Mission time [Plus or fault] (XCOM 2)
Guys, I saw in the Internet so many negative comments about XCOM, is based on two things: optimization and a large number of missions for a while.Suggest this should be discussed somehow. Because of the mission at the time was introduced purposefully developed, they had a purpose.
In the first XCOM mission time was 10% percent, most of the time we slowly passed the cards occupying the most favorable positions, moving on: a half-move forward, so as not to face the enemy without the ability to shoot.
Now that the player was not looking for enemy in the way (take a half-step and stand in the Observation), has entered stealth. Now we can in the beginning of the mission to run across the map without fear that end up in court.
Missions became of interest can be 40-50%. Why? In my opinion to complicate the process. Units you have left your enemies are the same as in missions, not at the time, but now you need to take the best position, and those who obtained a situation for constantly need to move forward to the goal. This is the difference the main, and Yes, it increases complexity, but does increase in difficulty (within reason) does not add interest? Another question: the combination of missions on time and the drunk is also adds variety? Here we tense up, but relax. tense, relax. If all the missions were on time, it would be overkill, but all the missions to do the chill out is also boring, because is too easy to shoot the enemies with pre-adjusted positions. Firaxis tried to find a balance in a hurry (adding a certain atmosphere of stress) and relaxed gameplay. Yes, the rush is not over time, there's no rush to think or to do the moves, just think you need twice because of moves in half.
In General, what do you think?
On the one hand nothing wrong in such missions, no, but on the other not all players they fit.
Someone used to break headlong on the rampage to the enemy, and someone like slow progress on the map.
In these missions stronger develops tactical thinking, because it is necessary to do, to keep the investigators alive.
Generally speaking is a plus and a minus at the same time, but to give up or not matter because there are mods to turn off the timer.
Big minus. Don't know it really pissed me off when because of the small number of properties of moves had stupidly run through the enemy opening their flanks and Agra a large number of opponents. In the end, one mission by 5-10 times overacted.
Just in this game there is no balance of power, for this you have to play carefully and timers prevent this and force the player stupidly run place.
I disabled them and don't care.