The biggest failure of the decade? (Cyberpunk 2077)
Eight years of waiting for the reference RPG turned into 15 hours of interactive kinza with bugs and linear dialogues. Isn't that a failure, gentlemen?Zakfain
Try the following:
1. Follow the path your drive: Program Files (x86) Steam steamapps common Cyberpunk 2077 engine config
2. Open the file "memory_pool_budgets" with notepad (for safety you can make a backup)
3. Change the PoolCPU value for half of your RAM (for example, if you have 16, set it to 8, in MGB, for example, 8GB is 8192)
4. Change the PoolGPU value to the value of the dedicated GPU memory (you can see it in the device manager> in the performance tab, and here in GIGabytes, just a number)
5. Hope and believe!
PS If you wish, you can set both values ​​to "0" so that the system itself disposes of the resources of your computer.
Thanks for the help, but unfortunately it didn’t help (
I think the problem lies somewhere in the video. I did an experiment now. The GPU load is always 100%, but when I look into the ground, the maximum FPS itself, but the load on the CPU grows to 80 .
Theoretically, the processor pulls. I can not understand why not increase FPS downsampling by including permanent FidelityFX CAS by 50% does not grow FPS boost?
I just do not know what to think ...
The only thing I achieved in 3 days was with the transition to 10-ku and DX12 began to work normally in closed rooms (even crowded bars of 30-60 FPS on medium ones), but in a large open space (it
works fine in a crowded market!) my computer is claustrophobic)
Is it possible to somehow lower the distance of the increased drawing of distant objects in the config files?
Perhaps it will help?
R Tomatoes
So yeah. At the RTX 3070 itself, I play with rays at 50fps with drawdowns up to 40, only because the picture is without rays and with them - heaven and earth.