ironHAMMER.ms
Agree that the need for a warrior. No crappy warrior build, tank and the perception of at least some need to crit instead of the usual catch. And any mages( priests, druids, sifers, chorister) safely remove fuck perception and body type
ironHAMMER.ms
Very nimble dryscha, which if you fall, that figure will break - in cans
Actually like here is that as promised developed, each feature will be useful for all people class. Not so in the DND system - if you are a mage, then shake the intellect and the body type( and charisma for conversations) if you are a druid, then no wisdom anywhere. But Hark there is any useful in its own way and each can replace the other, receiving the other buns
I played with Cypher (amww) - dog my cats, Yes he's cool mage.... he even fires are not necessary-))) if he had more health as a warrior - the most people pers would turn out-))
JIord22222
Not, in vain you so about DnD, there is not so simple, to take at least the same Volodina, which needs almost all the features. And cartoons and prestige W is.
ironHAMMER.ms
Just DND for many years, it is already established. The idea harkabi then I much more like it. But the system itself is of course deeper there. How many years has improved and supplemented by new versions. Well, PAL, yeah, but it is unlikely someone needs a harki( except that the monk even more than many people need). As for classes, if developed will continue to develop its in two pieces of add-ons, the second part of the game, I am sure will be a cartoons and prestige( hope at least) and the system will become deeper. The main thing that they wanted to make their own DND
The Evil Spirit Of Yambuya
Another plus wagering for him is the attitude of developers to this class. The game has a lot of references to sifers and their capabilities. Quite fun to play for someone who everybody knows. And in the dialogues a lot of options in this class( for example in the quest blood legacy if the Persian Sayf to get a different outcome), certainly one of your companion also will be able to influence, but he is also Cypher). That upset - not all classes are equally distributed in the game world. Take the same monks, no less interesting than the cipher class, of their chips from the wounds, but the game has not yet seen any descriptions about them, and other classes too, not a lot. Even the priests and Pala seems pretty detailed and the options they have a lot, but never played for them
JIord22222
Yeah, and even if it wasn't Paladine.... I finally did not know that birds of godlike in this world the games is-))
Here at the brow on the channel there's builds for different classes, in great detail tells all. Very interesting and informative, I advise you to watch before the creation of Persian.
warrior
воин2-
paladin-
song-
the cipher
monk-
barbarian
the priest-
adventurer-
Ranger
Dok77
Don't know if the guides did 1 person( the rest have not watched yet), but what he says about the Cypher Frank delirium. For others have little more than experience, but part of it I bet. The Archer of it two times worse than the fighter duelist. Worse in terms of a set of sosredotochena, dual it much faster fills, and his discussion of the wretchedness Cypher close to, too stupid. Thanks to the whip of the soul and with sufficient pumping power, Cypher inflicts the most damage attacks in close proximity( almost comparable to deadly strike the rogue), but when you consider that the whip is constantly active( at least up to a set maximum focus), the constant dps will be higher. Yes and as mentioned just above, of the Cypher can make one of the most survivable in melee, and a small endurance it does not interfere. Therefore, the author of the blog, try yourself, the best build you have for yourself to be himself. I could nephogram himself immediately begin to sculpt the Persian guide, but it was not my experience, and the one who shot the video. He likes onions, I Douala.he believes that Cypher is close to 0, in my experience, is better from close to Eder.
I also first build Cypher in Douala was, but then I'm right on the same character switched to a combat bow. Some of the difference in the set of concentration is not observed, and the mobility of the character has increased and to control the battlefield easier.
ironHAMMER.ms
Shot from a bow is 1 attack per round, duals - 2. Damage is the same, consider two times faster set
It's all math really is. Deficit of concentration does not, then the normal flight.
ironHAMMER.ms
Excess no also. The faster you gain the more focus can use the power( and the faster gain in power 4-5-6 levels)
Here I like the build of a warrior ...GG that would and could talk normally and in combat is not bad..
