Planetary battles (Space Rangers 2: Dominators)
I do not know who as, but I at first liked until mission strain is not started. Winter just unrealistic even with the bonus planet. Mission with a red magnatom passed with no bonuses. Cheats never yuzal, but just saimese already pass ... and denyuzhku need ... so if you are not too lazy - write a couple of cheats to planetary battlesOn manual control. Robot vulsteke with antigravami as chassis, module-Dynamo and 4 missile launchers with mortar will stop at nothing. :) For example.
For me the coolest thing in the CU - planetary battles. No one had any desire to play them at LAN/online. Is there any possibility to play like that? A Supplement may have?
In SR2 the original maps nothing complicated there! I passed !!!everything!!! The complexity of the maps of the Addon Revolution (I'm all but five passed). And the cheats will be useful in the addon Revolution, where balance is no. Just don't overdo it!!!
Of course, pygame in the Revolution was removed, so once the difficulty 200% ceased to be raspberries.
Damn for a second day digging in the Internet the passage of the reality show and anywhere it is not(((
Even managed to take the left red base, entering it on the shoulders of the green - they have it machined, but then you become mad green circle worn demolishing everything in its path, and I have resources only for a thousand.
Two factories for robots Toko left - kept them for a couple of hours, but then I'm knocked out of the fight. Used ratnici, sometimes + 1 repairman or a spark gap, and 2-3 robot full remontika. I do not understand what things, almost all cards easy pass, and then my robots like paper.
Module and malakoot has not opened yet. Play all without the support and armor 100процентов complexity.
The names of the cards in the game (startprograms) ,
one of the last sections.Click to zoom into the map.
The passage of other difficult, not just for this tactics were:
________________________________________________________________________
The passage of the Beaches, muana-ROA
________________________________________________________________________
the main thing initially to capture the right sevdik under the platform he is then tightly covers the right flank. Sometimes the platform managed to capture the factory, sometimes not. Then take a few plants along the left Bank. And then in the center. Robots and money is better to save the expense of handbrake. Well pause, as in all games. - pause break key, if there is Punto you have to cut down. Well, the defense of the normal number of missile troops, behind 2-4 repairers, the money multiplies. Or all missile troops with 1 slot repairman. But it is for mobile stormtroopers better without problems on the handbrake and so on.
________________________________________________________________________
Passage Of The Pyramid
________________________________________________________________________
Put on the handbrake half of the lasers on the left, and customize their kamikaze shots of his laser, it will give procacity repairmen., and then take the base on the right. There defense iron - it's simple, and the height perfectly machined.
________________________________________________________________________
Passing the Island of St. Valentine.
________________________________________________________________________
The main thing is to survive the onslaught of the Reds, and the farther the easier. To do this, moisten them coming in the future. And on the right and left front do not give sunbathing bots - tightens a few rocket scientists and a couple of repairmen. Rocket put on the circles, so that the base is not took into focus.
more like Nitsche complex, and
________________________________________________________________________
Passing sinking island
________________________________________________________________________
Passed the third time. Initially, defended back periodically capturing the next couple of factories and building up. Waited until green datacat blue base that on their shoulders to take them, what then did the bridge the army about 10 minutes of this waiting, along with a cash reserve there, which is also very important in complex maps.
________________________________________________________________________
Passage Landing
________________________________________________________________________
Passed 2 times. 1 again, I realized that the red burst is nothing to the plants there. Come on down to blue, there is plenty of space to put the rocket back and hardly repairman. Grab them. Others, meanwhile, will wet each other and one another grab to trample you. 2ih missile set up in a row, two at the bottom is unlikely. Rear 2-4 repairman. He took the most arrogant in the emphasis on the handbrake at the top. As usual after 5 minutes he got the money to run out - arguing stuff. Then on the other side where it's quiet, you can easily send a few missile+1 slot repair take his robot factory. As on all maps if bots for defense and they have nowhere to move , then save money or increase armor give legs or caterpillar
If the stage you built, then as in other games, try other cards, get some experience, in this case, the Assembly robots , defense and attack.
There is normally working tactics on a reality show ???
