Impressions of the game (Deus Ex: Mankind Divided)
There will be divided opinion after the game's releaseIe a lot of you give high marks to the gameplay... and for what, may I ask? For curves to Asses in a scripted murder by stealth? I run up to the enemy and shake the murder of a stealth type, in script the stage I happen to quietly sneak to the enemy and quietly it cut down (this is the most striking example), well, or stand at the wall and you can say away from me is the enemy, I press the stealth kill and lo and behold, in the script stage, the enemy comes near me and I cut down... But if this shit was scripted in Fallout 4, you would all with one voice shouted that it was a disgrace and all that.
Ie conclusion - more than half of the inhabitants of the PG are not able to adequately assess the game! Sane will say"bad game" and a herd of 200 people probley him - plaaaaaaaaay of yiiihaaa beeeeeee...
Updt: the Atmosphere in the game created good-in this I agree! But it's the only good thing in this game!
Did nothing in particular Starlings.I like the graphics and city size as Manhattan in Division 100 hours of the game.And this,in principle,the same HR with a couple of new features and interesting history,interesting characters(A - like), the gameplay is nice - it was comfortable to play,lazy shorter.I hope Cyberpunk 2077 will hollow them trimmed and they will have the desire to do something new.
And even without the motivation of the plot, the divine sound and juicy characters =) In HR heartbroken Adam started with investigating the death of a beloved, in the end, spun the story, and he wanted revenge) is a Classic, but a good tie. MD ties generally do not)) Now he stupidly performs the task, and Adam himself was lost almost completely human face) has Become some evil monster, rakkauden and hissing all around))
Then, music is a separate song. The music in HR was multi-faceted. Each track expressing a range of emotions, while they were really different. Arrogant tension Lower Hengsha Ambient intertwined with a calm, Chinese motifs, alternated with meditative weightlessness Hengsha Daylight. A visit to the club was bathed in glamorous reflection of The Hive, and in the clinic - mint sacredness of The Limb. Proud intransigence Detroit City Ambient, in every note showing hopeless upadeshi and at the same time, the clenched fist of faith in its steadfastness. In the beginning was given to homage to the Unatco Theme that graced the increased sense of elegance in upcoming events. And what is the beating heart soundtrack - Opening.
Here in MD music secondary and merged noise and banal screws and epithets I have no. After HR is such a backward step, as if feet did not break in the ways in which it was written))
The characters are so clear. Instead of fighting three pillars-the intellects HR, nothing worthy charisma is not provided. Instead of icy femininity Megan, is a brisk narcissism Pritchard, even Malik, who was a Tomboy, but was a charismatic girl even her character and actions were more complex than those who gave in MD...
Therefore, MD is a strange by-product. If HR is without question was the marbled beef steak, with careful observance of all spices, side dishes and drinks were obvious even saved the meat, not to mention everything else) And that's right, stealth is almost never pulled. Just more enemies and made it so that they love to stand back) And taut buffoon has no meaning.
PS so there is a feeling that in stealth they are really fucked. In the sense that the meeting turned out so well
Spoiler
that and the game is a very good continuation of human revolution....the plot is very......
Passed, I wanted to share my feelings.
The first part of his time was revolutionary. I think the main reason was that the game was thinking about the future of humanity - unlike many other games, it's future looked very much real... I have this game took place in 2011 and therefore could not appreciate it, but I remember the early 2000's and see why it became a hit.
DEHR, I loved it, especially the music, the fate of the hero and, again, the reflection that the progress is a great thing, only in combination with stupidity and greed it is poorly compatible and leads to bad consequences. The gameplay was acceptable - I don't know what praise the stealth in this series, when the enemy does not see you under his nose and not notice that 20 of his companions already laid out in piles in the adjacent rooms and corridors. But with the gameplay there are problems in blockbusters with a budget of more, but the alleged plot, kick-ass style and actaullay perspective into AAA blockbusters there. So I got into the story of Adam under the sound of Makana.
And this Humanity is Divided. Well, basically nothing so, but all very secondary. Secondary problems of the world, secondary gameplay (he almost hasn't changed), secondary Adam himself. Adam's been with us since 2011, with him DEMD nothing special going on, so he about anything. For me in the series the story is very important, and it chopped off like in a cheap TV series. New characters replace the old, especially the pilot - to rescue in a heavy battle, loading the game with the pumped breaking holocom 30 times and no longer pulls.
The only thing hooked - this again is a soundtrack and style. Only here in the game for that play does not necessarily cut the soundtrack, open up the arts to the game and thinking about the fate of progress, thoughtfully sipping coffee here's DEMD, you just felt the best in the game. And penny is not spent.
In General, 7/10. It's a good game, but to admire nothing special.
I agree. But I don't understand the quibbles with the graphics. Sorry, but in 2010 (as many say Earl, 2010) such graphs could be obtained. Textures are all around very detailed, the materials are transferred is quite realistic, even leather models are very elaborate. Shade is better.
But the fact that our protagonist is not reflected anywhere and it has no shadows, that's tough.
Don't know who raised the issue that the game is shorter HR? She took me 49 hours with the DLC. And there is already 50 and still have the last mission in London.
Enough for fifteen and a half hours!!!!!!!!!!!!!!! Every corner searched that on longer sufficed. While only in the initial location. The game is very hooked, as the plot and additional tasks, especially liked the atmosphere of Prague!!!))) As for optimization, still worse than Homefront 2. At least in the front, the picture is smooth without jerks and glitches (running sli) and the whiskers do not disappear, as one journalist in the dungeons of Prague)))))) And so, if you don't put msaa on 4 and 12DirX (though the rest on ultra), the fps smoothness is almost perfect, glitches and a sharp drop occurred in the room of one sect, but in the world everything is OK!
recently first played. To fly he flies, but after the animation of their costumes is lame. And what is destructible, so is the gameplay element.
And no reason to compare these 2 games)
After the passage was left disappointed. Completely vague ending, which in fact came to nothing lead. The final boss is killed Marchenko in 2 steps - throw an EM grenade and teeth with his hand. Very short, was just 4 PM, RPG expecting a much longer duration. Pleased anti-utopian atmosphere, music and graphics, ultra-nastroyka all looks great, with the exception of those secondary characters. To call the game bad language does not turn, the game is good, but Deus ex expect more, shorter 7 out of 10.
Started to play, running around Prague first inconvenience of course the screen itself. for some reason all icons are enlarged and simplified. in HR it was more stylish. lost the cyber-Renaissance. have perenasytil screen with all sorts of hit space, etc. well get used to it. Again, Kraft, very fond of him everywhere push.
But in General, yet interesting.