What is your last passed game? v. 8
Spellbound! Genre - Schmap (Shoot'em up)Spider-Man: Far From Home Virtual Reality Experience on PS4 with PS VR and PS Move.
A small demo for the film, but a big step up from a similar demo for Homecoming. Here you can move and there is some kind of human gameplay. Swinging in first person in VR with PS Move is something. In addition to the twenty-minute story mode, there is a free walk with secrets and challenges.
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Monster of the Deep: Final Fantasy XV on PS4 with PS VR and PS Move.
A VR spin-off of Final Fantasy XV, released a year later. An extended version of the fishing minigame from FF XV. The whole "game" is something with something. The graphics and attention to detail, just like in XV, are great. A lot of little things, live locations, everything is very beautiful. The gameplay is some kind of wheelchair frenzy. You shouldn't expect much from fishing, but it is sadism to require the player to cast the rod and rotate the fishing line with the same movements for ~ 10 hours. There is, of course, an equipment store, a choice of fishing spots and different modes, but in the end it all comes down to the same thing. Bugs are ubiquitous. Just navigating the menu hurts, zero intuition. Somewhere you need to select a menu item with a glance, and somewhere with PS Move movements, which are fixed by the game through one place. Screenshots are disgusting, they do not convey the game graphics in almost any way, this is the first time I see this. But the creation of a character is like in an MMO, you can kill an hour, there is so much choice. There are four modes - story, hunting, tournament and free fishing. The plot does not represent anything interesting from itself - several missions where the hero meets the characters of FF XV and at the end defeats the very Monster of the Deep, which the hero scattered at the beginning. Hunting is the worst thing. I reached rank 6/10, I wasn’t enough for more. In the beginning, everything is fast, the fish is caught, just put the right bait. Then the game decides it's enough to relax and says to catch 20 fish. The previous hunts were completed in ~ 5 minutes, but here it is on you, for a whole hour. Fish, of course, does not want to be caught, typical Pokemonism. You put the right bait, throw it right at the target, but the fish don't care, and nothing else can be done. You throw it over and over again until your hands fall off, or the game deigns to be merciful. Mockery. The tournament is an online competition, I did not go there. By the way, there is very little information on the entire Internet about the game, it is completely unnecessary for anyone. Free fishing is just fishing with no purpose.
And again, interesting ideas with a great elaborate world, spoiled by the gameplay. Reminiscent of Final Fantasy XV itself, by the way. The game is completely out of this world.
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Star Wars: Shadows of the Empire on Nintendo 64. Completed all levels on Medium.
One of the first 3D platformers, also a shooter. As many as four cameras - behind the back, from the first person, "cinematic" and top view. The controls are awesome, everything is played smoothly, I don't understand why this game is hated for the controls on the N64. Missions are great - a pack of rides for every taste. Battle on Hoth, shooters, speeders, battles in space for a turret and behind the wheel. Of the conspicuous drawbacks, only a very dull AI - all that ground opponents can stand and shoot. The weakness of some bosses is only in this - it is enough to run behind them and shoot. And bosses are generally good - a real old school where the boss is not a sight, but a natural headache. There are challenge points that you need to find at the levels, they unlock all sorts of goodies like cheats or other ship models, but I'm too lazy to look for them, and even at every difficulty level. By the way, there is very little music in the game.
The plot is a spin-off, unfolds over the 5th and some 6th episodes. A luscious action movie about a good guy Dash Rendar who always manages to help everyone, nothing original.
Awesome game in and of itself, as part of Star Wars, as one of the first 3D platformers and as an almost_launched N64 title.
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I play Dota and other online games so much. I don’t remember what was the last single game I played, so if I started, I gave it up. It's easier to watch letsplay than to play them yourself.
Mischief Makers for Nintendo 64. Complete all levels.