On the official forum (there is a fish logo) stupid answers like Dolby and Dedovichi. Yeah be advised the computer is not shut down. Toppee there is only registration - some sort of mathematical formula when reg - type antibot and anticelulit at the same time )))
ffuh, hosted the reality show after he wrote the above question. It took 2 hours, atapci the heaviest of those above. On the fresh memory detail. About bans for multiposting do not need reminding. Do not care, let the best posts will do to glued new look fluderastov will be smaller ))))
________________________________________________________________________
The passage of reality show
________________________________________________________________________
maximum difficulty without reinforcements.
the defense should be very tricky to put a meter to the right or to the left - execution ))))))
Rebooted 5 times at the beginning, when the defense of the first batch of my bots were demolished. And you suggest to achieve a result, to find a position where bots stand 2-5 waves with the loss of no more than 1-2 bots. Of all the advice in the Internet that he read helped only one where 2 dudes paganelis due to the fact that it is better locator or Dynamo ))))
http://forum.ogl.ru/read/1049364854/0
I myself am usually on the steps used by the firewall, it is useful from nuclear bombs. Then he began to crawl on Dynamo, when akkamulyatory-Dengi was into letting. They have a rate of fire of rockets above. And the repairmen put a locator on really get. At this stage, with Dynamo and the firewall don't go. With locators like better - there is a very important before they gulp достать3-5 bots standing in a row. So they then shot. Oh and the Board was maybe more attention to handbrake
http://forum.ogl.ru/read/1049354160/0
Did it, half throwing off the wave, but while on one side hammering the defense can easily carry on a second front, on the other side of the circle. Here it is necessary constantly to monitor this situation and the loss of one bot, then build the new before it's too late.
So, in order. Left hand hold on the button, the pause of break, then there is a pause. Here timing is everything. In 1x you need to instantly issue commands, and to think , wind map, and so on pause. Menu buy plowing on hiatus. In the 2 time is important because a normal defense the money piling up on the steep units to breakthrough later, or to patch than holes in the defense.
So the forces are set out below, distributed evenly, right and left. The entire game will have to jump between these fronts. All locators. Build robots 3-4 repairmen on the pillows - they need mobility. Sent to take the plants. In the rest of the build on antigrav missile with mortar perfectly normal. He not only needed to repairmen - they are due to his sometimes blunt and dying of their patients)) Then, when a little missile troops will begin to die, they built half of them on tracks, for the economy and for strength. It depends on the number of money. If a lot of them , more than 1-2 thousand, you can have rocketeer 1 slot to replace the discharger. And go completely on antigravs - mobility is very important that in the window between waves of attacks in time to capture the base or destroy it.
Then, too, the most important thing. This position with minimal losses, when 4-5 bots in a row behind 2-5 repairmen will be able to widiawati many waves 3-6 , while on the other flank on the handbrake voissa. 3-5 repairmen were built then when 3ахват plants allowed to build 15 and above. After the capture of the 1st plant is the plant on the hill. Previously lost because there on top of that plant defenses set, and she is weak. That was normal, need a lot of money on replacements. They stood defense, but with 5 different repairmen, when money was 4000. While first defense is not necessary to put there, and on the corner of the road, the distance with 3 of the bot in the direction of your base. To around - try to find. The result is a crossfire of rockets from the factory and our bots with the road. It's not essential that your plant is or is neutral. Importantly, the rocket launcher from there sharpening their enemies. Rush too plant capture is not necessary. Importantly, to avoid unnecessary losses. Sometimes it will do all the bots to make, but if you have the money and noticed it, it is nonsense. Not for biwit about simple things, to attack to the plants in 1 St turn stronger. Otherwise, he was the first to plant the robots will get satisfied with Armageddon)). After the capture of the factories on the hills on both fronts, we turn to the old-fashioned tricks.
This trick appeared in the times proroditelnitsy strategies capture plants - prevoshodnoe game Z , about 1997. Planetary battles something pleasantly reminiscent of Z . But this dvizhek planetary battles I back in 1999, Gamal Sonya 1 in another game. It was called wargames defcon 1.
http://images.yandex.ru/yandsearch?text=wargames%20defcon%201
It is interesting that very similar on the same engine.
There's way below the blue POPs up another game - just defcon. They say it's a favorite toy of Putin. it weighs approximately 100 meters and less really reflects a nuclear war. After it realized how cool the submarine in real life. Did it blue screen continents, to your desktop. But that's another topic.
So in Z when prolonged battles or when the superiority of the enemy, usually the enemy half of the plants were not seized and destroyed. Slowly but surely obeskrovlivaya of the enemy. Same thing here. It is necessary both to weaken, destroying the factory on each side for the handbrake. Those who are after those on the dais. Or if there is a lot of money, then sending back the Horde with the task to destroy. Or a nuclear bomb, it is too expensive.
