that you just are not smart enough to find the universal tactics in games and you get mad when they find other, putting it in a reproach to the game.

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Serafim_94 07.10.19

X_ray_83
Well, specifically we foam about the randomness, and why otherwise too easy to play. I gave an example why, from the game with a more compassionate and vulnerable randomized. And boevka first follah not so different, if anything

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X_ray_83 07.10.19

vidgin
You understand that the aim of the game is to find your chic tactic and bend enemies to your tactic
Yes, Yes it is in the game in which two options tactics; defense or attack (stealth I mean) hehe )))
And the aliens when you do a landing you don't go on the offensive, they behave as in the first part as if they landed and not you.This is nonsense.... we changed roles .
What their logic is hard to explain, standing next to a landed landing ship )))) Ahaha )))

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Polololon 07.10.19

vidgin
Yeah, you get the point. I'm cheap and a student, so I boil and bile, I wrongly thrown into a masterpiece, because I don't have it. Presti, ATEC.

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X_ray_83 07.10.19

vidgin
my silkworm eggs demolished enemies almost half of health
That's the trouble mentioned in UFO 2 of them left with one grenade and it logically rather than with a machine gun and a couple of shots !

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vidgin 07.10.19

Serafim_94
given the sophistication of modern Artificial Intelligence, which has not yet been invented, and all AI in games is that they are at the level of the tips of turtles compared to a man, given all of the above, the addition of randomness in a tactical game is the only way any challenge put in front of the player.
It's not a Chess simulator, which was developed on the basis of thousands of games and strategies devised by man. In games to create such intelligence is extremely problematic, for it had neither the mind nor the resources, and even the Oldtimers such as Porolon this is the super AI will bend as Tuzik warmer. Where the passage of one battle will take one day and will have ten times the restart does not move, and the whole battle.
So he added random. Which adds to your schema, the element of surprise that only a plus game, because without randomness universal tactics would be even iMovie.
Then how is random in games and do on the computer:
Chance upon 70% of pre-comp takes 70 million hits and 30 thousand of penalties and randomly mixes them. Then the player just goes on a pre-destined and designed the track. This track failures can go a few pieces in a row, as well as hit. 70% is a high probability that you will find yourself in a large period of time. But specifically current shot for you, 50-50. People who sin on him, just unfamiliar with probability theory, with interest and ignorance butthurt.

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vidgin 07.10.19

X_ray_83
the main purpose of granov in ХСОМ2 is the destruction of shelters and damage easy goals. So Gren a lot. If they had a purpose: to destroy the enemy with 1 shot, they would be less. The essence remains the same. Why quibble over their damage and weaker rifles? Question: why should they evaluate more rifles? In reality it is, but it's a fantastic world with their technology. You don't know the structure of the aliens and their protection, their armor, it's a fictional world, may have against Gren more protection. What is the meaning of nitpicking?