One of many 2D platformers on the N64, which miraculously escaped from Japan to the mainland. The key feature is grab and shake, you can grab and shake almost anything - opponents, bullets, bombs, flowers. About half of the levels are tricky puzzles to solve. The game squeezes out surprisingly a lot from its core mechanics. The tasks are interesting and not repeated. The whole plot is a funny parody of anime about all sorts of magical robot girls. Some bosses are fierce hardcore. You have to get used to the management.
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Resident Evil 2 Remake (9/10)
Pros. The plot, atmosphere, gameplay, and, in principle, everything for which the games are praised)
Cons. An uninteresting passage for the second hero.
Fire Emblem: Three Houses
Completed Hard Plus Classic mode along the path of Crimson Flower. There are only 4 choices in the game, but they really affect the second half of the game. And for the first 11 chapters too, although not so much. I will definitely go through it again next year if possible. Due to the different skeletons of the heroes and the plot forks, there is replayability.
There is a social part and a fighting one, almost like in a person. In social, you swing friendship, which gives bonuses in combat, the level of skills for the possibility of being promoted to more pretentious classes. There is also an add. quests, both plot, and just to discover something useful or just for the sake of experience. In the combat part, turn-based battles with a balance around the rewind of time. Without it, the passage of missions, when units with free movement appear on the floor of the map, and of course, bosses with one-shot, will become so. There is no variety of melodies in the game, part of the environment is pictures against which someone is chatting. There is no variety of cards for pumping. They are sold in season, as well as music for them. Still 9/10.
Dark Souls 3. It was a long journey, but, in fairness, I have to admit that I dragged it out as best I could :) I didn't want to part with a good game, I killed no more than two bosses a day. And later I will go through it a few more times, yet the pyromancer for passing in a melee-oriented game is not the best choice. On some bosses, he has too long a cast of powerful spells, and they manage to run up and drag in half-hp, other bosses simply devour sphere after sphere and die without showing themselves. Maybe cosplay Soler? "Hmm-mm-mm" is already in the game :)
Midir caused the most problems, this was to be expected. It is pointless to call a phantom on it, in 70% of cases the phantom gets stuck in the corner, in the room above, and does not appear in the arena. And when it appears, it only interferes, because Midir begins to rush around the arena unpredictably, switching between targets and it's a whole problem to reach him. One way or another, in a dozen attempts I killed him, if I hadn't tried to drag Shira to the battle, I would have done it earlier.
The demon-prince, on the contrary, with a couple of npc-phantoms is killed elementary, they even survive, if they help at least a little. And the saber from his soul is a very good auxiliary weapon of the pyromancer, 2 in 1, very convenient.
Gael / Gail, of course, is very epic, but not particularly dangerous for the caster, our stamina is everything, more important than the damage, you run and rush, you can still poison with clouds.
And now you can take a break from this series and take something of a different genre :)
Little Nightmares II on NS. Collected all the remains and hats.
Roughly the same as the original part - in places fascinating, in places annoying platformer. The originality has become less, in the first part there was a completely original setting, an isolated strange submarine, here is a banal city, yes, very twisted, but a city. Many riddles are just an example of tastelessness - pushing boxes, levers, electrified floors - it's so commonplace it's embarrassing. But the game is not about riddles, so you can ignore it. Little Nightmares II is all, of course, about the plot, after all, the limboid. At first it seems that the game is a sequel to the first part, but this is most likely not the case. The plot twists are very catchy.
Still an addicting horror platformer. I hope for DLC. the story of the protagonist seems incomplete.
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Super Mario 64 Shindou Pak Taiou Version on Nintendo 64.
Passed SM64 half a year ago as part of SM 3D All-Stars, but still decided to go through again. The stars came together, I have long wanted to: 1) Complete SM64 on original hardware 2) Complete SM64 Shindou - the most updated version released only in Japan, the latest version of SM64 which I have not played.
The first time was Super Mario 64 on the Wii Virtual Console, and that version was significantly inferior to the original in the quality of the video signal (Wii VC games are darkened and smeared) and control (the layout cannot be changed, and the Classic Controller shifts are much more inconvenient than the Z-button on the N64 and ZL / ZR on a Wii U controller, I didn't have a Classic Controller Pro, nor a Gamecube controller).