Well, then, after this trick will be easier and will only have to wait a bit in defense, while you save up money and enemies will weaken. Meanwhile, one can get close enough to the main plant the other, are very weak. The time will be on the shoulders of the waves are strongest with or without him, seize the main plant. Then, as usual, if a lot of money, 2-4 thousand, we build a group of rocketeers with one slot repair, to Tinker less and push them to action menu program capture. It is well done and the bots will do everything yourself. Will just have to build a new, give the command and observe the agony of the unpleasant elements)).
At this stage of agony has cut cheat showing how much money the enemy. shift+control+babki If you are not playing from the selection menu planetary battles, and in a normal game. It include I do not advise - then the top will be permanently write - enabled Chita. Now, looking at his money at the same factory, I have the impression that the stage of such a complex because of tggo that there is a money cheat. Have the 1 plant, and at 6000 !! Only titanium couple hundred, and he prirostal almost the same speed as mine, and I have some plants in 10 times more. A moment like this. That's all.
The passage of dozens of the fighting the planetary, the made before the reboot, there's the encyclopedia which is in the FAQ on PB
http://games.art-freeman.ru/space-rangers-2/4
There's also dozens of FAQs on other topics kr2
Other maps of PB from the people on the official cod forum
http://snk-games.ru/forums/viewforum.php?f=20
I ground almost did not take place only trained and killed terrane in the targets.
I am also in the targets, I ship 100% of the complexity was a scientific green. Speed +150 armor and about 95. the housing 800. money of 3 million, the engine for 100 000, speed 1100, a jump of 60 nevertheless withdrew Theron not all hp rockets , 5 thousand remained about, because too planetary kerf. It is very light.
To soak so should be in stock in the hold to have 10 rockets of a class H, 3-4 a droid for 60 and 1-2 of the engine. Was reluctant to look for it all on galaxies and to buy.
Now 150 of difficulty quietly playing in the reboot. There is the most challenging Keller in hyperspace soak. I think the rock ship for him to take, if not will sell protection at 90
The strongest case
Name -- Size -- Plus -- Condition -- Place of sale -- Price
------------------------------------------------------------------
Killer 1100
Power energy weapons +15, missile +20, shrapnel — +30, speed +150
The Title Of "As"
100 downed civilian ships Pirate base 1040000 Cr
------------------------------------------------------------------
Rock 1200
The effectiveness of the droid +20, armor +10
The Title Of "As"
50 pirates downed Military base 1040000 Cr
------------------------------------------------------------------
Car 1000
Speed +300, armor -5, the distance of the jump +20, radar range +1000 the Title of "As"
500 downed dominators Scientific base 1040000 Cr
All planetary battles are won with the help of hand control and patience.
There is the most challenging Keller in hyperspace soak.
A joke? Yes to Restart the complexity of ends, is to collect a set rigamaroo equipment + rocket launcher.
the handbrake. Most of the maps are so simple that tinkering with runcom not needed.
the handbrake. while on one side hammering on the handbrake for a LONG time , several waves, in reality, from the defense on another front dust only remain, especially when the wave at the same time. wrote already.
patience? Again 25. And Claudia need to go. And wind is also very helpful)) but most of all confusing, if you turn the head speed higher and go for a few tries at the same time to give really useful advice to others. Instead of talking asking: have you come here for practical advice, because I'm tired, hollow, well, Dolby on. This is a flood.
Would not the patience, and the usefulness of multiple attempts that the enemies behave differently. 1, nice rod all agreed on you, and at other times often on that map with a howl.
Would be better if a new thread che wrote that the handbrake was there in the first place it is necessary to make bots with bombs and flamethrowers. This has not happened.
space Rangers 2, reference
http://www.rangers.ru/guide/index.htm
Help on the game directory fresh
Most of the maps are so simple that tinkering with runcom not needed.
And why is this topic needed? Most of the maps are so simple that without the help pass. =)
while on one side hammering on the handbrake for a LONG time , several waves, in reality, from the defense on another front dust only remain, especially when the wave at the same time.
Occurs only in those who has problems with control.
Would be better if a new thread che wrote that the handbrake was there in the first place it is necessary to make bots with bombs and flamethrowers. This has not happened.
Maybe because this Board is worthy of the K. O.?
Passed a couple of cards with the 1st time, which some did not understand how to pass.
________________________________________________________________________
The passage Malakoot or Malakoot
________________________________________________________________________
Beautiful and interesting stage. Look first for someone who trample. In my case, the left went blue to red. So forget about them for the near future. Green came at me. All the money's almost gone flare - gun to the base. He took a very expensive rocket and repairman on 2 slots on the chassis. 4-slot yet money is not enough, they then built. Initially sit quietly on the base and waited until the money poyavyatsya. Sometimes firing the green on the handbrake.
