Mage Inquisition Specializations (Dragon Age: Inquisition)
I have a question, How do I learn the Mage Specializations?neokubb
in the description of the quest it is written in which areas of the location to look, you run there, you use the search V (M)
as already mentioned above "..... the map is rummaged, they do not fall from the undead, the undead guard" heaps "of skulls, and only in those the necessary skulls lie in piles "
I ransacked all 3 zones. No, and that's it ... MB bug? I have already killed 6-7 hours in search.
Necromancer or warrior-sorcerer - I can't decide which path to choose. Tell me which is better.
A warrior-sorcerer is better for me.
The very fact of an essentially endless "shield" in close combat with a magician already warms the soul.
For a long time to paint (I'm too lazy), take Vivienne and Dorian and see them in action.
Well, to see them in action, you need to pump the entire branch, and this is a long time
Kukuruza27
Get in, buy a skill reset and throw everything into these branches. As you decide, just restart the save and that's it.
Necr here on debuffs and control, as far as I understand, but IMHO they are not too needed because there are no normal tactics in the game. And the high frequency is a tank, such that the varam never dreamed of, and in the closet it can also light up. Decide for yourself, I took the HF in the end, it's more useful, and at least somewhat diversifies the dull battle of the magician.
Boland
because there are no normal tactics in the game.
Why not? Or did you mean that it makes no sense? Well, put the difficulty level "Nightmare" and tick the "Damage from actions of allies" - you will have to accurately verify each step in battle.
empyreus
, by the time the quest is completed, the venatori no longer walk in these places: (where can I find these tomes now? :(
and how to get to the grove?
ajiek7ah4e7
I also first killed everyone before the quest, but when I returned again, a small group for the quest was there. and in order to open the grove, you need to return to the skyhold and spend influence points at the command headquarters on the task near the location.
Alastor Crow
He means that the settings are 500 times worse than the tactics than in the DAO and the satellites do not listen well when you command in the tactical chamber.
And what about specialization - necro is control and debuffs + the ability to create allies, and high-frequency is a magician with an almost infinite barrier
Balland
Mages themselves are very dull in AIMs, and RF is the most dull of all, but almost immortal. The necromancer, on the other hand, has a walking bomb that jumps from one mob to another after an explosion, there is a good debuff (though because of this fear, enemies Someone scatters and aoe spells cannot kill them, but it is decided by an electric cell for example), there is an opportunity to raise some demon and he will fight for you. But all this can be done by playing as Dorian. And for the GG, IMHO, the rift mage is more suitable - it deals damage with a small cooldown, and controls.
I was looking for the same, I spent five hours on the last skull and found it. Where the red circle is