So. This is essentially an American version adapted back for Japan with added vibration support. The vibration is and is, maybe it gives a little more recoil in the heat of the gameplay, but I don't even notice it during the game. There are also small changes in a couple of levels that are difficult to notice if you don't know. Super Mario 64 is a landmark game with an interesting development history and such different versions are fun to get to know. On the original console with the original controller, it is simply bombarded to play.
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Haze on PS3.
Exhausted project, stub, trim. In all the pre-release materials, the game looked different. Free Radical - Creators of TimeSplitters and GoldenEye 007, Publisher Ubisoft, Purchased PlayStation 3 Exclusive, What Could Go Wrong? Everything went wrong. Looking at it from the present time, you can see a typical Ubisoft trick - false advertising. I Am Alive, Red Steel, Watch Dogs, they all turned out completely different from what they were presented at the exhibitions. For some reason, I remember that it was actively promoted as a competitor to Crysis. The game looks presentable only in the first mission, after that everything rolls into absolutely gray, cheap, mundane gloom. The gameplay is the same. We start as a super-soldier of the army of bees (Mantel corporation), with illumination of enemies, zoom, frenzied regeneration, but very soon all this is taken away from the hero and the game turns into despondency. The gameplay sometimes tries to copy Halo - from time to time you need to get into a car, drive across wide levels through explosions and mines. It doesn't work at all, because the game design of the levels is completely absent, you need to get from point A to point B, that's it. The plot finishes this something. The classic story is an evil corporation, war is bad, pervitin is bad, it feels like the scriptwriter was just copying the film Apocalypse Now. The script and dialogues try to be serious, but against the background of absolutely no direction they look ridiculous and ridiculous. And, also - enemies and allies constantly shout the same five phrases on each side, the whole game. Enrages incredibly. Just think, a month after this game, Metal Gear Solid 4 came out on PS3. because the game design of the levels is completely absent, you need to get from point A to point B, that's it. The plot finishes this something. The classic story is an evil corporation, war is bad, pervitin is bad, it feels like the scriptwriter was just copying the film Apocalypse Now. The script and dialogues try to be serious, but against the background of absolutely no direction they look ridiculous and ridiculous. And, also - enemies and allies constantly shout the same five phrases on each side, the whole game. Enrages incredibly. Just think, a month after this game, Metal Gear Solid 4 came out on PS3. because the game design of the levels is completely absent, you need to get from point A to point B, that's it. The plot finishes this something. The classic story is an evil corporation, war is bad, pervitin is bad, it feels like the scriptwriter was just copying the film Apocalypse Now. The script and dialogues try to be serious, but against the background of absolutely no direction they look ridiculous and ridiculous. And, also - enemies and allies constantly shout the same five phrases on each side, the whole game. Enrages incredibly. Just think, a month after this game, Metal Gear Solid 4 came out on PS3. The script and dialogues try to be serious, but against the background of absolutely no direction they look ridiculous and ridiculous. And, also - enemies and allies constantly shout the same five phrases on each side, the whole game. Enrages incredibly. Just think, a month after this game, Metal Gear Solid 4 came out on PS3. The script and dialogues try to be serious, but against the background of absolutely no direction they look ridiculous and ridiculous. And, also - enemies and allies constantly shout the same five phrases on each side, the whole game. Enrages incredibly. Just think, a month after this game, Metal Gear Solid 4 came out on PS3.
The campaign takes 5-7 hours, just enough to knock out the player, but not to such an extent that he had time to delete the game. There are no collectors in the game. After passing, an extra-difficult level of difficulty opens. Three months after the release, a free pack of multiplayer maps was even released.
The only thing that now reminds of the existence of Haze is one of the avatars in PSN. Actually, that's why I haven't forgotten about this game.
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