Plants between databases of key positions. Then took over the factory handbrake to the side of the green and put the rockets 2 the repairman. Upstairs a bunch of plants, and there is a mess - constant power changes. When there's no security, sent the cheap robot chassis, 27 Titan. Titanium is most lacking, in\fact, even the temporary retention of local useful plants. Meanwhile, blue is obnagleli and captured almost all the plants except the main one. So I carried them half of the plants at the top. Even put the turret there with the repairman. Better not bet the turret close to the far entrances, so as not to tease them once again. Or a gun better to have it range less. The turret with the repairman of course there is long lasted, though, and helped them on the handbrake, but they did blue calmed down, the others began to revive. Meanwhile, chop the red base green. And save up money for several missile and turrets. All this allowed to capture the base green on the handbrake, with support in a number of back. Then take the rest of the plants between the bases, as money, then the top plants. That's all.
________________________________________________________________________
The Passage Of The Virus
________________________________________________________________________
First captured all the top factories, including the one that is closer to the center, in the middle of the corridor. Bought the rocket launcher, cannon and laser - the money was not enough. Even though it then was demolished, but the money the plant brought several waves of well kept and assumed. Further from their base went down the corridor. Blue money the least, and there is just this plant. Took it on the handbrake. There then began the defense until the very end of the game. Captured 2 of the plant on the left. Red began to blame on that blue plant. 2 repairman in the back of the guns worked incessantly on the brink. Sometimes even all the guns carried. Helped the reception. Himself on the handbrake with a couple of robots. was not this plant, there are closely. Below and to the left around the corner, creating a cross-fire with the turrets. Then he drove to his repairman 3rd or 4 th. Blue, meanwhile, captured just below the red. This plant so much that from another, far off, they no longer felled. Posepenno buying robots to strengthen the defense, sometimes the handbrake was palacial waves. And in the end put sverhu exactly opposite the slit, where they felled 6 of the missile in a row and 6 in the back of repairmen. A few remaining robots sent to capture the rest of the plants on the right. Do them 1 slot repair, instead of a rocket launcher.
So they all the plants quietly, without noise and a dust, captured :) ,
increasing the capture group as the coverage :)
Went through all the cards from the main menu, only shows that passed 43 out of 47.
I read somewhere, but forgot what it means? where are the others?
There's sort of the final battle are not considered and something else.
The module is perhaps the second most difficult, after reality show.
Passed his attempts with 4-5 per hour. Interesting stage and the original - custom of all.
________________________________________________________________________
The Passage Module
________________________________________________________________________
All the robots build by itself 4x slot. Akkamulyatorov will be less likely. First, build the most expensive rocketeer with the locator, grab 2 of the plant and sent to the top of the cliff with your hand. On the handbrake, with the locator he could get the ash to a second plant in the center. There it is up to the end of the game, and will remain, the most persistent watachiwa red. Or shooting the green, offering them to go down and do harakiri :) Then as money under the radar on padushku 3-4 repairmen 270 for the battery industry and the same missile on the tracks 40 for the battery industry orange. send them to the left and put there where the end of the crevice, as if continuing her. On the verge of the radius of the laser shots. Rocketeers are always ahead in the series, and repairers behind.
On stage the most important thing to postrelivat all red, to smaller plants seized. And not touch the others at first, as they will help with this. If the middle plant is on the verge of death, then repair it. When otroite 3-4 repairman, it will be possible to build another high-speed rocket to capture the first plant. Repairmen will not let him die. Behind the factory they are generally lacking. Clear from the rock pre-green, not to interfere and see that the approach was not arava red. If you add troops, it will be even easier. One crawler can be put forward that the laser distracted. Each plant in the center of the control of laser guns, it can be seen on the radar, if you carefully scrutinize. Therefore, more and will be easier and at all stages.
After the capture of the middle of the plant. A little distilled 1-2 repairman towards the green. With them the assault or rocketeer. Prikryvaem them with rocks. Then on the handbrake, take the base green. gently flares from them a good sharpen. Can easily a full team of 9 to put, if fell through. If 2-3 Marines or missile to put on the other side of the cleft, they can well cover, introducing the new green. On left front, too, need someone to leave, so calm down red. Then grab all the plants in the center, with 4-5 repairmen. Then the base blue, then red.
Went through all the cards from the main menu, only shows that passed 43 out of 47.
I read somewhere, but forgot what it means? where are the others?
Not considered also, the demo cards played in the main menu, if a few moments to do nothing.