Race: Moon godlike
Class: Fighter
Power - 18
Body - 3
Lov - 14
Vos - 16
Int - 12
Dec - 15
Tank micovic, 2 ur taking abilities weapon and shield...despite the fact that he lives less than a standard fighter ...has established itself well....can try-)) but on hardcore mode is not checked, played on normal))
Those who knows, tell me such a thing: the druid has a spell 1ур. - dancing lightning - shock damage 19-31.....took him a ability Heart of the storm + 20% to electric damage.
Look again, your spell dancing lightning has not changed how damage was 19-31 ..and left...Or is it in combat adds +20 %...how-where to look???
I was just in shock from the builds, which then throw..)
Tanks from 3 physiques. The sifers in heavy armor with a speed penalty -50%. Dps with 10 dexterity. Laughter and only)
You just have to remember one simple thing - if it's the soldiers of the first line, the tanks, they need maxing out physique and determination. If this barbarian, the body type, strength, and remains in agility. The rest is nonsense. Especially int. Neighing with the build of the tank with a 12 int. Why did he have so much in combat, where you want to keep the maximum amount of time the enemy, is unclear. Int for the tank like a dog's fifth leg, can be removed altogether to zero. As the perception. Armor for paladin/fighter only the most severe, with a bonus figure. Barbarian can be easy with the emphasis on body type or strength.
If it is the men of the second line, the emphasis is on maximum speed and minimum delay - it is high agility and low armor.
If cleric, it is high intelligence and agility, low perception, determination, it is possible to throw the remains in force to get a bonus to hilu. Simply meaning that the figure for the soldiers of the second line is not essential, because if you go tanks will fall and the whole party, because any mages without armor and resists will embrace mother earth after a light poke any mob.
If a druid/mage it is again a high dexterity. If the druid remains are distributed between power and interests, vos and Dec in zero. If mage, the emphasis is on int, power a little less, because the magician's mostly debuffs, and there decides time. Druid power is needed for maximum damage.
If it's a Ranger/Rog with a bow, the maximum of dexterity and power, it is possible to throw perception.
It turns out the perfect party - paladin with a bunch of armor bursts in the mix, a barbarian, a little further away, it is easier to break, but it always hangs with the frail cleric, then mage throws debuffs, druid hurls a powerful Aeschi, if you need to make a well, or causes of Bligh. Here you need to understand the most important thing - the game (censored) ball is run by the druids. They have the highest damage in principle, at level 6 a druid my shot AoE spell with a crit on a hundred. No one even close to such indexes does not pick up. Naturally for such frequent crits, it is necessary that the clergyman kept spell +20% crit.
Arrows kill enemy mages, but the meaning of the arrows is not much, because more or less strong mobs very large resistance to piercing, but if you already have the Archer, it is advisable to buy a bow of Borresen - he has the highest damage amongst the bows(like the heavy crossbow or arquebus) and a maximum range of 30 meters. Actually, I'd rather have the second druidka, for mass damage resolves, because the enemy Zerg, and it makes no sense to concentrate damage on someone one.
That's all the secrets.))
The Evil Spirit Of Yambuya
So you laugh more, intelligence affects the range and duration of spells, the casting speed is affected by two parameters - the agility and speed of recovery, ie from skills and armor. Teach materiel, and then shove your builds tank with 3 stamina.
No, if it's a Board for the game on the easy level, then I'm all ears. And tanks with 3 endurance and the Rangers with 3 agility and sifers in heavy armor, Yes, anything you can stick Farallon the game to squander.
The Evil Spirit Of Yambuya
Give the link where you can see abilities and skills, spells,... classes 1ур - 12ур.
The wiki on ofsayte. But there on inglish.
Question, someone tried soak the entire caravan? What is happening there on how things are going in the prologue???
GG kills all of the caravan stands and admires local genocide. Then begins biawak and GG alone draped in ruins.